Day of Infamy

Day of Infamy

panzerschlacht (original)
80 条留言
=Freddy=  [作者] 2022 年 11 月 9 日 上午 4:23 
Hi, unfortunately I can't help you there. I have only tested my maps on dedicated servers. I have never tested / used the practice mode.
Unfortunately I don't play D.O.I. anymore for about 5 years. Sorry.
2022 年 10 月 31 日 下午 11:31 
Hey, There is a problem when loading the map in coop mode on practice, it always says server is full how do I Fix that?
2022 年 10 月 31 日 上午 5:00 
Hey, I just translated German ''Panzerschlacht'' to English, its meaning was ''tank battle'' so there are many tanks lol
=Freddy=  [作者] 2022 年 8 月 17 日 下午 2:27 
Hi, I am glad that someone else wants to play this map.
It is also one of my favorite projects.
You are welcome to port it :)
Wild Wrecker 2022 年 8 月 2 日 上午 9:20 
Hey I am porting doi maps to gmod I was wondering if I could port this map to gmod since this map looks sick
oncete 2019 年 1 月 18 日 上午 5:27 
awesome
alemismun 2018 年 3 月 28 日 下午 12:22 
Does this map work with offline, Im new to the game.
KekecDrekec 2017 年 10 月 22 日 上午 7:50 
why can't i respawn when i die... i don't get it? plus when the map loads let's say 60% i can open my steam with ctrl+alt the map dosen't load anymore... this is for practice entrachment mode..
=Freddy=  [作者] 2017 年 6 月 12 日 下午 2:43 
Hi simo,

good job !

Hmm, this are the console names:

pruefstand7

panzerschlacht

pruefstand7n

panzer_tag
=Freddy=  [作者] 2017 年 5 月 20 日 上午 2:32 
Release version 10b

- Corrected Position various models near the sky box
- Tracks of the Panther tank replaced which were changed after the last update
- Displacements fixed

- Position verschiedeber Model in der Nähe der Sky box korrigiert
- Ketten vom Panther Panzer ersetzt welche nach dem letzten Update verändert wurden
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [作者] 2017 年 5 月 8 日 上午 9:23 
Release version 09b

- Liberation: Additional control points "C" - "D"
- Frontline: Control points updated
- Various small bugs fixed
- Displacements fixed

- Liberation: Capture-Punkt "C" und "D" hinzugefuegt
- Frontline: Capture-Punkte angepasst
- Kleine Fehler behoben
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [作者] 2017 年 5 月 8 日 上午 9:16 
Hi Logic,

I'm not sure if I understand you correctly

But if you want play solo, se previous posts, there I describe it
kaweeeb 2017 年 5 月 7 日 上午 11:08 
how do you enter the map?
Andbrew 2017 年 4 月 28 日 下午 11:38 
Cheers!
=Freddy=  [作者] 2017 年 4 月 28 日 下午 2:03 
Release version 08b

- Stronghold: second allies spawn moved
- Additional line of defense added
- Navmesh updated
- Displacements fixed

- Stronghold: zweiter Allierten Spawnpunkt versetzt
- Zusaetzliche Verteidigungslinie hinzugefuegt
- NavMesh (Bot Laufwege) angepasst
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [作者] 2017 年 4 月 21 日 上午 11:16 
Release version 07b

- Stronghold: First spawns moved
- Displacements fixed
- Optimized portals
- Trees replaced with tree stumps
- Various sound triggers customized

- Stronghold: erste Spawnpunkte versetzt
- Displacements gefixed
- Portale optimiert
- Baeume ersetzen mit Baumstuempfen
- Diverse Soundtrigger angepasst

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [作者] 2017 年 4 月 14 日 上午 5:25 
Thx, but I need no help, only informations, if I should fix it in my spare time.
Andbrew 2017 年 4 月 14 日 上午 3:45 
Got it lad, I will help you out....
=Freddy=  [作者] 2017 年 4 月 14 日 上午 2:57 
.....Spawns are in very bad places .....

PVP?
Coop?
allies?
axis?
partol?
entrenchment?
stronghold?
raid?
liberation?
offensive?
frontline?

Sorry without accurate information I can not help.
Andbrew 2017 年 4 月 13 日 上午 11:33 
And some spawns are in very bad places, which can be easily camped
Andbrew 2017 年 4 月 13 日 上午 11:25 
I love the new changes! Althou, there needs to be unit restrictions :I
=Freddy=  [作者] 2017 年 4 月 13 日 上午 9:54 
.......Steam\SteamApps\workshop\content\447820\748373492\maps
mahjong 2017 年 4 月 13 日 上午 7:37 
And where do i find the three map files?
=Freddy=  [作者] 2017 年 4 月 11 日 下午 1:43 
Hi,

you must copy the (three) map files from the workshop direcory (748373492) in to the doi map directory e.g.

....Steam\SteamApps\common\dayofinfamy\doi\maps

After you copy the files, start the Game, open the console and type for example:

map "panzerschlacht stronghold"

But dont forget to delete or copy the files again after a map update.
mahjong 2017 年 4 月 11 日 上午 3:32 
Hi! looks really cool! But i cant get it working, ive tried the "Map *map name* ans such thing but it just loads into the map, and then imidiately back to the first map (bastogne for example) Help?
=Freddy=  [作者] 2017 年 4 月 7 日 下午 1:24 
Release version 06b

- added new coop gamemode "raid"
- spawn in front of the general.... fixed

- Coop Spieltyp "Raid" hinzugefuegt
- Spawn vor dem Offizier... gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [作者] 2017 年 3 月 29 日 下午 3:02 
Ok, thx for the info.
Additionally I try to add the "raid" gametype and remove "patrol"
{WeB}*DoG* 2017 年 3 月 29 日 上午 11:40 
Hey Freddy if you die at h you spawn on I in front of the general.... Not ideal but the other spawns are fine... Thanks again the map is a blast now.
{WeB}*DoG* 2017 年 3 月 27 日 上午 11:46 
I will make proper notes tonight freddy and get back to you! for this and Pruefstand
=Freddy=  [作者] 2017 年 3 月 27 日 上午 10:45 
Hi,
thanks for your great feedback.
That there is a problem with the spawn points, I almost thought
Unfortunately, I can test it alone or with a maximum of two other players.
Therefore, thanks to you guys for testing the maps :)
{WeB}*DoG* 2017 年 3 月 26 日 下午 6:45 
Played tonight and they were brilliant! one minor concern was we spawned on B after dying at A and the same was true at E after dying at D at least I believe so....but was so enjoying fragging i didnt write it down so would need to check again! but seriously thanks so much for the update the map feels much more rounded now!
=Freddy=  [作者] 2017 年 3 月 26 日 上午 8:53 
Hi DoG,

I'm glad if you like it :)
{WeB}*DoG* 2017 年 3 月 26 日 上午 3:40 
Awesome stuff Freddy we will test them for you tonight and report back, the guys love your two maps this is only going to make them even more popular. Thank you so much for you time and patience it is very much appreciated!
=Freddy=  [作者] 2017 年 3 月 25 日 下午 1:36 
Release version 05b

- Additional control points F - I added (Stronghold - Entrenchment)
- Destroyable 88s Flak added (Stronghold)
- Destructive petrol tanks added (Stronghold)
- Officer Quarter added (Stronghold)
- Map overview updated
- Navmesh updated

- Zusaetzliche Kontrollpunkte F - I hinzugefuegt (Stronghold - Entrenchment)
- Zerstoerbares 88er Flak hinzugefuegt (Stronghold)
- Zerstoerbare Benzintanks hinzugefuegt (Stronghold)
- Officer Quarters hinzugefuegt (Stronghold)
- Kartenuebersicht aktualisiert
- NavMesh (Bot Laufwege) angepasst

Have fun :)
=Freddy=  [作者] 2017 年 3 月 16 日 下午 3:59 
Patch is in process :)
=Freddy=  [作者] 2017 年 3 月 3 日 上午 9:11 
you are welcome :)
{WeB}*DoG* 2017 年 3 月 3 日 上午 8:06 
Freddy Freddy Freddy!,, captain awesome lol... Thank you so so much for taking the time to update this map it plays brilliantly again I know you were not keen but us Coop guys are very very grateful for your efforts it's back in heavy rotation on our server. ,...thanks again Freddy
=Freddy=  [作者] 2017 年 2 月 27 日 下午 2:54 
Hello everybody,

Release version 04b

- Destroyed buildings added (see new pictures)
- Navmesh updated
- Gamemode frontline and offensive: Radio models replaced
- Gamemode patrol: Transpose control-points
- Various small bugs fixed

Hallo Zusammen,

Version 04b releast.

- Zerstoerte Gebaeude hinzugefuegt (siehe neue Bilder)
- NavMesh (Bot Laufwege) angepasst
- Spieltyp Frontline und Offensive: Radiomodelle ersetzt
- Spieltyp Patrol: Control-Punkte versetzt
- Kleine Fehler behoben

Viel Spass / Have fun
[FRS]=Freddy=
=Freddy=  [作者] 2017 年 2 月 21 日 上午 10:00 
Release version: 0.3 Beta

- Mini Update Stronghold "required_objectives" eingefuegt / added

Have fun

[FRS]=Freddy=
=Freddy=  [作者] 2017 年 2 月 19 日 下午 3:13 
Ok i fixed the "required_objectives"
In the course of the week I will release the fixed version
=Freddy=  [作者] 2017 年 2 月 18 日 上午 9:54 
Hello DoG,

thank you for the hint.
I care about it asap.
At the time normally I dont play any NWI games, so I have not noticed it yet.
If I need help I contact ModTool.

thx
Freddy
{WeB}*DoG* 2017 年 2 月 16 日 下午 2:48 
Hey Freddy sorry to post in both your threads just wanted to make sure you got the message, we now have our own Coop server and it is full every night both you masks are favourites of our regulars but sadly since the latest beta ups are the bots and the capture points are glitched, in your pruefstand thread I suggested you spoke to Modtools as he has managed to fix the issues... I'm sure he would be happy to advise you if you need help. It's just the pool of good COOP maps is so small we really don't want to lose either of yours.... Kindest regards Dog
=Freddy=  [作者] 2016 年 12 月 27 日 上午 3:25 
Ahh... Now it makes sense. Minimap or overview I have understood immediately.
This makes however only later sense, since there is always inconvenient to create it :(
Andbrew 2016 年 12 月 27 日 上午 3:06 
I meant the minpmap you see when viewing teams. The map that allows you navigate in the "map" you're playing in. I mean the chart, I dunno how it's called diffrently...
=Freddy=  [作者] 2016 年 12 月 27 日 上午 3:04 
The trenches step ups were already adjusted by me to climb it better.
I do not make stairs, boards look more authentic.

And what do you mean with "to update the map" ?
The map has just received an update, see the change notes. ;)

Maybe later i will insert destroyed buildings on the Allied site.
Andbrew 2016 年 12 月 26 日 下午 12:51 
Hmmm..... Neat. First thing you should do if you won't make any huge changes is to update the map. And make the trenches step ups more like stairs which don't need to be jumped on!
=Freddy=  [作者] 2016 年 12 月 26 日 下午 12:50 
Hi, after playing the map St. Quentin Scar ... (sry a nother game) I think so. Minor bugs have already been fixed and a few changes have been inserted. :)
Andbrew 2016 年 12 月 26 日 下午 12:38 
Holy mother of god.... You're back?? Will you continue your work on this map??
=Freddy=  [作者] 2016 年 12 月 26 日 下午 12:36 
Hello everybody,

Release version: 0.2 Beta
- Added more 3d-sky objects in the back of the map
- expand objective capturing size "D" dog
- Added flak88 model
- Added searchlightspot model
- Fixed some minor bugs
- Updated navmesh
- Remove B17 Bomber overfly

Hallo Zusammen,

Release version: 0.2 Beta
- Zusätzliche 3D-Sky Objekte hinzugefuegt
- Capture Punkt Groesse bei "D" Dog vergroessert
- Flak88 Model hinzugefuegt
- Flak-Scheinwerfer hinzugefuegt
- Diverse kleine Fehler behoben
- NavMesh (Bot Laufwege) angepasst
- B17 Bomber Ueberflug entfernt

Viel Spass / Have fun
=Freddy=  [作者] 2016 年 10 月 28 日 上午 4:14 
Roger that :)