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https://youtu.be/q-JAsq68xTk?t=7m52s
Also I know the first one I made is now part 2, but I did this just to order them by difficulty.
The textures could've been alligned better, especially those of emancipation grids;
some details could've been added like invisible walls that guide the player to land right on the catwalk at the end;
the Cave Johnson line trigger there can be placed closer to the exit
and if you add cubemaps the map could look way more realistic.
Having said that, if this really is your first hammer map, I'm saying Great job! and Keep it up!
Found an alternate route to skip everything and solve it: https://youtu.be/-s_DdPXU0FA
https://www.youtube.com/watch?v=lnL7b1QUv44
Try this one:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=752800603
1. Edit the enrichment sphere instance (save under a different name) add a info_lighting in roughly the center of the sphere and select all of the sphere props and use the properties to tell them to use that info_lighting as their lighing origin.
2. Do a final compile as explained in the below video (~34 minutes in)
Tophattwaffle hammer V2 series #8 [www.tophattwaffle.com]
this makes the sphere be lit by polygons instead of collision boxes and makes the lighting far smoother.
also learn how to use func_details if you are sitting during the compiler waiting an hour for it to do PortalFlow. I made a map in an enrichment sphere too and wished i had known these things earlier
For me it's hard to make maps on hammer, I even can't start making a map, it's hard to use, and tutorials on internet are sooo bad...
How many days took to make this map?