Sid Meier's Civilization V

Sid Meier's Civilization V

League of Legends Civilizations
70 条留言
A Salty Medic 2022 年 6 月 30 日 下午 10:34 
Does Bandle City's UA modify the base food of a city or the surplus yield?
LMeire 2021 年 8 月 25 日 下午 3:38 
Aww, I really liked this one back in the day. So many good fantasy mods now dead.
simonbeauregard 2020 年 3 月 14 日 上午 10:01 
A remplacement of leader? Like Ahri of Ionaia of Caitlin
Bruins 2020 年 3 月 12 日 下午 4:10 
not even a fucking mod
Irelia My Soul 2020 年 2 月 24 日 上午 1:30 
if any luck you can update the picture and lore with the rework of all champ, irelia, swain, mordekaiser, pantheon, it would be great,
beside irelia and swain look so much better in their new design who gave them a
Wardergrip 2019 年 3 月 29 日 上午 8:35 
Can you update this so it is up to date with the newest lore and map?
alf810 2018 年 9 月 20 日 下午 4:54 
No chance of non-DLC version I guess?
LemonPoet 2018 年 7 月 24 日 上午 11:18 
I think you spelt Disintegration wrong in the Void Faction :(
Siren Soule 2017 年 9 月 19 日 下午 4:35 
@KaptainCalus

This bug occurs when playing as Zaun Also. Not only that, but whenever you conquer a city the newly conquered city spontaneously becomes the capital, and all bonuses which apply only to the capital transfer to th new city: except, as you correctly mentioned, the palace doesn't transfer.

Its a very unusual bug and I'm still not entirely sure how it affects domination victory: IE if its even still possible, and if so which city counts for the purposes of domination victory.
KaptainCalus 2017 年 9 月 13 日 下午 2:33 
I found a rather stranger bug regarding Piltover. I have no idea what causes it and from what i see it is irreversable. The second city in the Pilover will spontaneously become the Capital. The Palace does not move, and I have not checked if the science bonus transfers,too, but as interfaces see Piltover Customs as the Capital, i will assume so.
List of Active Mods:
Community Patch
BNW Mass Effect civs
Cities 4 hexes away
Future Worlds
LoL Civs
Move Capital (I subbed to this one afterwards to see if it could move it back. it didn't)
Doomed World 2017 年 3 月 18 日 上午 4:36 
Bilgewater UU should be called "deadpool"
Choomer  [作者] 2017 年 2 月 26 日 下午 1:15 
Big patch just released. Shurima's unique ability was changed, the promotion of Shurima's unique unit was changed to give +50% defensive strength in desert tiles instead. Bilgewater was changed, the UA now gives melee naval units the ability to steal gold equal to 50% of the damage inflicted. Ionia's UA has been buffed. Piltover has been adjusted & buffed somewhat. Zaun has been buffed. The Void, Bandle City & Demacia's icons have been changed. Full patch notes are in the "Change Notes" tab.
Dinkleburger 2017 年 2 月 25 日 上午 10:44 
THIS IS THE MOST TITS FUCKING MOD IVE EVER HAD THE PLEASURE OF DOWNLOADING, IT MADE ME COME SEVERAL TIMES WITHIN ONLY 5 MINUTES OF GAMEPLAY. IGN 10/10 "Like skyrim with strategy"
SenPie69 2017 年 2 月 24 日 上午 1:53 
link please (:
Pie Romancer 2016 年 11 月 5 日 下午 5:34 
Not sure if it's just me but whenever i try to attack with the piltover explorer or if it gets attacked the game crashes
The Right Honorable Mr. P. Loin 2016 年 10 月 23 日 下午 2:33 
Good day. There seems to be a bug where the void portol UB for the void civ doesn't grant the promotion it promises. I have the mod installed via steam workshop(obviously) and only run mods that add other civs.
Choomer  [作者] 2016 年 10 月 6 日 下午 3:08 
Triple Gr, it may be an incompatibility error, if you happen to be using other mods with my mod, other than that I don't really know what could be the cause of it.
Choomer  [作者] 2016 年 10 月 6 日 下午 3:07 
Kai, most ships do not count as melee ships, ships such a privateers are what the game counts as "melee ships", it is a little misleading, but technically it is working correctly. Here is a list of all melee ships that get this bonus upon being built by Bilgewater: http://civilization.wikia.com/wiki/Category:Naval_Melee_units_(Civ5) . I hope this helps.
Choomer  [作者] 2016 年 10 月 6 日 下午 3:06 
Zexion, I'll look into those issues this weekend, thank you for bringing them to my attention, as for the changes to Piltover that you suggested, I really like that idea, so I'll likely use it. Thanks for your feedback!
Kai 2016 年 10 月 6 日 上午 5:09 
I played Bilgewater and my ships didn't get the promotion.
Siren Soule 2016 年 10 月 6 日 上午 5:08 
Another error, a simple oversight probably, playing as Ionia just now their garden replacement provides the culture per 4 citizens but not the faith per 2 citizens. Even without the faith per 2 citizens though it seems like a pretty decent building though.
Siren Soule 2016 年 10 月 3 日 下午 7:43 
Further playtesting reveals more bugs, on the zaun front if you capture a city and then liberate it, you end up with no city having the "star" next to it, and hence can not launch a space ship from anywhere.

On piltover, when I tried to attack with the explorer the game froze, although maybe I have overlooked something in installing the mod properly.

On a balance oriented point, Piltovers super early science is even more ridiculous than Zauns was (to my surprise), so I think their uniques should be changed as follows to compensate:

UA: Add to it "May not train scouts"
UU: Replaces the archer.

That way in order to explore with it and meet people you have to take a small tech detour. The explorer is basically a better archer anyway, with the same strength and higher mobility.

Just a few thoughts, I am perfectly happy to keep playtesting to see if I find any more problems. If they are on my own end though then I might end up not helping you so do tell me XD
Choomer  [作者] 2016 年 10 月 3 日 下午 4:10 
Zexion, that's the weirdest bug I've ever had on a mod before, considering I only used XML on this mod I have absolutely no clue how that could happen, but I will look into it.
Siren Soule 2016 年 10 月 3 日 下午 3:42 
I would like to mention a bug though, not intended and should be fixed, when I conquer a new city as Zaun, the capital changes to the city I just conquered, so I end up launching the spaceship from somewhere else. Considering that piltover is also a city state civ it might have the same bug. Also Zaun is getting production from Marsh tiles but thats piltovers bonus.

Otherwise though this mod is great, all of the AI's are surprisingly more competent than the ai's in the base game, and all of them are capable of running away with the game (I swear to god swain if you declare war on me one more time. . .).
Choomer  [作者] 2016 年 10 月 2 日 上午 5:52 
Zexion Lenzo, thank you for your feedback, that's exactly what I designed Zaun to work like. Since Viktor is my favorite champion, and Zaun being such an interesting place, I knew I had to make them unique. As for the start bias, each civilization does have one, and Zaun has a bias to occassionally spawn on the coast, and to avoid tundra and desert, so they'll often spawn in a temperate area, usually along the coast.
Siren Soule 2016 年 10 月 1 日 下午 9:57 
I really enjoy playing Zaun, I love that the way their abilities work together is that you want to conquer cities, in order to get a strong economy which doesn't share your science, but have to show the world the power of the glorious evolution through a science victory (trying to get a domination victory with their bonus unhappiness isn't the easiest thing, the good news is that their science is so ridiculous that you should be able to at least take a neighbour out before anyone can do anything about it).

Do these civs have start biases? I would expect a tundra bias for ashe and desert for shurima, but I always seem to be spawning next to mountains as zaun and I am wondering if this is intended? Thanks in advance.
Choomer  [作者] 2016 年 9 月 25 日 上午 10:42 
Triemes do not count as melee ships, ships such a privateers are what the game counts as "melee ships", it is a little misleading, but technically it is working correctly. Here is a list of all melee ships that get this bonus: http://civilization.wikia.com/wiki/Category:Naval_Melee_units_(Civ5) . As for the whale resource not working, I will look into that, thank you for your feedback and I hope this helps.
LMeire 2016 年 9 月 25 日 上午 9:25 
So uh, Bilgewater doesn't seem to be working. I've been building lots of triemes but none of them started with any city-attack bonuses, according to EUI the Slaughter Dock doesn't actually have anything to do with whales. I'm using a ton of other mods so it might be some arcane conflict on my end, but I'm pretty sure the civ worked when I was using the separated civs.
血压拉高 2016 年 9 月 24 日 上午 3:09 
i think,if you can make a LOLs map ,it will be perfect
Ya Boi Pauly :) 2016 年 9 月 21 日 下午 8:23 
I'm really sad to see there's no illaoi... Could put a focus on faith and melee troops or something... like faith for killing things.. maybe a buff for moving or something i dunno xD
warral 2016 年 9 月 11 日 上午 4:38 
@im ur cockwarmer ahri is from ionia, and there is ionia ;)
Flowers r Blooming n Antarctica 2016 年 9 月 10 日 下午 2:40 
No ahri? unbelievable
Choomer  [作者] 2016 年 9 月 10 日 上午 7:58 
I will look into fixing the music and fixing the start biases, thank you for bringing it to my attention.
Hozzie 2016 年 9 月 10 日 上午 7:54 
Byeoh. I tried starting a new game but the music is still the main menu music.
I like the mod but just hearing the main menu music all the time kills the atmosphere. Your fix didn't seem to fix it. D:
warral 2016 年 9 月 9 日 下午 12:47 
shurima never start in desert, Ashe never start in toundra :s
Choomer  [作者] 2016 年 9 月 8 日 下午 1:26 
State Alchemist Gideon, I think that the issue is that since there isn't a lot of tundra on most maps that the start bias is being ignored a lot, which makes it make sense that there aren't any civilizations that get such big bonuses from tundra and snow in the vanilla game and dlcs. Making the map on the "Cold" setting rather than temperate may help with spawning correctly as the Freljord, but I'm not sure. I hope that helps. This might also just be plain bad luck, I've heard this issue before, about Shurima too, but haven't found the issue in the code that might be causing it, and it should be working correctly unless I'm missing something. Thank you for your feedback, I hope this helps.
A Salty Medic 2016 年 9 月 8 日 上午 11:12 
I have no idea if I am just insanely unlucky or if this is an actual issue; but here it goes. I am prefacing this with saying that I do seriously enjoy it as a whole, but there are a few things that I feel could be considered important matters; the start biases, or as I have observed; lack there of. I think that Ashe's unique ability is cool and everything so I decided to try playing as her, only to be spawned in plains/grasslands, not tundra or Snow. I haven't tried it with Shurima yet, but I think that it would be really important to ensure that one is able to consistently utilize those abilities without the need to pray to RNGesus. P.S. Yell at me if I am a doofus and I just got a case of bad luck in relation to where I spawned please.
Choomer  [作者] 2016 年 9 月 6 日 上午 11:12 
Trash King Phoenix, I have uploaded it onto mediafire and provided a link in the description, I hope this helps.
Karrie 2016 年 9 月 6 日 上午 10:19 
Reckon you could set up an external link? I unsubscribed by accident, but after resubscribing Steam's just not downloading it again.
Hozzie 2016 年 9 月 5 日 上午 10:59 
Hmm..I updated the mod and continued my saved game but there's still the main menu music looping when I'm in-game
Hozzie 2016 年 9 月 4 日 下午 1:20 
Ah okay. Thank you very much. :)
Another issue I had was that I made a game with all 12 League civs and I couldn't found a city with my settler in the start
Choomer  [作者] 2016 年 9 月 4 日 下午 12:57 
Hozzie, I think all you need to do is update the mod in the mod activation menu, it should work on saved games, since it's just a change in code of how and when the music is played.
Hozzie 2016 年 9 月 4 日 上午 11:37 
Do I need to start a new game or will it be fixed automatically? :3
Choomer  [作者] 2016 年 9 月 4 日 上午 10:17 
Found the issue, releasing a bugfix to fix the background music issues.
Nieleczony 2016 年 9 月 4 日 上午 9:37 
IT'S CURSED!
Hozzie 2016 年 9 月 4 日 上午 9:32 
It's a fun mod but it gets a little awkward without any custom music or so. All I heard was the main menu music :p
Eriewmatay 2016 年 9 月 2 日 上午 3:01 
to TheLastLynx :
So that's why Bandle City's leader is Bennison but not Teemo or Tristana or others. Civs must be led by the true leader of the place referring to the background informations.
Choomer  [作者] 2016 年 8 月 31 日 下午 8:12 
TheLastLynx, these civilizations are based off of places in the game's lore, and the leaders (or whichever champion is the most leader-like) of said places. Ahri, Sona, Karma, and Lulu don't really lead any place in the lore (except for Lulu which you could say leads the Glade, but I don't intend on making that civilization). As of now, these are the only civilizations I have planned, I plan to move onto making maps and scenarios to go along with these civilizations.
Rocksmith Gaming 2016 年 8 月 31 日 下午 7:52 
More champs? s: None of my faves are here... Ahri, Sona, Karma, Lulu.
Choomer  [作者] 2016 年 8 月 30 日 下午 8:09 
Thanks for bringing that to my attention, Konstamonsta, I forgot to code in that part (spy's names are written as 0-9, I forgot about 0 and started at 1, I'll release a bugfix for that). Sorry about the errors in the leader's text, those are always the most of a pain to code (in my opinion) so I usually half-ass it, lol.