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i send you a link with the map i make with it.
About the laser field and not goo, I don't remember why I did that... Maybe because you can accidentally destroy your cube into goo if you hold it too low? Not sure...
Don't know if that'd be good, but I think that goo/acid would make better than lasers under the field. Would be more like "surfing" as some call it. And here, it is, in theory, possible to get trapped, if someone throwed the franken under these lasers (don't know why would anyone do that, though :)
The map felt a bit too big, but it made the feeling of floating more dramatic :)
And you must have had so much of time and fun to create yours...
Whoa, you have so many maps I want to test, I can't compare with in amount... and even my list doesn't show all at once!
So - logical issue: if you once have played all of my testrooms by #F4F, you don't need to do more ^_^
good concept.
I was playing music, so masked the noise perfectly. (no issue to me)
thankyou
Pros
• Novel concept;
Cons
• Failing to notice the field is invisible;
• Noisy!
But I seem to find the reasons for the slow shift ---- the timer is not accurate.
Although my approach will not slow-moving, but still not be able to maintain a high.
I hope to have a better timer.
I think I made a little better vertical version,Although not perfect
The slow upward movement may be because the "Dual Laser Timer" is not accurate.
(Sorry for Google Translate)
I also tried to make a vertical version, but one direction will always prime on the other and you will move slowly up or down... I will try to make another map based on a vertical version which transport you up ;)
Glad if my mechanisms could be re-used ;)
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=74420713
it's a bit confusing, i cant really see the "field" but quite interesting