Team Fortress 2

Team Fortress 2

Dorado
24 条留言
Mister Sniper 2017 年 12 月 27 日 下午 2:58 
How do I get into the map?
KrazyZark 2017 年 9 月 19 日 上午 10:54 
Yea I saw, it was all black on some walls.
Serbian Hammer  [作者] 2017 年 9 月 19 日 上午 9:17 
Very carefully aligning brushes on a small grid. It was a pain in the ass, to be honest. Source Engine was not designed with angular levels in mind.
KrazyZark 2017 年 9 月 19 日 上午 7:45 
Wow this is awesome!, how do you make angled geometry so well?
AyirXO 2017 年 9 月 1 日 下午 9:39 
Nice I love Overwatch and tf2
fоreskin feta 2017 年 6 月 11 日 下午 1:12 
This makes a great deathmatch-style map; it's so open and has so many underpasses that most people neglect the objective in favor of shooting each other and spamming the grappling hook.
Bluey 2017 年 5 月 28 日 下午 5:13 
Sweet! thanks my dude
Serbian Hammer  [作者] 2017 年 5 月 28 日 下午 4:23 
Fixed!
Bluey 2017 年 5 月 28 日 下午 3:08 
Are you able to fix the dropbox link?. it says the file has been removed
Ankeragoth Dragonblood 2017 年 1 月 18 日 下午 6:33 
what do i put in the consel to play this?
Diva Dan 2016 年 8 月 25 日 下午 12:59 
If you make a ramp with an angle greater than 45 degrees, you slide off. so you can try and use that too
Chdata 2016 年 8 月 24 日 上午 9:42 
I coulda sworn it was a surface property or something. Like those trees you can't stand on in some maps. Or small orbs you can't stand on. Maybe surf maps use it sometimes?

I know you can set a surface to have ice physics, maybe even through the materials or something, it ought to be possible.
Serbian Hammer  [作者] 2016 年 8 月 24 日 上午 9:09 
You can place effect that instantly pushes you off the roof, but not the way you 'float' in overwatch.
Chdata 2016 年 8 月 23 日 下午 12:41 
(Aside from nearly vertical surfaces)
Chdata 2016 年 8 月 23 日 下午 12:40 
Impossible? I've seen maps have forced sliding plenty of times.
Serbian Hammer  [作者] 2016 年 8 月 23 日 下午 12:21 
OW uses sloped roofs on which you slide off instead of being able to walk. In TF2 this is impossible to achieve, so such roofs have invisible walls above them added instead. Unfortunately, this also means you can't rocket/sticky jump above them, but it is also done with other TF2 maps.
Chdata 2016 年 8 月 23 日 上午 11:09 
I think the OW heal-doors would just be cool cause no ones done it before ;p
Chdata 2016 年 8 月 23 日 上午 11:09 
You mentioned restructuring from balance, which I assumed would mean invisible walls above some roofs like lots of TF2 maps do.
Serbian Hammer  [作者] 2016 年 8 月 23 日 上午 10:52 
I decided againt using OW style healing to still keep TF2 flavored cabinet respawn rooms. And what do you mean by retained verticality? The map is pretty accurate in all three dimensions.
Chdata 2016 年 8 月 23 日 上午 9:38 
If you happen to make illios ;p
Chdata 2016 年 8 月 23 日 上午 9:38 
Maybe check out koth_eros, it uses the same artstyle / theme as koth_illios, and might be good for assets or something.
Chdata 2016 年 8 月 23 日 上午 9:37 
You should use trigger_hurt with positive value to heal players in spawn, I think that's a nice feature from overwatch and would add to the overwatch fortress 2 experience.

Same goes with Gibraltar.
Chdata 2016 年 8 月 23 日 上午 9:36 
If this every gets fully made, I'm interested with versions with the verticality of the level retained.

Why?

https://www.youtube.com/watch?v=EyaBqUMa64E
Muad'dib 2016 年 8 月 22 日 上午 3:02 
XD i just started to make this map in tf2, luckliy i saw your post just in time :D