Starbound

Starbound

Monster Part Mod Pack
80 Komentar
TheSilentAngryCat 25 Sep 2024 @ 5:06pm 
works fine for me
Mixelscraft64 1 Agu 2024 @ 1:43pm 
how do i uninstall mods like these? cause when i uninstall it there still there.
even when i uninstall all the other mods they are still there
ɆL ₲Rł₣Ø❥42Ø 21 Mei 2021 @ 2:22pm 
All my friends says this is a dangerous mod to have, but im not sure.
The only problem with it is that when I use my pokeball on it when I bring it out of the pokeball its not the monster I captured
Disgustedorite 23 Jan 2021 @ 4:47pm 
this mod is really funny because it inexplicably has a single head that seems to be based on a species from Sagan 4 Alpha
Kaamalauppias  [pembuat] 25 Jun 2019 @ 3:27pm 
It works in 1.4
LordDeTracy (Dont add the bot) 14 Jun 2019 @ 3:52pm 
Update needed. 1.4 is out.
ScrambieBambie 20 Des 2017 @ 11:57am 
All monster parts do still work in last updates...and suppose for later to. Check for future info under other monster parts mods...mostly those are totally safe and can be even uninstaled mid-game from what i heard as monsters will re-generate if their parts are missing.
Jaden Ramalho 12 Okt 2017 @ 1:34am 
does this work in the newest game updates?
zigurat 9 Okt 2017 @ 5:17pm 
Does it no longer work in 1.3?
Martear 21 Sep 2017 @ 12:55pm 
work 1.3?? o.o
Empress Fordola 31 Agu 2017 @ 7:38am 
i think i made it work, added the files in front of the "head" folder to (default.frames etc) into my mod and hooray :D
Empress Fordola 31 Agu 2017 @ 7:22am 
@autor
i tried what you said before with "copy the file and edit it" to make my own mod...
but no matter what i do, the bodypart always seems to be invisible, even if i dont edit the picture, i really dont know what to do anymore
Super Brasilis 22 Agu 2017 @ 5:03pm 
sometimes you encounter a monster with apex head, it is hilarious!! wanna a banana? when you see again it slain you on seconds
FoolMinato 6 Jul 2017 @ 3:35pm 
Work with 1.3?
Flamebun 8 Jun 2017 @ 8:10pm 
cool! I love all of the random generation in games like this!
Kaamalauppias  [pembuat] 19 Mar 2017 @ 8:52am 
Update 1.22
- Removed Stephans Familiar Monster mod (Monster parts from games you know) and AntiMonster because their authors are working on them actively again.
Medium Kahuna 22 Feb 2017 @ 8:53pm 
Not enought people seem to know about EVO
Fenin 29 Des 2016 @ 1:45pm 
tfw you spot EVO Search for Eden. sprites in the screenshots, gg fam. Good game.
Neverward 17 Des 2016 @ 1:02pm 
This mod is great but some of the parts are just hilarious xD I mean like they look like a cartoon a baby would make of an alien. Others are really fun, but I guess less pieces and more creativity would have been cool. Either way kudos for doing it and it was fun for a few months.
von Boomslang 27 Okt 2016 @ 12:11pm 
too all over the place in terms of style and quality for me to continue subbing, sadly
Mixelscraft64 18 Okt 2016 @ 8:56am 
hey i unsinstalled the addon but the monster kept spawng how do i not get them to spawn:steamsad:
Kaamalauppias  [pembuat] 2 Okt 2016 @ 11:31am 
@Yuki Should not break planets.
*Yuki* 2 Okt 2016 @ 9:35am 
maybe asked before - if I will disable it, will it break generated planets?
Kaamalauppias  [pembuat] 28 Sep 2016 @ 1:50am 
@Gnot a Gnoblin It is actually very simple to make a monster part mod. You can download this mod as a zip file here to see how it works: http://community.playstarbound.com/resources/monster-part-mod-pack.2420/

To add your own monster parts, you simply need to copy an existing monster part and change its name, and edit the texture. Your mod also needs a modinfo file. Here is a good tutorial for modding: http://community.playstarbound.com/resources/unofficial-modding-ebook-2-0.2930/
Niku Nakajima 27 Sep 2016 @ 11:44pm 
Is it possible for me to make a similar mod? I wanted to make a "realistic monster parts" mod for a long time
Jaden Ramalho 23 Sep 2016 @ 2:14am 
problem solved, thanks
Kaamalauppias  [pembuat] 23 Sep 2016 @ 1:55am 
@JAZR I am pretty sure you can remove this mod without any problems. The cratures will then just use the vanilla parts.
Jaden Ramalho 22 Sep 2016 @ 9:54pm 
on my prior comment, im sure Iris is onto the right track about this as i have no problem beaming down to a world that lacks any kind of randomly generated critters or creatures (for example mechanical worlds with only robots around). this is a shame as im unable to visit any of my previous home planets now, as the creatures that have been spawned there using these mods above are suspected culprits of the issue. ive been advised that removing these particular kinds of creature enhancement mods can cause serious problems when removed from game, so ive opted to just wait till their all up to speed with version 1.1.1. that being said, im going around to all the mod authors and notifying them as to help me and the other players with the same problem, thanks in advance for any help
Jaden Ramalho 22 Sep 2016 @ 9:52pm 
{ http://community.playstarbound.com/threads/getting-beamed-back-to-ship-upon-beaming-down.124488/page-2#post-3025890 } "Following mods *CAN* be causing this error (not 100% sure since i don't know their contents though):
- Obe Monster Parts (depending on if they alter types in the wrong way or add new)
- Stephans Monster Parts (depending on if they alter types in the wrong way or add new)
- Monster Part Mod Pack (depending on if they alter types in the wrong way or add new)
- More Starbound Critters 1.3
- Deathclaw

appliesWeatherStatusEffects is a new node in the monstertypes (and npcs too afaik). Every npc/monster that is missing this node in their respective definition will cause this error."

-Iris, forum moderator on chucklefish forums in response to my log on an ongoing issue with players being forced to teleport back up to ship.
Carl Houston (SR) 12 Sep 2016 @ 4:56pm 
ok papyrus aprroves :papyrus::zombiethumbsup:
Mixelscraft64 10 Sep 2016 @ 1:01pm 
wat?
Kinasin 8 Sep 2016 @ 2:04pm 
could add some decriptions for the different monster combos for collections?
Mixelscraft64 1 Sep 2016 @ 12:31pm 
o Now i get it
Thanks Jazz:steamhappy:

but one more thing
can you create Monster???
Mixelscraft64 1 Sep 2016 @ 11:19am 
@Jazz so...... i have to find them and kill them?

or i just use a tool
Weaver 31 Agu 2016 @ 6:25pm 
Yeah, Familliar Parts or Monster Parts from Games You Know and AnTiMonster are both on the workshop now, but the other three aren't and I'd love to get at their parts without conflicts.
Neverward 30 Agu 2016 @ 9:59pm 
Wow how totally awesome, this will make things much more funky :D thanks
Jazz 20 Agu 2016 @ 7:09pm 
@Jack Some of the aliens in Starbound are procedurally generated, or made randomly, from various monster parts, like heads, legs, and torsos, etc. This mod just adds more parts the monsters may use, for even more random monsters! So, you can't get them.
⋆.˚༄.Eventide˙༄.° 20 Agu 2016 @ 4:53pm 
Uhh, why is there Mario, Kirby, Evo Search for Eden, Terraria and other sprites from different games? *cough Chrono Trigger *cough*
Mixelscraft64 19 Agu 2016 @ 2:38pm 
wut? =|
Griff (Muv-luv shill arc) 14 Agu 2016 @ 10:41pm 
They are parts added to the random monster genration system
Mixelscraft64 11 Agu 2016 @ 10:45am 
HOWDO I GET PARTS???
themrpiggy22 10 Agu 2016 @ 7:34am 
*don't have this
themrpiggy22 10 Agu 2016 @ 7:33am 
Is this client-side/multiplayer friendly? Or will it crash if other people with have this?
Lambda 8 Agu 2016 @ 8:18pm 
For those who don't know, most monsters in the game are randomly generated, using pre-existing parts that are then slapped together, though theres not NEARLY as much randomly generated content in the game anymore.
Vengla 8 Agu 2016 @ 2:52pm 
So.. What does this mod do?
Bread Man 7 Agu 2016 @ 8:54pm 
i also like the little propeller head:steamhappy:
Bread Man 7 Agu 2016 @ 8:53pm 
i like how maro and some terraria r in there:steamhappy:
ZB 7 Agu 2016 @ 8:11am 
welp, time to test out!
ZB 7 Agu 2016 @ 8:11am 
what does this do? just vanity sets, or randomized monsters?
KnightLiteSoldier 6 Agu 2016 @ 7:00pm 
Some Megaman enemies and Mario. Wow, definitenly downloading this mod.:steamhappy: