Destinations

Destinations

Scripted Item Test Range
44 条留言
zane 2017 年 3 月 16 日 上午 7:40 
The gravity gun is SWEET! Makes me want to play HL2 through in room-scale VR so badly!
bwinb #savetf2 2017 年 2 月 5 日 上午 9:02 
Thank you very much. :D
Rectus  [作者] 2017 年 2 月 5 日 上午 8:57 
Update released. All the items use Valves tool system now, so they should be aligned correctly. If it doesn't work, try resubscribing.
Rectus  [作者] 2017 年 2 月 4 日 上午 11:49 
But if you can't wait, switch your hands back to motion cotrollers.
bwinb #savetf2 2017 年 2 月 4 日 上午 11:49 
Cool, thanks for notifying us.
Rectus  [作者] 2017 年 2 月 4 日 上午 11:48 
Still working on it. It's a lot of coding to move stuff from my system to Valves.
bwinb #savetf2 2017 年 2 月 4 日 上午 11:47 
Have you fix that problems?
Rectus  [作者] 2017 年 2 月 4 日 上午 11:44 
Oh, that's what's causing the issue! Thanks for finding it. This explains why my skiing map is broken for some people too.

Valve seems to be hard at work on adding things you can do though. The full access to motion controllers in the update helps a lot with what you can make.
QuickNinjaCat 2017 年 2 月 4 日 上午 10:28 
Just a small bug, but using the mittens or hands instead of the Vive controllers will make items not work / parent to acutal hand location correctly.

I absoultely love this map. It's really cool to see what one can do in Source 2, even though it is currently limited.
Rectus  [作者] 2017 年 2 月 4 日 上午 6:07 
Thanks, but I'm already working on changing on how the items work. The maps is currently using a pretty hacky way of making the items usable, and I think the way Valve added in the update will work better.
bwinb #savetf2 2017 年 2 月 4 日 上午 5:51 
Mind if you can set up the public server for me to test it out with you?
Rectus  [作者] 2017 年 2 月 4 日 上午 5:50 
Ok, thanks. I'm using a Vive too, weird that it behaves differently for different users.
bwinb #savetf2 2017 年 2 月 4 日 上午 5:31 
I used HTC Vive to play this game.
Rectus  [作者] 2017 年 2 月 4 日 上午 12:20 
Thanks for reporting the issue. I'm working on updating the guns to work with Valves new tool system, which will probably fix it. BTW, What VR headset are you using?

It's not possible to reload the law, I just put some rockets on the table for show.
bwinb #savetf2 2017 年 2 月 3 日 下午 4:27 
Agreed with Froggy, that rifle gun seems to be backward and how am I suppose to reload LAW like I couldn't just stand here and spawn more LAW to shoot more rockets, some of items has been backwards just like rifle guns.
IntenseJiggling 2017 年 2 月 3 日 下午 4:16 
I've found that guns are equipped backwards (pointing 180 degrees off) while playing with another online player. It happened to both of us. Is this a known bug?
QuickNinjaCat 2017 年 1 月 17 日 下午 8:04 
I can already see somebody making a puzzle destination with the suction cups. Maybe the same with the HL2 barnicle, but maybe it could be a grappling hook, as the barnicle is a bit gross to look at so close-up in VR.

This, overall, is a very amazing map.
Rectus  [作者] 2016 年 12 月 31 日 上午 9:09 
Updated with some new features.
Pineapples 2016 年 12 月 28 日 下午 4:57 
This map is amazing! If I had to recomend something to add to the level I would recomend adding a dark shooting range to use the flashlight in.
Rectus  [作者] 2016 年 12 月 24 日 上午 12:49 
I could, but I'm not sure if I want to polish this map more. I'm really just using to test out some features.
Sakhado 2016 年 12 月 23 日 下午 3:40 
Can you make the map bigger? possibly with more targets?
Rectus  [作者] 2016 年 12 月 23 日 上午 12:22 
I'm not really seeing the point of adding something you can't use, at least to this map.
Rectus  [作者] 2016 年 12 月 13 日 上午 1:54 
Thanks!
Bassem 2016 年 12 月 13 日 上午 12:40 
I didn't know it was possible to do this much with Destinations scripting. Great job!
Christian 2016 年 12 月 5 日 下午 11:55 
Great job on this!
Rectus  [作者] 2016 年 11 月 30 日 上午 9:04 
I'm glad you enjoyed it.
NeoDement 2016 年 11 月 30 日 上午 7:35 
this is so fucking cool, the barnacle gun has been my favourite experience in VR so far (I only bought it yesterday though)
Sakhado 2016 年 11 月 7 日 下午 9:32 
Im not talkinng about AI in particular, like maybe the models of combine would be cool to look at. But your the dev, and I aint know jack about this. :headcrab:
Rectus  [作者] 2016 年 11 月 5 日 上午 9:58 
The scripting is pretty limited, so enemies with any kind of AI would probably not be possible. There isn't that much available in the game itself, I've had to everything mostly from scratch.
Sakhado 2016 年 11 月 5 日 上午 9:42 
There a way to add other targets? Like possiby combine or something?
Rectus  [作者] 2016 年 10 月 30 日 上午 1:40 
All the updates are available in the change notes tab.

- Updated materials.
- Fixed broken carry angles.
- Controller/hands are now hidden when picking up most items.
- Added suction cups and climbing tower.
- Players now accelerate realistically when falling.
- Lots of minor fixes.
Sakhado 2016 年 10 月 29 日 下午 2:52 
Whats the update
Rectus  [作者] 2016 年 10 月 29 日 上午 9:57 
New update!
Lonesome Gavlan 2016 年 10 月 24 日 下午 9:00 
much wow much cool
Rectus  [作者] 2016 年 10 月 16 日 上午 12:25 
Well, I probably could add a crowbar prop, although I'm not sure how well I could make it work as a weapon.
Sakhado 2016 年 10 月 15 日 下午 8:47 
Love the test range! Just wondering if we could get a crowbar :> If not still a cool test range, would love to see more of these made by the community
Rectus  [作者] 2016 年 10 月 1 日 上午 9:16 
Update released! Lots of improvements in this one, including more targets in the range and the weapons should be more natural to use.
Rectus  [作者] 2016 年 9 月 20 日 下午 12:37 
Cool. Always happy to see my stuff geting used. I wrote the scripts to give a base to make weapons/usable items with in lieu of official support for them. Gotta warn you though, there aren't many assets availlable in Destinations, so it might take a lot of effort to create anything polished.
Dr. Marsvin 2016 年 9 月 20 日 下午 12:18 
Oh nvm, I just realised that you've already written that I'm free to use and modify your scripts. Well, thank you :D: It's very kind of you. Not all creators do that.
Dr. Marsvin 2016 年 9 月 20 日 下午 12:16 
I feel inspired to make something similar to this. Is it ok if I make like, a shooting range in a warehouse-like structure? I won't steal, take or copy any code from you, but is it okay if I look through what you've made, and then make my weapon-scripts based on this?
FnSnooze 2016 年 9 月 17 日 下午 12:17 
Ok
Rectus  [作者] 2016 年 9 月 17 日 上午 11:26 
I'll try to do that when I get time.
FnSnooze 2016 年 9 月 17 日 上午 10:44 
i really love what you are doin gwith this. Keep up the great work!!:steamhappy:

Also an idea that you could add, is a way that we could reset the barrels or have more tagets.
Rectus  [作者] 2016 年 8 月 29 日 上午 9:25 
Just released an update with some new content.