武装突袭3

武装突袭3

RS - Rain Textures
205 条留言
[ACPL] Jon 6 月 22 日 上午 8:56 
Does anyone have issue with mod options not showing up anymore?

I remember being able to set stuff in CBA Settings, not CBA isn't even a requirement...?

"All Experimental functionality can be turned off as a fail safe." so uh.... how?
Jonny 1 月 15 日 下午 4:10 
It works with mod uniforms and gear now! Why is this not on the front page????
RickOShay 2024 年 12 月 3 日 上午 9:07 
I can't believe I'm only seeing this amazing work now! Well done Rabbid Squirrel great work. If only we had those amazing Reforger wet weather effects in Arma 3!!
HBAOplus 2023 年 12 月 16 日 下午 7:57 
@BURG3R1912 should have a generic rain textures on SOG items (exclude those vests and weapons).
R. Gonzalez 2023 年 12 月 2 日 下午 7:19 
Up!!
BURG3R1912 2023 年 11 月 24 日 下午 3:31 
Does this mod work for SOG Prairie fire?
HBAOplus 2023 年 11 月 7 日 下午 11:11 
This mod may compatible with most uniforms and backpacks, and land vehicles, even they are from 3rd party mods, and without special compat addons.

Noticed these changelogs:
Added: Experimental RVMAT for all vehicles to apply rain textures (including modded vehicles). *See new screenshots
Added: Experimental RVMAT for all uniforms to apply rain textures (including modded uniforms). Note that this only applies if a rain class is not already defined for the uniform.
Added: Experimental RVMAT for all backpacks to apply rain textures (including modded backpacks). Note that this only applies if a rain class is not already defined for the backpack.
Predator14 2023 年 1 月 11 日 上午 10:55 
no compat weapon mod ?
Twävis 2022 年 9 月 18 日 上午 5:52 
can you do it with rhs and cup?
Usually baked 2021 年 12 月 19 日 下午 5:01 
yeah can we get assets from prairie fire
Blitz 2021 年 12 月 11 日 上午 10:03 
do you plan to ever do this with assets from SOG prairie fire?
SSG 2021 年 12 月 9 日 上午 7:15 
Hi, is the soaked uniforms hiding thermal signals a planned feature?
Venatus 2021 年 12 月 5 日 下午 3:59 
dude i love your mod ! thanks alot
SSG 2021 年 11 月 21 日 上午 3:56 
APEX APEX APEX cant not get wet in da jungle!!!!
Wheezer 2021 年 10 月 28 日 下午 9:55 
Love the mod, excited for new updates, it'll be nice to play Apex and see all the guys being dudes and their vehicles soaked.
minhduc-dev 2021 年 10 月 26 日 下午 11:19 
Waiting for new RHS:steamdance:
Gold John King 2021 年 9 月 28 日 上午 9:41 
And the shadow of HEMTT Flat vehicle seems bugged. Without rain, without the issue.
https://imgur.com/a/oxCt0NK
Gold John King 2021 年 9 月 28 日 上午 9:35 
Hi, can you make the transition more natural? For example, use transparency if possible?
万惠 2021 年 9 月 6 日 上午 9:32 
I really love it,but I still have one question---Is there any mod can beautify the raining environment?
Caporal la Fondue 2021 年 8 月 18 日 上午 9:13 
Full of texture bug, while the rain is on, gloves boots a bit everything change colors ...
So i finish with psychedelic color like neon green and purple ...

For the rest it's fine but most of dlc isn't supported
PsyKoMini 2021 年 6 月 30 日 下午 6:26 
I would love to see u make a mod that makes clothes dirty and full of mud and so on! :D
B1acK Wo1F 2021 年 6 月 7 日 下午 11:39 
@Rabid Squirrel - Hello this is a really dumb question to ask but is this mods can be client side or it also need to be on for every one ? and i would love to have it SOG prairie fire Support
Yoongmian勇面 2021 年 5 月 16 日 上午 1:01 
still work
Death Diamond 2021 年 2 月 28 日 下午 10:02 
I would absolutely love for this to someday be compatible with RHS!
Christian 2021 年 2 月 1 日 上午 3:58 
thanks legend
Rabid Squirrel  [作者] 2021 年 1 月 29 日 上午 12:39 
@Chris Ghost - you can force the change by running this code: [player, "makeWet"] spawn RS_RT_fnc_GearSwitch;
Christian 2020 年 12 月 22 日 上午 1:50 
a script by the way great mod
Christian 2020 年 12 月 22 日 上午 1:50 
is there a way for me to put a trigger that activates the wet texture
Yo Gabba Gabba! 2020 年 11 月 25 日 上午 10:43 
This is fantastic, I hope you keep at it
ItsJustRyan2701 2020 年 9 月 7 日 下午 12:46 
This and Aegis mod would work so well together :D
Hotshot 2020 年 4 月 27 日 上午 3:52 
btw: what happened to your "Intervention" MANW entry? Cheers!
Hotshot 2020 年 4 月 27 日 上午 3:50 
Very cool mod, thx!
Tummy Rupples 2020 年 4 月 23 日 上午 8:48 
please make this compatable with other mods!
Toshikato 2020 年 3 月 12 日 上午 1:13 
This looks amazing would you consider one for other mods like OPTRE ? You'd be pretty famous tbh
smelonka 2020 年 2 月 2 日 下午 4:19 
good job!!!!!
Dill Dough 2020 年 1 月 22 日 上午 5:26 
No doubt you've been asked for this a lot, but some kind of functionality where the actual normal texture is dynamically filtered to look like the rain texture would make this a must-have mod. Either way, good work.
LeaTheVixy 2020 年 1 月 1 日 上午 1:20 
Does this work with Unsung?
TT 2019 年 11 月 26 日 下午 2:02 
works even with other mods now like IFA3 Thank you for your work
ItsJustRyan2701 2019 年 9 月 26 日 下午 3:17 
This mod has made a tonne of progress since the last time i saw it :D
Great job!
[PTRS] Bring a sack lunch 2019 年 8 月 8 日 上午 9:03 
This is a great mod. Would love to see it be universal. Keep up the good work.
Rabid Squirrel  [作者] 2019 年 7 月 26 日 下午 11:57 
I'll take a look at the mentioned items.
Rabid Squirrel  [作者] 2019 年 7 月 26 日 下午 11:55 
@Icarus - 1
Experimental Functionality:
All Experimental functionality can be turned off as a fail safe. This is because, as per usual, RVMATs are very temperamental and often choose not to load for no particular reason or cause problems specific to the model they're applied to. It's because of this that I've written in overrides to stop these experimental features from running if you deem them to be more detrimental to your experience than beneficial.
Rabid Squirrel  [作者] 2019 年 7 月 26 日 下午 11:55 
@Icarus - 2
To turn of all experimental functionality, run the below with a 1 second delay:
sleep 1;
missionNamespace setVariable ["RS_RainTexture_RunExpMaterialSwitch", false, true];
missionNamespace setVariable ["RS_RainTexture_RunLandVehicleHandler", false, true];
missionNamespace setVariable ["RS_RainTexture_RunAirVehicleHandler", false, true];
missionNamespace setVariable ["RS_RainTexture_RunShipVehicleHandler", false, true];
missionNamespace setVariable ["RS_RainTexture_RunBuildingHandler", false, true];
missionNamespace setVariable ["RS_RainTexture_RunThingHandler", false, true];
Arideer 2019 年 7 月 26 日 下午 8:29 
there is some severe artifacting on the GM vehicles with this, and the puddles from contact freak out like its trying to apply a rain texture over them, it causes the square outline of were they were placed to become visible and doubles its size
necro819 2019 年 4 月 9 日 上午 7:03 
@Rabid Squirrel - it happens only CSAT uniform I guess... (any other uniform would be ok).
and it occur both 1st and 3rd person view (in 1st person view, I only see my guns and glove and harness, helmets.) invisible uniforms affects just my character.
I like this mod very much. I hope that you could fix it soon.
Rabid Squirrel  [作者] 2019 年 4 月 9 日 上午 3:13 
@necro819 - Can you reproduce this problem on any other uniform types? Does the problem only occur in 3rd person? Does it affect anyone around you (AI included) or just yourself?

@+Viper - To my knowledge those maps use the rain value to set the snow, so yes these textures would apply in that case.

@Uncle Pennybags - Yes it works in MP, but it must be run on both the server and the client.

@diamondaxebread - Thank you :)

@Jason02556 - As mentioned above, only some things are re-textured so far. Additionally, Arma's material system is buggy at it's best, so sometimes the materials do not load.
necro819 2019 年 4 月 3 日 上午 8:49 
invisible uniform happens again! It only happens to get invisible when I playing CSAT solldier (in 3rd person view). when CSAT uniform was clipping or overlap somethig, suddenly CSAT uniform get invisible.
ViperMcgee 2019 年 4 月 2 日 下午 2:18 
If I were to have this enabled, and played on a snow map where the rain setting creates snow (CUP Chernarus Winter) would it apply the texture there as well?
Egon Kowalski 2019 年 3 月 29 日 上午 11:40 
Hello, is this mod functional with MP?
АverageЛogin 2019 年 3 月 20 日 下午 7:22 
I love the work that has been done for this mod, it is something that was needed for a while, thanks for all of your dedication and hard work!