武装突袭3

武装突袭3

DIREONE's Relax and no combat poses
73 条留言
Zabb 2021 年 1 月 23 日 上午 3:28 
Im waiting for your update even if it takes a long time.
Mad Ghost 2019 年 7 月 10 日 上午 10:48 
You need to put some Screenshots (GREAT WORK)
:steamsalty:
Alwarren 2018 年 3 月 24 日 下午 4:48 
A must have for screenshots. Great work!
Varanon 2018 年 3 月 24 日 下午 4:48 
Good work, thanks for sharing!
monarch 2017 年 9 月 17 日 下午 10:47 
@cup

I am doing the exact instructions you are doing and the guy just does the default animation with his gun lowered. No idea what I'm doing wrong...
Cup 2017 年 6 月 1 日 上午 11:32 
If anyone Is having problems. here Is a tutorial on how to animate.
Name your soldier whatever you want, For mine, I use NPC1. When NPC1 Is put In, that Is the soldiers variable name, Now in the initiation box,

Paste
s1 switchMove "anim_name"; s1 disableAI "anim" into the initiation box. and replace s1 with whatever name you choose.

After that. Get an animation name from the mod folder located in

C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@DIREONE's Relax and no combat poses

For example. use combat_30. Replace anim_name with combat_30, No caps. just combat_30. After that, everything Is ready. Press "OK" In the bottom right corner. And then press play scenario If you are in the editor. This will not work in zeus. I hope this helped anyone.
DireOne  [作者] 2017 年 5 月 28 日 上午 9:37 
It's really strange but it could be, i will check as soon as possible :D
󠀡󠀡 2017 年 5 月 28 日 上午 7:13 
A friend stayed with me an hour trying to find out what was wrong and he eventually suggested me to remove all the mods and start again but with only your mods. I do believe it might be because of this mod that alters the animations https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=333310405
DireOne  [作者] 2017 年 5 月 28 日 上午 6:18 
Hmm i'm really sure that is not a mod conflict i run like 20/30 mods with mine running and never had issues
󠀡󠀡 2017 年 5 月 27 日 上午 5:07 
Thank you, i realised yesterday that it didnt worked because of some mods i had.
Vanilla game with just your mods work but i have no idea what mods cause the errors.
DireOne  [作者] 2017 年 5 月 27 日 上午 4:51 
man you didn't put the unit name before the switchMove command so you need to have something like: s1 switchMove "combat_11"; s1 disableAI "anim" where s1 as i said is the unit name that can be whatever you want
󠀡󠀡 2017 年 5 月 26 日 下午 12:28 
Please help, i really dont know what i'm doing. What did i did wrong here?
1st try: https://gyazo.com/6cdf7fe57cc7d1c8b1a3385769e43b62
2nd try: https://gyazo.com/120885060db159079e06b50c9245062d

I'm sorry for these questions but i really dont know what to do.
󠀡󠀡 2017 年 5 月 26 日 上午 6:06 
Ok, thank you. I will give it a try.
So i just paste the text without the "s2" "s3" etc?
DireOne  [作者] 2017 年 5 月 26 日 上午 5:52 
no man use whatever you want :D i use s1, s2, s3 etc for example
󠀡󠀡 2017 年 5 月 26 日 上午 5:05 
Thank you for the reply, so on unit name i must add a random name? Is there a specific type of name i must add to the AI?
DireOne  [作者] 2017 年 5 月 26 日 上午 5:03 
You named the units? S1 is refered to the unit name you have to give to an Ai unit mate
󠀡󠀡 2017 年 5 月 25 日 下午 2:12 
Ok so i copy pasted a random pose ( s1 switchMove "combat_40a"; s1 disableAI "anim"; s2 switchMove "combat_40b"; s2 disableAI "anim"; s2 attachTo [s1,[0,0,0]]; ) and added on ȚinitȚ box of an AI and nothing happends.
󠀡󠀡 2017 年 5 月 25 日 下午 1:34 
Can you help me please? What do i do with those scripts?
DireOne  [作者] 2017 年 5 月 10 日 上午 2:18 
No prob mate! :D
Andrew Applepicker 2017 年 5 月 10 日 上午 1:05 
You're a champ dude, thaanks :)
DireOne  [作者] 2017 年 5 月 10 日 上午 12:42 
The gent hey dude well first no i don't know 3d modelling in blender but you don't need that for static poses :D and here it is for you a tutorial on how to make static poses from start to finish
https://forums.bistudio.com/forums/topic/161228-armarig-for-blender/ scroll a bit and you will find videos that explain how to make them
Andrew Applepicker 2017 年 5 月 9 日 下午 9:40 
DireOne, my man (don't worry, not here to say all your anims are broke like everyone else lol working 100% for me, always have) I was just wondering if you could point me in the direction of a decent guide to making custom static poses? Everything I have found is both for animations and also assumes you have knowledge of 3d modelling in Blender, which I do not - I am starting from step one.

Cheers for any help you can provide, man!

The Gent
DireOne  [作者] 2017 年 4 月 6 日 上午 7:43 
sorry but i can't help i use them and i don't have any issue also i see people on BI posting pics and use my animations :/
andrew 2017 年 4 月 6 日 上午 7:35 
since the last update hasnt worked for me both stam and local versions getting used to using the commands now anyway
DireOne  [作者] 2017 年 4 月 5 日 上午 11:22 
well guys for sure you are doing something wrong tried them now and they 100% works
davidsmith.1165 2017 年 4 月 5 日 上午 7:40 
yes it has stopped working for myself as well, both combat and non-combat
DireOne  [作者] 2017 年 4 月 5 日 上午 12:29 
Nope still working perfectly
andrew 2017 年 4 月 5 日 上午 12:03 
has this mod stopped working for anyone else ?
Spitfire_GL 2016 年 12 月 14 日 下午 10:17 
Fantastic!
Narita 2016 年 10 月 27 日 上午 11:40 
oh i see,thanks for the help again man :)
DireOne  [作者] 2016 年 10 月 27 日 上午 6:46 
No no man the command s1 disableAI "anim" disable all the animations of the unit
Narita 2016 年 10 月 27 日 上午 4:04 
ohhh i see,thanks man,by the way i leave "anim" as "anim" or do i have to input the animation im using again same as "anim_name"?
DireOne  [作者] 2016 年 10 月 26 日 下午 9:27 
Nope the code is the same guys and no one have problem with it :/
Curiosity Rover 2016 年 10 月 26 日 下午 7:29 
Not working for me, did the code change in the recent updates?
DireOne  [作者] 2016 年 10 月 26 日 下午 1:21 
Ahh man s1 is my unit name :P so you have to use bill not s1 like me :D
Narita 2016 年 10 月 26 日 上午 11:17 
tried it again,the AI doesnt do any animations,can't figure out whats wrong :c
Narita 2016 年 10 月 26 日 上午 8:34 
the first guy did nothing,the second just ran away and stood at a point
Narita 2016 年 10 月 26 日 上午 8:34 
yup i named my guy bill and input the same like you did:s1 switchMove "relax_1"; s1 disableAI "anim"
DireOne  [作者] 2016 年 10 月 26 日 上午 8:31 
hmm are you using the exact name of my poses? like relax_1?
Narita 2016 年 10 月 26 日 上午 8:19 
yup,and i imput what you said naming the animation,the first one just put his gun down like a default guy,the second one ran to a certain spot and stood there
DireOne  [作者] 2016 年 10 月 26 日 上午 8:12 
hmmm, you give a name to the unit mate?
Narita 2016 年 10 月 26 日 上午 8:02 
strange,i just imput the thing in and tested it,the unit just stands there with his weapon down like normal,anything im missing here? sorry but im new to all this
Narita 2016 年 10 月 26 日 上午 7:47 
thanks,will try it once im free :D
DireOne  [作者] 2016 年 10 月 26 日 上午 7:28 
ok i use this method mate, first i name a unit give him whatever you want i use s1 for example than i use this command in the init or in the debug console ingame

s1 switchMove "anim_name"; s1 disableAI "anim"

hope this will help you :D
Narita 2016 年 10 月 26 日 上午 7:14 
so,i just started to explore the animations and such and installed your pack,using the same BI command for the normal ambient animations and such,but it gives me an error that it isnt recognised,is there a specific different command for your animations?
DireOne  [作者] 2016 年 10 月 26 日 上午 7:13 
what error mate?
Narita 2016 年 10 月 26 日 上午 6:54 
tried imputting the commands but it keeps giving me an error message and it doesnt work,whats up with that?
Marcel 2016 年 10 月 20 日 上午 3:13 
thanks a lot:)
DireOne  [作者] 2016 年 10 月 19 日 上午 7:08 
@Marcel just check the mod folders mate :) in there you can find a folder with all the poses pics and the name :D