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报告翻译问题






The latest version of the mod now has both the tiled and 1x4 advanced basins configured with their own builtin sun lamp.
Given that Ogre's mod was published several years after mine, I'm of the opinion that (in this case) it's his responsibility to ensure that a given mod name wasn't already taken in the past before using it themselves.
About the potential logs issue, every mod also has an unique Identifier, separate from the Display Name. This Identifier is visible in the 'Mods' menu in the 'ID' field. When users provide logs, this identifier is also generally contained inside these logs, so error logging shouldn't really be affected by this naming issue.
Just saying: It would be nice if, either, this mod was named "Stolij's Advanced Hydroponics" or the other mod was renamed to "Ogre's Advanced Hydroponics".
I personally don't own any of the DLC's, so you could try to disable them to see if it does work when they aren't loaded.
Also, the mod BetterLoading (1.4 version) seems to have some comments which complain about Mod incompatibilities.
Mod list order:
Harmony
BetterLoading
RIMMSAssemble
Core
DLC1
DLC2
HugsLib
Advanced Hydroponics
Config error in UniversalFermenter: has duplicate thingCategory BuildingsProduction.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
0) Assuming default directory to mod - Steam\steamapps\workshop\content\294100\749150111\
1) copy "Source\HydroponicsBasinWithOwnSunLamp\obj\Release\HydroponicsBasinWithOwnSunLamp.dll" to "Assemblies\" dir
2) In "Defs\ThingDefs\Buildings_AdvancedHydroponics.xml" and "Defs\ThingDefs\Buildings_AdvancedHydroponicswithlamp.xml" REMOVE the <plantsDestroyWithMe>true</plantsDestroyWithMe> string entirely (found twice in each file). Core Hydroponics doesn't have one, so why we need?
3) Enjoy.
@Stolij - wow, you did publish your entire test solution with non-related stuff. Please cleanup mod content to only include the advertised Adv.Hydro.
https://gist.github.com/HugsLibRecordKeeper/bfa0dd14ae8b2a600c1e891e795e3aae