XCOM 2
Unified Gremlin and Bit Movement Speed
20 条留言
PatientLandBeaver 2018 年 6 月 28 日 下午 4:04 
Thanks Vortex! I know it's hard to sort of explain and it doesn't happen all of the time. It can also occur at the end of the AI's final turn, where the camera quickly pans back to your squad while the game is still doing some sort of calculation in the background, resulting in stutter/hitching. Adding a delay for the camera pan at the start and end of the AI turn cycle may reduce a lot of the stutter, as well as slowing the actual camera pan speed (much like you did with this mod :). A bonus would be including an adjustable ini value to control the initial delay as well as camera pan speed too. :steamhappy:
Jewels  [作者] 2018 年 6 月 27 日 上午 11:03 
ah I think I know what you mean, I'll look into it
PatientLandBeaver 2018 年 6 月 26 日 下午 11:22 
@Vortex, hi again! Another great mod, thank you! Do you know if it's possible to put a 'time delay' in the camera system (preventing it from panning) until the AI has decided what action they're going to make at the start of their turn? Currently it seems like everything happens at once and often results in severe hitching/stutter while the camera pans AND the AI is doing their super smart calculations :). I know it's a Turn based strategy game but this performance issue drives me crazy! :steamfacepalm:
Malidictus 2017 年 9 月 12 日 上午 8:36 
If it does, you can just update this one :) Thank you kindly regardless.
Jewels  [作者] 2017 年 9 月 11 日 下午 6:50 
it may I work, It probably does in all honesty, but I will release a new version
Malidictus 2017 年 9 月 11 日 下午 5:43 
In the meantime, though, it does seem to work with War of the Chosen. At least... It doesn't crash my game. Don't know if it does anything :)
Jewels  [作者] 2017 年 8 月 30 日 下午 10:42 
of course, in due time
Reduviid 2017 年 8 月 30 日 下午 9:48 
will this be updated for WOTC?
Jewels  [作者] 2017 年 1 月 26 日 上午 3:17 
that's impossible, sorry I don't think you understand, this mod only changes a few values in the unit code for BIts and Gremlins
Martigen 2017 年 1 月 25 日 下午 9:50 
Hello! Great mod, but appears majorly imcompatible with LW2 -- it's overriding squad selection screen UI and showing the old vanilla interface.
Mr_KBS13 2016 年 8 月 18 日 上午 8:30 
Hi, many thanks for the mod. It's great to see a fellow player who cares about the cinematic quality of the game. Your mod is exactly how I feel the gremlin movement should be.
Matikanefukukitaru 2016 年 8 月 15 日 下午 12:16 
Ok, thanks for the answer.
Jewels  [作者] 2016 年 8 月 15 日 下午 12:09 
it should, if it doesn't, won't conflict anyway
Matikanefukukitaru 2016 年 8 月 15 日 上午 2:58 
Just making sure: This also works with modded gremlins like for example the Tie-Fighter-Gremlin, right?
Also, thanks for making this.
Deadput 2016 年 8 月 15 日 上午 2:27 
God thank you that problem always bugged me.
Jewels  [作者] 2016 年 8 月 14 日 下午 11:29 
Stop wasting my time does the opposite of this mod, this mod doesn't aim to remove things from the game to speed it up, it is slowing down the Gremlins and Bits when they are moving independently
=[NK]= Col. Jack O'Neil 2016 年 8 月 14 日 下午 11:27 
Is there any need for this is we're already using, stop wasting my time?
Zigg Price 2016 年 8 月 14 日 下午 9:46 
Noted. Sweet.
Jewels  [作者] 2016 年 8 月 14 日 下午 9:44 
yes
Zigg Price 2016 年 8 月 14 日 下午 9:43 
So it undoes the changes to Gremlin speed from the first patch?