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ps ... video is privat
I'd like to put this "Auction Block" up on the workshop, after some cosmetic changes. So, I wanted to check in with you first since I essentially cut-n-pasted your code. Of course, I'll give you due credit.
Also, man you've designed a lot of tools. Keep up the good work on that front.
I want the splitter to take a deck of 10, split it into 10 stacks of 1, but lay them out in 2 rows of 5 instead of 1 row of 10. I think I know which function needs modifying, but my own attempts break the splitting function and I'm not sure where to go from here. If you have some time to help me through this, I would appreciate it, if not, I suppose I can live on.
And the problem I have with making a tool that is universal enough to allow you to do things like deal to players and to pre-set postions is it ends up having so many options people have tons of trouble setting it up. So I can't make something that fits the bill, sorry.
As for dealing to players, there is a "deal to all players" command which you use on a deck in Lua to give each seated player a card from a deck, so it is easy (See the Knowledge Base on the Tabletop Simulator website if you are curious) relatively speaking. And if you're interested in learning, I've made a guide called Learning Lua in the guides section of the workshop. Sorry I can't do more
Would it be possible to make it spit out the cards in two rows? 4 on top of 4 for the game Koi Koi? Also.. how about dealing to hands as well?
In Koi Koi you deal out 8 to each player and 8 onto the field. We can do this manually but it would be super cool if I could do it automatically, but I have no idea how to do any coding really. Is there a way to edit this to also deal to players? Sorry if that's a dumb question, I know with programming something that seems reasonable can be super complicated.
Thanks- either way this will make playing much faster.
Its on my list of things to revisit possibly in the future.
The only thing that is a little odd is the top and bottom lines of text also hover with the buttons, which makes them a little harder to read unless you look straight-on from above. I think those could probably be lowered back to the surface (Or make it a different color?) But that's totally minor.
Thanks again for the fix! Works perfectly now.
After putting a deck into it, the buttons show up on the surface to select number of piles etc..
When I point at those buttons, the game can't seem to decide if I a pointing at a specific button, or at the entire deck-splitter object as a whole, and toggles back and forth very rapidly (10s of times per second). So , when you finally do click, you get one behavior or the other by chance.
Any possibility that the buttons could be raised up off the surface ever so slightly? That might help?
But if you're ever looking to crash TTS, just open the chest and click the Tablet button for 30 seconds.
As far as rotating the cards that come out of it, sure. You need to make 3 code changes. (1), line 4, increase cardOffset (so the cards are spaced out more, since they are laying down). (2), line 159, change the rotation listed here by 90 degrees on the y (second number) or z (third number) acis. (3), lines 177 and 179 there is some complicated math. But in that math is a number, 0.8. That is a factor for how close/far from the tool the first card is placed. You may need to increase it if your cards are hitting the tool when dealt.