Kenshi
[Outdated] Religious War 1 - Crusaders of the Holy Flame
22 条留言
Warnoise 2018 年 12 月 4 日 下午 6:25 
Does this work in the latest version?
Sir Luis 2018 年 8 月 28 日 下午 1:17 
thaboone would it be possible to add more holy nation ranks for elite warriors? ? something like

Champions or commanders or Captains or Lieutenants and they would act like maybe patrol leaders? or perhaps some patrol squads would have 1 captain 1 Lieutenant as well as the genric holy nation squads.the goal would be to add even harder squads to fight. they dont have to ben umerous just insanely hard to fight against? maybe they spawn in at the 90+ strengh range. and there weakest foot soldiers got middle 70's strenght?
Temper 2017 年 6 月 13 日 上午 10:04 
I only see these squads spawn in the biome of Skinner's Roam.They are also spawning in prolific numbers,which could be related to the Wandering Squads ""Spawn Engine"" I have installed.
Deadeye_7 2017 年 6 月 5 日 上午 10:52 
are these guys recruitibl with the recruitible prisoners mod...? i mean they are just palidins and such right?
thaboone  [作者] 2017 年 1 月 7 日 上午 7:59 
@zartury Thanks. When I have more time than now I will have a look into this
zartury 2017 年 1 月 7 日 上午 6:04 
I hope that I explained it well enough. If you are interested in giving some input on the idea, you are more than welcome to give it at this page I setup for it http://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/807262702/142260895142869078/ or if you want to see what it actually is (as I don't know if I explained well enough), a copy is downloadble from here https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=11223&p=55889#p55889 , its a file called the spawn engine. Its at the bottom of the biomes changes in the changes windows in FCS.

Sorry if I didn't get back to you yesterday, something got screwed up on my steam app which didn't allow me to post back.
thaboone  [作者] 2017 年 1 月 6 日 下午 4:13 
@zartury Ah, thanks for explanation )
zartury 2017 年 1 月 6 日 上午 9:14 
Ah, sorry, I will try to explain. It not that it appears to much or you made too many mods, but I am trying to create a mod that normalizes to 100 (or 200) the vanilla squads. Say, for deadlands, when you adding to spawns, the developer has assigned skeletons to appear 1 (or 25% of the time) and spiders to 3 (appearing 75% of the time). Can't use decimals, so your modded spawns will have to be assigned to 1 at minimum (so now your squads will appear 20% of the time vs 80% for vanilla).

My suggestion is to create a mod for all spawn mods that avoid this issue and set it to 100 (or 200) for vanilla. So skeletons will be assigned to appear 25 and spiders to appear 75, so you can assign a number that is less than 20% for your own squads. Not only that, but there will be less conflict for between different spawn mods from different modders and also vanilla squads won't disappear if say one includes many different faction spawning mods.
thaboone  [作者] 2017 年 1 月 6 日 上午 8:26 
@zartury I am not a native speaker, maybe I do not get the right sense of your statement. Do you think there are too much of them? Are there too much spawns or are the groups too big?
Jash_F 2017 年 1 月 5 日 下午 8:49 
yea i have this problem with the ninjas V @zartury They overwhelm the other enemies so much!!!! it would be interesting if they made them fight against other factions too !!!
zartury 2017 年 1 月 5 日 下午 8:07 
Hey, so I am considering making a spawning normalizer so that other modders can use without conflict. Seeing that you have made a lot of them, would you be interested in giving some input on it?
thaboone  [作者] 2016 年 10 月 9 日 上午 7:31 
@Insigar Thanks for the info. I will change that, too.
Insigar Kayen 2016 年 10 月 6 日 上午 3:26 
Small thing I noticed the last days: I never saw a crusader fight someone except me. Thought it was weird since in the middle of the battle, even when attacked, they would just keep running and treat the wounded. So I fiddled a bit around, removed their AI goals except "protect allies" and now they're fighting again. They'll still heal their mates when they have the time (just like everyone else) but atleast they won't run anymore from the fight they're supposed to fight :D
thaboone  [作者] 2016 年 9 月 30 日 下午 4:15 
@Insigar Glad to hear that. Have fun.
Insigar Kayen 2016 年 9 月 30 日 下午 3:05 
Thank you, seems to work now. :)
thaboone  [作者] 2016 年 9 月 30 日 下午 2:36 
@Insigar I tried to repair it. Have a look if it works, please. Thanks for your feedback
thaboone  [作者] 2016 年 9 月 30 日 下午 2:06 
@Insigar Hm. Strange. As you can see I did not create any extra material for this mod. I just used clothes which are already in the game. I added nothing, I just set the color for their armour to a "whitest white" that I create. Is it the color? Hm. I am just thinking loud but until now I do not come to a conclusion or even a solution

I have to look into that
Insigar Kayen 2016 年 9 月 30 日 下午 1:59 
For some reason your mod makes my game crash. Checked the crashdump with my limited knowledge for anything useful and it might have something to do with a material. There was this "OGRE EXCEPTION(3:RenderingAPIException): Attempted to render to a D3D11 device without both vertex and fragment shaders there is no fixed pipeline in d3d11 - use the RTSS or write custom shaders. in D3D11RenderSystem::_render at ..\..\..\RenderSystems\Direct3D11\src\OgreD3D11RenderSystem.cpp (line 2744)" in the kenshi.log and this "getObjectMaterial() data==NULL! gonna crash!" in the error.log. After I disabled your mod everything went smooth again but I kinda want it back :D
thaboone  [作者] 2016 年 8 月 28 日 下午 1:13 
I like your way of describing this meeting.
thaboone  [作者] 2016 年 8 月 28 日 下午 1:13 
:-)
Gen. C. O'Death 2016 年 8 月 28 日 上午 10:44 
it happens in vanilla game to, met several squads of hostiles (okay, they were bandits, if that matters) and they and my squad would just pass eachother on the road and continued their merry lives of starving to death...
thaboone  [作者] 2016 年 8 月 25 日 上午 9:09 
I would like to ask: Does the aggro system work properly? Have you seen Holy Nation enemies fighting against the Crusaders? I ask because sometimes I see enemy squads just ignoring each other and I do not know if the mistake is in my mod or in the vanilla game.