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.title Stone Squeezer
Stone Squeezer - die neuste Technik einem normalen Stein auch die
letzten Erze rauszuquetschen....nun in jedem Starterschiff serienmässig
.page
Stone Squeezer - the latest technologie to squeezer raw ore out of
the smallest stone....now installed in every spawnship
you stuck with what is originally programmed into them?
Hast du in nächster Zeit vor, hier Änderungen vorzunehmen oder darf man sich darum - beschränkt auf SE.de - annehmen?
The mod already has the concept of channels; you just need a way to enforce channel ownership to prevent trolls.
Channel identifiers have the form: (<channel name>)
I propose the channel identifier be extended to support a new format:
(<owner>:<channel name>) where <owner> is the player name. The sender doesn't need to specify the <owner>; it defaults to the owner of the block.
(secret:<secret key>:<channel name>) where <secret key> is any alphanumeric string which constitutes a shared private key. This way people can setup private communication channels. These channels would not show up on a channel list.
Lets to a test then
1) remove any sender/receiver from your world
2) pick receiver (make sure it is the receiver and not the sender) and attach it to a station
3) makesure the station / receiver is powered and receiver is turned on
-> it should show the default helptext...does it?
Next sender
1) place a sender, make sure ist is turned on and has power
2) goto "k", pick the name of the block and add (test) to it. Lease the name, keep the brackets
3) after a few seconds the receiver cxhannels list should show up the new channel "test"
-> does it?
1x1x1 is the small panel, i looked at them but you cannot put useful text on them, not much room for messages.
It would be awesome to make landing screens that'll recieve information about ship's position on the lanchpad from the station.
1x1x1 panels would be awesome. Actually, whole HappySushi sloped panel pack would be great, but I guess it's too much to ask)
Mission...perhaps. Just coming up with ways to have a few dozen things to find but the players don't just load up the world with a few dozen antennas nearby. I guess when I think of it you'd only be able to see them from 50km but still...they're so visual that there isn't much going on there for a player to do beside fly to it.
At least with text sent to your exploration ship you could get an idea of what you're going toward. Maybe the nearby point of interest sends you text warning you that there are pirates in the area. That kind of thing.
For example, an Antenna Signal is visible but for my idea you'd see it on an LCD screen instead. The point of this is to somehow create a way for a 'Navigations' stationed player to have a job to do rather than a pilot simply flying directly to an Antenna, Gps or Beacon signal. The only issue I see with this is that the mod/script couldn't have infinite range....
If this sounds at all interesting to you I'd be happy to hear your thoughts on it. Even in the default state you've created this is a good idea!