Space Engineers

Space Engineers

FM_KerbalEngines
49 条留言
XXAWESOMEENGINEER88XX 2024 年 8 月 6 日 上午 1:48 
i love the old textures so much!, makes me feel like im playing with classic ksp engine parts!
skillnick456 2024 年 1 月 14 日 下午 1:40 
btw i love this mod so much its def a go to mod for my realistic orbits ksp style worlds!
skillnick456 2024 年 1 月 14 日 下午 1:39 
rq, sorry if its to much to ask for but could you make the same mod again but the ksp thrusters super powerful but efficient? that would be crazy!
Wygos 2021 年 1 月 1 日 上午 9:43 
ISS Cupola indow from kerbal plz
hoshimi_kiyoshi 2020 年 5 月 6 日 下午 2:09 
thankyousomuch-lovethis
RetiredVillain 2019 年 10 月 8 日 下午 12:05 
@FlakMagnet if you've got some time, I'd like to talk to you about this mod and getting your input on a mod that I need for my server. Please send a private message, if you can.
Wygos 2019 年 3 月 15 日 上午 10:23 
Can you make Cerbal ISS look out cupola?
For small and big grid?
Darian Stephens 2018 年 2 月 19 日 下午 12:36 
If it's any consolation, these fit rather well before the update.
FlakMagnet  [作者] 2018 年 2 月 19 日 上午 10:44 
One day, I need to get back to this and give it a refresh. It predates the model/texture updates, so doesn;t fit with current.
Wygos 2018 年 2 月 19 日 上午 10:29 
That is so cool.
Can u make them to be in vanilla texture? Or atleast better quality?
MacGeifer 2016 年 10 月 23 日 下午 1:06 
first thing...awesome mod! but i am wondering about the structural strength of these tanks. i bumped into earth and was deflected like ball. but well physics still suck, maybe keens fault.

can you give us some data about thrust and fuel consumption regarding balance?
thx mac
737✈Garrus 2016 年 10 月 7 日 下午 3:34 
Also, the MKII Cockpit is so d*mn beautiful. it is like a, a, a hot girl! KSP GameDevs did awesome while composing the MKII Cockpit. Also this hunk of metal http://wiki.kerbalspaceprogram.com/images/thumb/b/b7/Mk2_Bicoupler.png/190px-Mk2_Bicoupler.png would be cool! :steamhappy:
FlakMagnet  [作者] 2016 年 10 月 7 日 上午 10:16 
Yup...good idea
737✈Garrus 2016 年 10 月 7 日 上午 2:38 
whenever you make the MKII CockpitThe yellow interaction box should be at the cockpit's textured hatch for increased realism. Just a thought.
FlakMagnet  [作者] 2016 年 10 月 6 日 下午 4:00 
Been struggling for modding time of late...but cockpits will get done. Just need to finish my fuel tank rebuilds
killaluggi 2016 年 10 月 1 日 上午 6:32 
verry, verry, verry nice
737✈Garrus 2016 年 9 月 30 日 上午 11:08 
Hehe, cool!
Robokutya 2016 年 9 月 1 日 下午 2:43 
Come on, look forward and focus:tgrin:
FlakMagnet  [作者] 2016 年 9 月 1 日 下午 1:01 
More stuff will be coming :)
Robokutya 2016 年 9 月 1 日 上午 7:35 
Even more blocks would like to see the Kerbal game :):2016roasted:
HotshotJimmy 2016 年 8 月 31 日 下午 12:15 
Well see, if these are big enough I might be able to use Hydrogen to power the EAS Churchill =D
FlakMagnet  [作者] 2016 年 8 月 31 日 上午 11:27 
Cheers Jimmy :)
HotshotJimmy 2016 年 8 月 31 日 上午 11:21 
No worries Mag, keep up the good work =D
FlakMagnet  [作者] 2016 年 8 月 29 日 上午 4:58 
Right....following the recent render update, there is a MAJOR issue with a lot of mods. The textures do not get picked up correctly, and it makes all the models black. There is nothing I can do about this at present, and am waiting for Keen to fix the issue. Until they do, I will carry on working with stuff locally to get some new content together ... but will hold off updating here until I know a bit more about the issue. Soon as it is sorted or a fix/workaround is available I will let you guys know. That's life modding a game that's still in Alpha!
FlakMagnet  [作者] 2016 年 8 月 28 日 下午 2:25 
All models and textures made by me. Includes lods ( which the game isn;t using from mod directories at the moment...) and build models too. Nothing ripped from Kerbal
Copycat80 2016 年 8 月 28 日 下午 1:38 
Ps Kerbal is 50% off today!!!
Copycat80 2016 年 8 月 28 日 下午 1:37 
Are these the actual models or expert copies?, I cant tell the difference!
FlakMagnet  [作者] 2016 年 8 月 27 日 上午 11:25 
@Lt. Pingas, thanks for the link, but I have seen it and thought about using it...but I want to be able to pass fuel through the link too. Otherwise fueling gets to be a pain. If all else fails, I know something like this can be done.
It's not my intention to make all the parts...just those that will make getting off world more fun!
Racerexia 2016 年 8 月 27 日 上午 10:30 
WOW, so you are on your way to almost a full conversion... hehe now we need a "kerbal" skin for our engineers and we are set to go to the MUN.
Brainfart 2016 年 8 月 27 日 上午 9:04 
There already is a mod, that adds a block, that can divide grids by destroying itself:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=497507085&searchtext=merge
FlakMagnet  [作者] 2016 年 8 月 27 日 上午 5:30 
I have 2 ideas for detaching boosters. One would use a modder advanced rotor locked. You can detach the head to dump the booster. The other is to have a low blast warhead. Enough to sever a connection but not ruin anything else. Has to be something you can build in situ and fuel up easy....
Udon De Noodle 2016 年 8 月 27 日 上午 4:16 
Homestly i didnt expect a serious answer for my 2nd statemnt
FlakMagnet  [作者] 2016 年 8 月 27 日 上午 1:44 
Easy to answer. All things I am working on!
I have a plan for boosters, I have a plan for explosive couplings, and I may well re-look at the fuel tanks in order to make a mammoth useable. First job,though, is a capsule.
Udon De Noodle 2016 年 8 月 26 日 下午 12:45 
2 i got 2 problems...1 where is the 4 nozzle mammoth and 2 WE NEED MORE EXPLOSIONS AND BOSTERS
mcarchitect01 2016 年 8 月 26 日 上午 7:44 
This is interesting, actually. I'm curious how the experience of SE would change if more parts like this were added, when we have a diversity of parts to choose from depending on what we want to build. Cool mod! Hope to see more in the future!
FlakMagnet  [作者] 2016 年 8 月 26 日 上午 2:12 
Leaving out the Poodle was not an option 😁
Lystent 2016 年 8 月 25 日 下午 6:33 
You have the poodle!
Mike 2016 年 8 月 25 日 上午 5:51 
I think space engineers has enough destruction as it is to bring kerbals to it is cruel
FlakMagnet  [作者] 2016 年 8 月 25 日 上午 4:16 
@illuminati_eric ... That's something I will be downloading 😀
illuminati_eric 2016 年 8 月 24 日 下午 2:23 
Now I can replicate my rockets in Space Engineers and launch them from here: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=653044379&searchtext=kerbal
DSD 2016 年 8 月 24 日 下午 12:53 
can we have warheads for each of the shapes plz?
S∀NDWICH R℧BΩT 2016 年 8 月 24 日 上午 11:55 
@FlakMagnet Cool!
Phraxas 2016 年 8 月 24 日 上午 11:51 
If I wasn't already feeling the Kerbal mentality while playing, this will make it happen.
GiantCookie 2016 年 8 月 24 日 上午 4:33 
:Khappy:
GiantCookie 2016 年 8 月 24 日 上午 4:32 
great mod i love ksp maybe you can do the fuel tanks and so on in a seperate mod
FlakMagnet  [作者] 2016 年 8 月 24 日 上午 2:50 
@loganowens...that is in the plan 😀. I want a set of connectors to link the tanks and rockets. want them to work as conveyors too with internal pipework. Updates hopefully next week!
S∀NDWICH R℧BΩT 2016 年 8 月 23 日 下午 12:34 
we need more struts too
SpaaaaaaceMouse 2016 年 8 月 20 日 下午 2:36 
This is a sufficent number of boosters. 8D