安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I feel like you are too generous with the portalable surfaces however.
7/10
It almost seems impossible to get the cube again as you can only have 2 portals, but the solution is very clean.
Unique, interesting, and fun - just like all of your other maps.
Difficulty: 4/10
Design: 10/10
Enjoyed: 7.5/10
I think Cache is great as it is, although it's always had a few quirks. I mean, it's a 6 year old puzzle, one of the best of its time, let's cut it some slack.
Go look at this version of Cache (yes, it's the same puzzle with more steps). I made it back in 2014 based on Cache and the version I linked is toncica's remake.
Also, Gig has Bifurcation A and Bifurcation B , which are also descendant versions of Cache.
Anyways, solid map. Hint: there's only one tool available for you to grab a new cube.
I like your chambers, but this one needs to be redone.
I think at the end of the level, to pass the cube and activate the blue bridge
Nice one more time ! Thanks
I spent a few mins trying to throw the cube while standing on that button, but it would never make it, lol.
The puzzles sometimes seem impossible, but they generally aren't