安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






and i had passed mat_specular 0 but it's not help.
hope you teach me how to solve this problem
I need your help becasue you works on models from vindictus so probably you know how to fix that.
My problem is, when I changed scale for model Eyes have big issue (head was deformed too but i fixed that).
Picture:
https://steamuserimages-a.akamaihd.net/ugc/919164805698551015/B750EA5DBC593858C7DDA92E1F1C13AA9B9B73F7/
In orginal model without any changes eyes works good, then you have something like here, and of course pupils of the eyes are somwhere, so when you use eyes posser you can find that pupils, but are deformed too.
Please help :v
Thanks
Try using Ragdoll mover addon instead of the Physics Gun. It'll save a lot of stress.