RimWorld

RimWorld

MiningCo. ForceField
76 kommentarer
SpaceDorf 1. sep. kl. 9:42 
I am cleaning up my subscribed mods and came to look if an update existed.
SAI喵 25. juli kl. 11:19 
PLZ update
Travtree 18. juli kl. 12:51 
To be honest, I truly miss this forcefield
Angrysquirrel 3. maj 2024 kl. 12:24 
1.5 please dude? :)
тетеря, блин 22. apr. 2024 kl. 3:22 
1.5, please?
Angrysquirrel 18. maj 2023 kl. 20:17 
Sweet! Thanks dude! Gonna add it to my game now. Your coding skills are unreal! :)
Rikiki  [ophavsmand] 18. maj 2023 kl. 11:03 
@Angrysquirrel: Thanks for the kind words! :-)
I have used MiningCo Spaceship for years and it is working fine on my end.
Most reported bugs are probably related to the use of "heavy" mods (those that modify core mechanics like Combat Extended or race characteristics). Unfortunately, it is not possible to ensure compatibility with everything.
Angrysquirrel 17. maj 2023 kl. 18:05 
Thanks Rikiki for the detailed explanation. You are one smart dude! I love how you included the force shield fading when a projectile hits it. Freaking incredible coding skill. I've used your MMS and driller for years. Also power fist. I want to use your mining ship, but was reading the a comment with what might be a bug. Did it seem to be working fine on your end? I really want to have that ship fly over during a bad battle with mechs and just land a salvo of rockets on them! :)
Rikiki  [ophavsmand] 17. maj 2023 kl. 13:13 
@chrisque1: Thanks for the report. It's corrected now.

@Angrysquirrel: it is tricky and depends on several factors (projectile speed, incident angle). Projectile interception is only checked periodically. If the projectile enters a shield cell and impacts a pawn before interception check, it will damage the pawn.
In my tests, pawn injury occurs rarely (~1/12 shots).
It's safer to put your pawns behind the projector.
Angrysquirrel 11. maj 2023 kl. 21:15 
Hi Rikiki! With the shield, if my guys stand on the blue shield outline are they still protected? Thanks!
Angrysquirrel 5. maj 2023 kl. 2:34 
Rikiki to the rescue!
chrisque1 7. mar. 2023 kl. 22:31 
Hi. the overlay of the shield draws under the sacks or fences. :cozybethesda:
杉杉可爱ww 8. nov. 2022 kl. 1:51 
I've tested, it doesn't work in CE, but cause no crash.
杉杉可爱ww 8. nov. 2022 kl. 1:18 
Got it, I will. And thank you, for the applying and the mod XD
Rikiki  [ophavsmand] 7. nov. 2022 kl. 12:28 
@021号: As CE heavily modifies the projectiles definitions, I doubt so. Please test in debug mod and let us know!
杉杉可爱ww 6. nov. 2022 kl. 22:14 
emm is this mod compatible with CE, may I ask?
Max Warden 24. okt. 2022 kl. 5:23 
This has to be one of the most cool mods for the game, it is really useful
Rikiki  [ophavsmand] 3. aug. 2022 kl. 10:17 
@hottt3: Thank you!
My mods date back to when the game was not on Steam so every mod was available through the forum. ;-)
hottt3 2. aug. 2022 kl. 19:56 
Why force people go to an external site? Why not leave at least a short description here?
Nice mod though.:steamthumbsup:
csfireworks 9. dec. 2021 kl. 7:14 
good mod, I always want a shield which's directional
Rikiki  [ophavsmand] 2. aug. 2021 kl. 23:09 
@死萌: Of course! You can tweak the value in Building_ForceFieldGenerator.xml file. Look for forceFieldMaxCharge.
Selmephren 2. aug. 2021 kl. 17:06 
@Rikki Thanks for the update on your mods!
死萌 11. juli 2020 kl. 18:42 
Is there any way to increase the upper limit, only 500 is too low
⎛⎝muffin⎠⎞ 27. mar. 2020 kl. 22:41 
cooool
Omnom 11. mar. 2020 kl. 17:11 
very cool :) ty
The Last Helldiver™ 10. mar. 2020 kl. 17:59 
Hells yeah !
Rikiki  [ophavsmand] 10. mar. 2020 kl. 14:32 
Updated to V1.1!
Selmephren 6. mar. 2020 kl. 20:05 
Thanks for the work Rikki!
aef8234 5. mar. 2020 kl. 14:03 
Thanks dude
Rikiki  [ophavsmand] 4. mar. 2020 kl. 18:19 
Yes! It's coming in a few days.
aef8234 4. mar. 2020 kl. 14:07 
Any plans for 1.1?
Rikiki  [ophavsmand] 12. juni 2019 kl. 12:35 
@Cr0ssley: I think not as CE completely modifies vanilla projectiles definitions.
Cr0ssley 10. juni 2019 kl. 22:17 
Is this mod compatible with Combat Extended? Colonists seem to take damage regardless of them standing behind shield
Rikiki  [ophavsmand] 22. maj 2019 kl. 13:10 
@InsideBSI: this mod does not have any impact on main menu. It just adds a defensive building.
If it is working with Zetrith's Multiplayer, how do you concludes it is the culprit with 200+ other mods? ;-)
InsideBSI 21. maj 2019 kl. 23:59 
I don't know why, but this mod remove the multiplayer button from my main menu if I use it with Zetrith's Multiplayer and 200+ other mods. That's not the case if I use it alone with Zetrith's Multiplayer. I already lost 5 hours of my life on this so I'll not dig deeper into it, but I think this can maybe help someone else
Rikiki  [ophavsmand] 13. maj 2019 kl. 11:17 
@UntouchedWagons: yes, as in the mod's image. :-) You can also think: "The yellow arrow should point to the ennemy."
UntouchedWagons 11. maj 2019 kl. 20:50 
Where do pawns have to stand to be protected? Behind the 2x5 area?
Natalo77 9. feb. 2019 kl. 6:31 
Any Hard incompatibilities?
WASP103 20. okt. 2018 kl. 3:50 
Found it. Somehow it only showed after reloading. Thanks for the awesome work! <3
WASP103 20. okt. 2018 kl. 3:30 
So is there a research entry that I'm still missing, or where is the force field generator usually found in the building menu? Been looking for a while now, maybe I should have better eyes implanted. -.- <3
Rikiki  [ophavsmand] 20. okt. 2018 kl. 0:35 
Updated to V1.0.
Lizy_Sticks 17. sep. 2018 kl. 22:55 
bump
Gurdel 31. aug. 2018 kl. 11:47 
Any plan to update to B19? Thanks for the work thus far.
MiamiHurricane 19. mar. 2018 kl. 5:45 
is this mod included in any other mods? The MiningCo ForceField is not in the MiningCo original mod?
Rikiki  [ophavsmand] 17. mar. 2018 kl. 13:25 
@MiamiHurricane: I do not really understand your question. This mod just adds a force field building.
MiamiHurricane 17. mar. 2018 kl. 1:05 
are these included in the original mining co mod or are these a seperate add on?
"The" SeanMacLeod 21. dec. 2017 kl. 19:04 
:steamhappy:!
Rikiki  [ophavsmand] 21. dec. 2017 kl. 14:48 
Updated!
Omnom 9. dec. 2017 kl. 18:01 
I sent you a message about the mod. :)
Omnom 4. dec. 2017 kl. 17:42 
Can't wait for B18 update :)