ARK: Survival Evolved

ARK: Survival Evolved

More Narcotics v2.1
23 条留言
Manu 2023 年 9 月 10 日 下午 4:46 
Could have been with different items, not just more narcotics. Ascerbic Mushrooms and bio toxins for different level of narcotics and corrsponding arrows and darts for each instead.
Cannelle 2023 年 1 月 18 日 下午 11:17 
We can't craft arrow with this.
ligmablaz263 2022 年 12 月 15 日 下午 11:41 
tommy flopplatta

thank you
Saul Goodman Is In Your Walls 2022 年 5 月 18 日 下午 2:24 
well time to start a breaking bad style drug cartel
Sordros 2022 年 1 月 2 日 下午 4:05 
needs updated to 2022
MythicalChad 2019 年 5 月 18 日 下午 12:04 
Can you make darts with these??
Kirerox 2018 年 2 月 22 日 上午 12:57 
Mod dosen't work on Version 278.44, can u pls update it. This mod is realy good and i wanna use it. :D
Seth333  [作者] 2017 年 9 月 13 日 上午 9:57 
Mod still working - i use it in my own settings.
szalkerous 2017 年 9 月 11 日 上午 11:14 
Can anyone confirm this is still working?
MasttaKilla 2017 年 6 月 9 日 下午 8:31 
now in v258, cant be learn yellow narcotic, red, etc; just blue and purple, fix plz
Mudflap 2017 年 4 月 15 日 上午 11:17 
Can you please update the arrows to work with the compound bow also? It works with normal tranqs so I don't see why it shouldn't with the new ones ;)
Seth333  [作者] 2016 年 9 月 30 日 上午 4:23 
@Alissye: seriously ? The same post in alle three mods ?!?
Issyecatwhisperer 2016 年 9 月 28 日 下午 1:21 
Do you can,make a lower Version of this Mod?

Blue narcotic adds 10 Torpor over 8 sec.
Purple narcotic adds 20 Torpor over 8 sec.
Yellow narcotic adds 40 Torpor over 8 sec.
Red narcotic adds 60 Torpor over 8 sec.
Black narcotic adds 100 Torpor over 8 sec.

Blue: 5 Times more effective than the normal green ones.
Purple: 10 Times more effective than the normal green ones.
Yellow: 20 Times more effective than the normal green ones.
Red: 40 Times more effective than the normal green ones.
Black: 60 Times more effective than the normal green ones.

For low rate Servers,to keep on the difficulty.

That would be great !!!
Seth333  [作者] 2016 年 9 月 7 日 上午 6:05 
Mod should work again in v246.x except the item-spawn-bug
Seth333  [作者] 2016 年 8 月 30 日 上午 3:38 
hmm.... maybe the files are corrupted.
Try to delete the folder and the .mod file and reload the mod.
Matt 2016 年 8 月 30 日 上午 1:49 
Updating - I seem to have these issues as soon as the mod folders themselves are on the server.
Matt 2016 年 8 月 30 日 上午 12:17 
@Seth333

Thanks for the feedback my man. In step 4 I mentioned I checked config fules - that file is GameUserSettings.ini - i.e.: I have already checked these.

I will try again and report back if I make any progress in case anyone else encounters this issue - may be nice to include installation instructions with troubleshooting somewhere? :)
Seth333  [作者] 2016 年 8 月 29 日 下午 11:28 
@Matt: Dunno what going on here but try out this:

Start your server without any mod command lines.

e.g.: ShooterGameServer.exe TheIsland?listen?MaxPlayers=5 -nosteamclient -game -server -log

then goto your ARK-Server install folder\ShooterGame\Saved\Config\WindowsServer

and open the file: "GameUserSettings.ini".

under "[/script/shootergame.shootergameusersettings]" add / replace the folowing line:

replace (if existing)

ActiveMods=0

with

ActiveMods=751482188,751485984

Save the file and start your server.



This way i configured my server.
Matt 2016 年 8 月 29 日 上午 11:43 
@Seth333
Hey dude - i love the idea here, and also with the More Tranq-Arrows V1.1 mods. I'm running a very small MP server atm (dedicated). I'm having some trouble getting these to work. The steps I've taken:

0. Stop server.
1. With ArkServerLauncher, selected the mods, activated, then pressed install/update.
2. Written the files to the server - confirmed by checking with File Manager server side.
3. Written a command line with the two steam IDs for the two mods of yours.
4. Confirmed in Config Files that there are mods IDs at the bottom of the server settings section.
5. Start server.

When starting, the server gets about halfway starting up (Memoery goes to 2.08 GB out of thye usual 3.6ish, then CPU usage goes to zero and it stops. Does this for hours - no success.

Any ideas what's going on here, mate? I'm super keen to implement these. Thanks for any help. c:
Seth333  [作者] 2016 年 8 月 26 日 上午 7:04 
Yeah, you're right - maybe i described it bad.
But for my way of playing this behavior is more intended to be vanilla.

If you want such Narcotics feel free and create such a mod, yourself.
Aphotep 2016 年 8 月 26 日 上午 6:13 
Actually, that's wrong. During the time the torpor increases due to narcotics, the decrease is completely stopped. You basically have the time during which the torpor increases on top of the time it needs to drop back down.
In some extreme cases, it could actually be more effective to feed a dino a couple hundred narcoberries instead of the narcotics you can craft from them.
Seth333  [作者] 2016 年 8 月 25 日 下午 11:33 
Yes, this would be an option.
But this should more be a "set and forget".
So you use it, the torpor runs up very fast and then you can leave an do other stuff.

For dinos who looses torpor very fast (e.g. Spino) a rapid increase of torpor is a better solution than a slow increase.

Just my opinion :)
Aphotep 2016 年 8 月 25 日 上午 10:03 
Wouldn't it be more effective (especially for fast-droping dinos) if the torpor was increased over a longer period of time for more advanced versions?
I mean, keep the overall torpor increase for each variant, but make it, for example, take 16 seconds for blue, 32 seconds for purple, 64 seconds for yellow and 128 seconds for red to increase by that ammount.