边缘世界 RimWorld

边缘世界 RimWorld

MiningCo. MMS
212 条留言
Mlie 2024 年 5 月 29 日 下午 2:09 
jimmyal 2024 年 5 月 14 日 下午 10:28 
please update to 1.5
Criarino 2024 年 5 月 14 日 下午 9:23 
1.5 pls?
xNaquada 2024 年 4 月 13 日 上午 7:38 
Seeing as the last update was in 2022, is there any chance at 1.5 or is this mod abandoned?
VitaKaninen 2023 年 11 月 2 日 上午 3:00 
You can add them yourself easily enough if you want to. If you look back through the comments it says how to do it somewhere. You just have to open the mod folder and edit one of the files.
mojave_wastelander 2023 年 11 月 2 日 上午 2:02 
It would be great to add a config to append more mineables, e.g. expanded metals and such, also for mountain bases and real ruins it becomes very important to find rooms inside to mountains (I just added walls to scanned things manually).
pgames-food 2023 年 6 月 2 日 上午 8:16 
(nice alien4 avatar) :)
i never noticed that about jade - maybe on my maps i always had tons of small ore patches of ore to mine, and not enough drills to clear a map yet :)
Sigourney Weaver in Alien4 2023 年 6 月 2 日 上午 8:12 
Hey, is there a reason jade is not included in the detectable things?
MeatBeatMarv 2022 年 10 月 31 日 下午 1:07 
Disregard my last request. Just noticed that it highlights cryptosleep caskets.
ignis 2022 年 10 月 28 日 上午 8:57 
Any way to make it reveal everything with 100% chance?
MeatBeatMarv 2022 年 10 月 28 日 上午 4:42 
Any interest in adding the ability to find buried ancient dangers? More often lately it feels like I'm finding maps where they're buried deep as hell.
Rikiki  [作者] 2022 年 10 月 28 日 上午 4:38 
@khaelion: For now it is hardcoded. I'll consider it if I get some more free time.
khaelion 2022 年 10 月 27 日 下午 1:31 
For me is working the 1.3 on the 1.4.

Rikki, is there any way to increase the range of the scanner in the xml? If you update, can be something you consider?
Pawmee 2022 年 10 月 24 日 上午 2:44 
please update for 1.4
Sorcia 2021 年 11 月 25 日 下午 3:57 
Expanded Materials Metals

<li>VMEu_MineableCoal</li>
<li>VMEu_MineableIron</li>
<li>VMEu_MineableLead</li>
<li>VMEu_MineableTin</li>
<li>VMEu_MineableCopper</li>
<li>VMEu_MineableGermanium</li>
<li>VMEu_MineableTitanium</li>
<li>VMEu_MineableLithium</li>
<li>VMEu_MineableTungsten</li>

Edit: I fixed the list to actually work.
multiplayer_rocks 2021 年 8 月 25 日 下午 4:37 
Ok, I've added in all the modded ores/rocks I want to scan for and all seems ok now.The only thing different this time is I took out the "MayRequire". Thx for useful mod.

<scannedThingDefs>
<li>MineableSteel</li>
<li>MineableSilver</li>
<li>MineableGold</li>
<li>MineableUranium</li>
<li>MineablePlasteel</li>
<li>MineableComponentsIndustrial</li>
<li>AncientCryptosleepCasket</li>
<li MayRequire="Rikiki.ColdCrystal">MineableColdCrystal</li>
<li MayRequire="Rikiki.ColdCrystal">MineableAmberCrystal</li>
<li>PRF_MineableCoal</li>
<li>PRF_MineableIron</li>
<li>PRF_MineableCopper</li>
<li>RF_MineableCopper</li>
<li>RF_MineableTin</li>
<li>PRF_MineableQuartz</li>
<li>PRF_MineableDiamond</li>
<li>PRF_MineableSteelSlag</li>
<li>MineableDiamond</li>
<li>MineableRuby</li>
<li>MineableSapphire</li>
<li>MineableTisnit</li>
<li>MineableSimerium</li>
<li>MineablePhasarium</li>
</scannedThingDefs>
Rikiki  [作者] 2021 年 8 月 25 日 下午 2:24 
@multiplayer_rocks: You are maybe using a mod that overrides the vanilla ore definitions.
Mind that "MineableSteel" (the block of rock you can mine) is different from "Steel" (the resource you obtain upon mining completion).
Please verify that the detected defs (as for example <li>MineableColdCrystal</li>) are the ones defined by your mods.
multiplayer_rocks 2021 年 8 月 25 日 上午 9:35 
Hi, I have built this, powered it and the animation works fine meaning shows the radar scanning and expands out to the max range but it won't detect a thing, even the vanilla "steel" wont show up.
I am also trying to get it to work with rimforge, PRF materials, jewelry mineables but again, nothing detected. I tried using the example below obviously tweaked the path for using it for 1.3
Am I missing something/setting somewhere ? Thanks.
Seriously? 2021 年 8 月 7 日 下午 11:42 
love the idea but its so slow by the time this thing finds a mineral i could have stripmined the whole mountain
Criarino 2021 年 8 月 3 日 下午 6:05 
thanks for the update
forestfey 2021 年 7 月 28 日 上午 9:11 
@azrobbins: thank yooou, done. Now I just have to remember doing it after every update ;)
pgames-food 2021 年 7 月 25 日 下午 3:58 
thats quite cool to know :)
VitaKaninen 2021 年 7 月 25 日 下午 3:54 
@forestfey: You can add them yourself.

Open this file in notepad: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\755224256\1.2\Defs\ThingDefs_Buildings\Building_MobileMineralSonar.xml

Add the following 2 items near the bottom in the list of Scanned Things:

<li>MineableColdCrystal</li>
<li>MineableAmberCrystal</li>
forestfey 2021 年 7 月 25 日 上午 8:34 
...could you please make a patch or something, so the crystal veins from your coldcrystal mod show up, too?
Criarino 2021 年 7 月 23 日 上午 11:21 
it works, however that "radar-like" animation doesn't show up anymore
VitaKaninen 2021 年 7 月 21 日 下午 9:58 
@Lyca. Install it and find out if it still works?
Lyca 2021 年 7 月 21 日 下午 4:31 
Hopefully update, or does it still work? <3
Criarino 2021 年 7 月 20 日 下午 12:49 
No error on startup with 1.3. Still don't know if it works tho
VitaKaninen 2021 年 5 月 15 日 下午 12:35 
@Rikiki Thanks, but I don't have Visual Studio, and wouldn't know how to use it if I did. Is it possible for you to add the option to adjust the power consumption, max range, and speed to the mod?
Rikiki  [作者] 2021 年 5 月 15 日 上午 10:03 
@azrobbins: Interresting solution!
Otherwise, the source code is available on GitHub [github.com] so you can edit it with Visual Studio and recompile the dll.
VitaKaninen 2021 年 5 月 15 日 上午 5:37 
@kubbih: I used a program called dnSpy to edit it. (https://github.com/dnSpy/dnSpy/releases)

Here is what I did to change the scan radius expansion speed:

Part 1:
1. Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\755224256\1.2\Assemblies and make a backup of the MiningCo. MMS.dll file before you edit it.

2. Open the dnSpy program, and then open MiningCo. MMS.dll in dnSpy. When you open the program, there should be a section on the left called Assembly Explorer. If the Assembly Explorer tab is not open, then click View > Assembly Explorer to open the tab on the left so that you can navigate the file.

3. On the Assembly Explorer on the left, expand the section called "MiningCo. MMS (1.0.0.0)", then "MiningCo. MMS.dll", then "MobileMineralSonar" then click "Building_MobileMineralSonar".

4. In the section on the right, Scroll down to line #92, and right click the number "300" and select "Edit IL Instructions".
VitaKaninen 2021 年 5 月 15 日 上午 5:32 
@kubbih:
Part 2:

5. In the pop-up window, scroll down to line #42 where it says 0x12c. This is the Hex equivalent to 300 and determines the rate at which the scan radius expands.

The default speed (1x) is 300 (0x12C)
2x (or 600) would be 0x258.
10x is 0xBB8.
100x is 0x7530.
1000x is 0x493E0, etc.

6. After changing the hex number to whatever you like, click the "OK" button at the bottom right.

7. Back in the main window, Line #92 should reflect your chosen speed. My line #92 now says:
"this.scanProgress += 300000;"

8. Save the .dll and close dnSpy. You should now be able to start Rimworld and the scan speed should be faster.

There are a few other changes you can make as well.

Changing lines 18 and line 251 from 50 to 127, and changing line 356 from 100f to 256f will increase the scan radius.

Changing lines 19, 257, 260, and 263 from 0.2f and 0.4f to 1f will increase the detection chance, so there will be less empty spots in the chunks it finds.
pgames-food 2021 年 4 月 5 日 下午 8:40 
oh ok, i'll have to try that again in my game, i havent been able to play for a few days, maybe something changed...
kubbih 2021 年 4 月 5 日 下午 8:06 
@pgames-food Yes that is true. Unfortunately it does not work anymore and that's why i have to stick with this mod.
pgames-food 2021 年 4 月 5 日 下午 5:40 
hi you can turn off shadows i think in dev mode (2nd button at the top, the one after the log button)
kubbih 2021 年 4 月 4 日 下午 12:52 
@azrobbins How did you do that? I used to use no shadows, but it got nerfed so i have to stick with this instead. This is damn slow indeed, but still gives some hope at least. I used to mine all hexes around my base, but with a speed like this thing it would take too long.
ignis 2021 年 3 月 3 日 上午 8:31 
Maybe you can add an option to make it reveal areas upon scanning? Empty spaces should be quite obvious for a sonar.
VitaKaninen 2021 年 3 月 1 日 下午 12:28 
That would be a good compromise as well.
pgames-food 2021 年 3 月 1 日 上午 12:35 
maybe 1 way to do it could be to have its search radius lowered, but its speed increased, and then the player has to move it a few places manually to re-position it?
VitaKaninen 2021 年 2 月 28 日 上午 2:27 
I really love this mod. I use it with my mining caravan to find all the ore veins to mine. I wish there were a setting to be able to speed up the scanning since it takes many days to completely scan through the radius, while my miners can clear a map of minerals in about 2 days. I went in and manually edited the .dll so that it is much faster now, but it would be nice if the mod were configurable so that others can make the changes as well. I would gladly carry 20 Vanometric cells with me to power it if its scan speed varied depending on the available power.
Slye_Fox 2020 年 11 月 8 日 上午 11:43 
Could we get support for 'Expanded Materials - Metals' please?
Rikiki  [作者] 2020 年 10 月 9 日 上午 7:42 
@Aurora Bora: it is probably that there is a name for the mined item (like "steel") and one for the mineable rock (like "MineableSteel").
You want to detect the mineable rock.
Aurora Bora 2020 年 10 月 8 日 下午 11:50 
okay no idea why but my edits randomly decided to function....no idea lol
Aurora Bora 2020 年 10 月 8 日 下午 2:20 
okay will have to poke around maybe found the wrong mineable name I added this set of strings to the object scannable section <li>MineableJade</li>
<li>MorrowRim_MineableGlass</li>
<li>MorrowRim_MineableEbony</li>
Lanthrudar 2020 年 10 月 5 日 下午 6:24 
@Aurora Bora You have to edit the xml files (IIRC, been about 5 months since I did this one) to include the name of the mineable ore so the mod knows what to look for. You will need to dig into the mod files for anything non standard to add in.
Aurora Bora 2020 年 10 月 3 日 上午 9:51 
also added mineable jade and didn't work for jade
Aurora Bora 2020 年 10 月 3 日 上午 9:50 
is it more than adding the mineable glass and ebony tags? I tried to add a patch myself and didn't work
brucethemoose 2020 年 9 月 6 日 下午 2:37 
Hey, I created a small PR for Metals+ and MorrowRim ores.
pgames-food 2020 年 8 月 26 日 下午 6:36 
1.2 happened yesterday :)
cool - youve updated your mods, rikiki-tick :lunar2019grinningpig:
Stellar ❤️💙💛 2020 年 8 月 15 日 下午 1:28 
1.2 pls