安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Once any kind of galaxy is generated, a majority of stars will be converted into O-Class systems, which cannot be interacted with from the galaxy view, and once entered with the system view will mess up all textures to make the game unplayable until you reload the game.
Second, the Systemint for the L Gate appears to be missing (or at least not included in the default ints), as it doesn't get added with the various other ints for the galaxy, ere-go creating no L Gates.
Minor:
- All stars are slightly centered to the right.
- Mercury is too close to the sun. Might be affected by the aforementioned problem.
- Space structures are too far away from the objects they are orbiting.
- As a result of the new scaling the starbases look as big as small planets.
- Black hole only and gaia only systems are immersion breaking, while gaia only systems are also balance breaking. 2-3 black holes in the same system is okay, but ~10 packed next to each other is too much (vanilla issue I think).
- In asteroid systems the big asteroids are as big as the star. In general all big asteroids should be smaller; at least smaller than planets such as Mercury. Also I think the star should be the representing icon for the asteroid system, as is the case with every other system.
- Kuiper Belt is missing in the Solar system.
Were you able fix the megastructure problem by the way?
If that still doesn't fix your issue, could please constructively state your issues in the future rather than calling my mod stupid? I would appreciate it. If you really have that many issues with it, feel free to friend me and pm me and I'll see what I can do.
Thanks,
Thanks,
However, ruined ringworlds show up massive and connected, but when repaired,they go back to normal size and are split up
No matter what mods I ran (Downscaled Ships, Realistic Ships, etc.) as long as this mod was not active, I had no isseus.