安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






As the comments shortly before you own say, use Reactive World instead. It covers what this covered and then some. So there is no need to keep this up to date.
Feel free to keep using it if you want, but i can't guarantee it will work correctly.
Be sure and report any issues here if you happen to find any. But I wouldn't expect them, experimental didn't really change cannibals as far as I know.
Keep in mind, these are kind of a new and experimental feature right now. Don't even know if they're working correctly in vanilla. And while I never encountered any major issues, I could have easily missed something. So be sure to report anything you think might be a bug and I can check it out. :)
Haven't had any issues I'm aware of yet (touch wood).The CannonBalls retained their stat boosts from Hatsunes mod and that's what I most wanted to keep from SGC.
I wouldn't expect many issues. The FCS, while fairly restrictive in some regards, is pretty tolerant of multiple mods altering the same entries. As long as two mods don't touch the exact same values, there are generally no issues.
I could easily give it a look tomorrow and whip up a compatibility patch though. Like I did with AWP. :)
If you list what ones you're using, I could probably locate the culprit easily enough. :)
The devs say whatever is causing it should be fixed in the next patch though. Just thought I'd give you guys a heads up. :)
Of course I don't know how to make one. If it were me I would just make a copy of the cannibal one and tweak the copy, but that would be to avoid my bad race-limits-file-making.