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A bit too much walking back and forth and repeating steps, but a nice ending move for sure
Turns out this map is an absolute disaster to patch.
I've spent god knows how many hours trying to fix problems that were present since the rushed release, and the longer I take, the more exploits I end up finding.
I'm laying down the patchwork for this one for now, and renaming it to be one of my beta maps.
Antline and layout has been cleaned up a bit though. I hope that makes things a bit nicer.
P.S. I accidentally voted this map up and can't remove it. Thanks Valve.
The holding the cube steady in the funnel to suck up a cube into the portal on the ceiling surface is part of the intended solution (see solution video provided for what I mean).
I'm hoping to clear things up a bit more design-wise for the next patch, so thanks for your suggestion :)
Thanks for playing, and glad to hear you enjoyed my map :)
Thanks for (re)playing my map!
I know this is way overdue, but this map finally got its promised update.
I'm not too happy with the result since I wasn't able to fix everything, but this'll have to do for now after hours and hours of attempts. Comments on the update would be very much appreciated :)
Also, expect a solution video update soon!
Thanks for playing and for your criticism. I'll be using it to improve this map in the next update.
Anyway, nice try nevertheless.
Who knows. Maybe I'll keep it in, since I love the exploit too. It's so incredibly specific to the circumstances of this particular map :P
Thanks for your work.
Thanks for letting me know too about the trapping (which I got aware of right after the competition locked in the submissions :P ) and about the little exploit at the end (which I wasn't aware of and will be fixed).
Glad you enjoyed the map. Thank you for playing :)
Luckily they're not breaking the core mechanism of the puzzle. Everything still has to be used and / or has a reason to be there.
Thanks for playing and letting me know about the exploits :)
Cool puzzle, nice mechanism.