安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Valve seems to be hard at work on adding things you can do though. The full access to motion controllers in the update helps a lot with what you can make.
I absoultely love this map. It's really cool to see what one can do in Source 2, even though it is currently limited.
It's not possible to reload the law, I just put some rockets on the table for show.
This, overall, is a very amazing map.
- Updated materials.
- Fixed broken carry angles.
- Controller/hands are now hidden when picking up most items.
- Added suction cups and climbing tower.
- Players now accelerate realistically when falling.
- Lots of minor fixes.
Also an idea that you could add, is a way that we could reset the barrels or have more tagets.