Portal 2
Zero Gravity Field
47 条留言
Geneosis  [作者] 2013 年 7 月 28 日 上午 3:56 
Anyway as say the description fisdrea found a way that works even better and where objects will be static too ^^ If you want to see how works this second method, try my map Reversed ^^
Sieron Satori 2013 年 7 月 28 日 上午 2:41 
ok.
i send you a link with the map i make with it.
Geneosis  [作者] 2013 年 7 月 27 日 下午 1:36 
Well if I remember correctly this version is the simplest : You place a laser linked to a laser relay so that the laser activate the relay. You set the laser at "start activated", this will produce an insaleny fast blinking laser. You place a layer of 2 facing funnels where you want the anti gravity, and you link all those funnels to the laser relay (you can place more than one laser relay in front of the laser if you need to activatem ore than 8 funnels). Don't remember if the funnels should start activated or no, try both solutions and see which one is the better ^^
Sieron Satori 2013 年 7 月 27 日 上午 9:53 
thank you.
Geneosis  [作者] 2013 年 7 月 27 日 上午 5:50 
Hehe, there is no mod needed to do it ^^ I only used funnels and laser circuits to do that ;) But I can try to make you a drawing of the mechanism if needed ^^
Sieron Satori 2013 年 7 月 27 日 上午 3:01 
Great work. can i get the mod/items to it?
Geneosis  [作者] 2013 年 6 月 17 日 下午 2:44 
Yep, this is the first way to "levitate" I discovered but as you can see it's not really perfect ^^ The one used in Reversed is the best I know and use the method Frisdrea found ;)
About the laser field and not goo, I don't remember why I did that... Maybe because you can accidentally destroy your cube into goo if you hold it too low? Not sure...
8MMW 2013 年 6 月 17 日 下午 1:45 
Nice map, I didn't realise earlier that you can move talong the funnel in these :) Interesting that the oscilator seems to be asymmetric (pulling objects to one side), yet the player stays still. As far as I remember if the oscialtor is made using lift (as in Reversed and some of my maps), the objects stay still in a horizontal funnel, this one seems different.
Don't know if that'd be good, but I think that goo/acid would make better than lasers under the field. Would be more like "surfing" as some call it. And here, it is, in theory, possible to get trapped, if someone throwed the franken under these lasers (don't know why would anyone do that, though :)
The map felt a bit too big, but it made the feeling of floating more dramatic :)
Geneosis  [作者] 2012 年 12 月 30 日 上午 9:06 
@Argos : Glad you liked ^^ Feel free to try the other maps linked in the description ;) And also one of the last maps I made called Reversed where you have to build the mechanism yourself :p
Argos 2012 年 12 月 30 日 上午 5:48 
very good use of "high" frequency oscillators. Very funny XD
Yavie 2012 年 12 月 29 日 上午 9:27 
Yeah, you're right... but I still like calling it surfing (;
Geneosis  [作者] 2012 年 12 月 29 日 上午 3:50 
Well so you fond it ^^ I called it this way because it was a nice "scientific" name for it ;p
Yavie 2012 年 12 月 28 日 下午 6:02 
YAY! Surfing! (: Stop calling it zero gravity though :D
Rei 2012 年 12 月 11 日 上午 11:43 
Well, at least you could append it to your list, it's just two hands full of maps ;)
And you must have had so much of time and fun to create yours...
Geneosis  [作者] 2012 年 12 月 11 日 上午 10:08 
@Reiman : It seems that I only played a few of your maps (I always post comments on the maps I played), so feel free to propose them as #F4F if you want ;) Anyway I'm not playing too much at the moment, because of studies :p
Rei 2012 年 12 月 10 日 下午 3:57 
That's a cool idea! ^-^
Whoa, you have so many maps I want to test, I can't compare with in amount... and even my list doesn't show all at once!
So - logical issue: if you once have played all of my testrooms by #F4F, you don't need to do more ^_^
SpaceJuliet 2012 年 11 月 1 日 上午 2:56 
Very good and original idea, good work
Geneosis  [作者] 2012 年 9 月 2 日 上午 6:57 
New logic puzzle around levitation/stase in my workshop ^^ Let's try Reversed !
Geneosis  [作者] 2012 年 8 月 25 日 上午 3:35 
Well this is the bad point of this mechanism X) Anooying slowmotion when you move in the dirstion of the funnel generators ^^" Anyway you can check the version of frisdrea that it almost perfect : no slowmotion in any direction ^^
stormsend 2012 年 8 月 24 日 下午 2:07 
no glitches, works fine. curios thing how your speed changes depending on direction.
Geneosis  [作者] 2012 年 8 月 24 日 上午 3:45 
Oh just wondering, is it still working fine? Didn't try it again after the funnel physics update...
stormsend 2012 年 8 月 24 日 上午 3:11 
Very nice. Well put together with the controls and all. Fun playing even if it's a concept map.
Cyph Lor 2012 年 8 月 23 日 下午 9:26 
Nice concept you got. Also it does make you think a little, especially if you just jump right in. It took me one fail attempt on the cube to figure out what I had to do.
Truth Nukem 2012 年 8 月 2 日 下午 2:03 
I really like the idea of the anti-grav field. You should make another chamber using this.
cyron43 2012 年 7 月 28 日 下午 3:03 
LOL that was something else. :-)
Geneosis  [作者] 2012 年 7 月 21 日 下午 2:47 
@Haberdasher,THE Worst Internet : I know it's possible to make even better and less noisy anti-gravity fields using Hammer... But here the challenge was to make it with only the PeTI editor ;)
EggsAisle 2012 年 7 月 21 日 下午 1:46 
if i recall somebody made a normal antigrav generator that made a lot less noise and as a complete testing element, maybe can borrow it,neat concept though.
mood3rd 2012 年 7 月 18 日 下午 12:22 
good map.
good concept.
I was playing music, so masked the noise perfectly. (no issue to me)
thankyou
.sheridan .vespo 2012 年 6 月 25 日 上午 11:04 
I knew that concept. It was fun but noisy!
Le Petit Mort 2012 年 6 月 22 日 下午 1:03 
Took a me a bit to realize what I needed to do; talk about your leap of faith!

Pros
• Novel concept;

Cons
• Failing to notice the field is invisible;
• Noisy!
Geneosis  [作者] 2012 年 6 月 14 日 上午 9:44 
@firsdrea : Your vertical version have a really perfect timing ^^ Good job ;)
firsdrea 2012 年 6 月 13 日 上午 11:03 
Yes, I have seen and tried.
But I seem to find the reasons for the slow shift ---- the timer is not accurate.

Although my approach will not slow-moving, but still not be able to maintain a high.
I hope to have a better timer.
Geneosis  [作者] 2012 年 6 月 13 日 上午 10:25 
@firsdrea : I also made a vertical version ;) Use the link in description to try it ^^
firsdrea 2012 年 6 月 13 日 上午 9:47 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=76635361
I think I made a little better vertical version,Although not perfect
The slow upward movement may be because the "Dual Laser Timer" is not accurate.
(Sorry for Google Translate)
Constant 2012 年 6 月 11 日 上午 6:56 
That was so much fun! Well done :)
Geneosis  [作者] 2012 年 6 月 10 日 上午 10:15 
Anti-Gravity Field is now working! Link in description to try it ;)
Geneosis  [作者] 2012 年 6 月 9 日 上午 8:55 
@firsdrea : Sorry about lateral slowmotion, I was already happy when I finally got a field that stop you in mid air!
I also tried to make a vertical version, but one direction will always prime on the other and you will move slowly up or down... I will try to make another map based on a vertical version which transport you up ;)
firsdrea 2012 年 6 月 9 日 上午 4:35 
Cool, but very slow in the left and right movement, and perhaps should be made ​​of vertical?(I'm not sure this is feasible)
[HopSkip] Miles of Regret 2012 年 6 月 8 日 下午 1:15 
DAG YO!
Geneosis  [作者] 2012 年 6 月 6 日 下午 4:50 
@M1kke : I just saw your map in another comment ^^ Will try it soon, it looks to be some kind of really interesting new concept of map :p
Glad if my mechanisms could be re-used ;)
M1kke 2012 年 6 月 6 日 上午 11:06 
Nice idea to demo. You should make a real map over this idea. I got nice ideas for my series about this :)

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=74420713
Geneosis  [作者] 2012 年 6 月 5 日 上午 5:01 
Yeah that's the aim ^^ The Zero Gravity Field is invisible ;)
DosMike 2012 年 6 月 5 日 上午 1:39 
nicely done :)
it's a bit confusing, i cant really see the "field" but quite interesting
Geneosis  [作者] 2012 年 6 月 2 日 下午 6:07 
Awesome X) I remember the first time I tried my Escape map, Cave Johnson was talking about escaping from a space ship XD
Tairs 2012 年 6 月 2 日 下午 5:57 
Trippy puzzle. Super easy, but freaked my mind. Also when I played it, a Cave Johnson was talking about the Space Testing Spheres. In Space. Kinda helped the atmosphere, dig?
Geneosis  [作者] 2012 年 6 月 2 日 下午 5:05 
???
Tairs 2012 年 6 月 2 日 下午 4:39 
wat