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报告翻译问题






It is true that most enganements are, for the most part, rather close - but - not all "sniper" missions have to be at +500 meters, and I enjoyed something different than the usual long range enganements. Very well done mission, keep up the good work!
All went very well until I stumbled by accident on a Viper medic. I saw him first and eliminated him but from then on I realised there could be well placed ennemies. Then I got paranoid... I discoverd another Viper medic just in time because I moved slowly.
The endgame was OK, quite a few shots over more distance.
One thing: the generals and some other ennemies are show in mission statistics as ' friendly survivors'. I was a bit confused over that.
??
If you can fix that, I'll be more than happy to enjoy the mission !
Cons: The ony thing I didn't like was that for some reason I was under the impression that this was a stealth mission and that I coudln't be dectected...but then as I played on I realized that I was getting shot at and I could throw grenades and yet the mission wasn't failing...so when I got to the last part I stil thought that this "rule" was still in place but got dectected and then needed to restart. Maybe you indicated in the game that you couldn't get dectected in this area/part of the game but I missed it...not sure?
Anyway, stil pretty good. I was wondering if you could tell me how you got those laptops to stick to the tables (everytime I try while making a mission they fall through onto the ground?! I thought it was a bug...
Perhaps you can add some kind of check for that. :)
To complete the 1st task you can kill the viper unit standing on top of the wall, then the one at the rocket launcher, the viper one in the middle and finally go around the tank an kill the last one. Now you can get the code at the laptop.
I did a check and it seems it is because simulation is off of the boat.
Other than that, it seems to be an interesting mission.
I'll check the update out. :)
I didn't checked if you can take the scopes out...
But it should be fixed in v1.1.2
You write "scope selection at entry point (boat) " but I can't take anything out of the boat. Seems to be locked.
Thanks for the mission :)