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Unfortunately, there's no plans to update this mod for now. The truth is, I kinda lost my interest in Stellaris. Maybe, with future DLCs and patches, I'll take another look in the game (you know how Paradox works, its games always get signficantly better after some years), but there's no guarantee.
If you have an interest in forking this mod and upload it on the workshop, feel free to do so. The code is available on github: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=736632183&tscn=1491667178 . I only ask that you give me proper credits.
Thank you all for the interest and kind words.
How's the next update, @Arcteyr
Extract and put into your mod folder.
I'm also noticing that a lot of the events don't show the name of the referenced subject, and that subjects tend to become disloyal really fast. I also cannot see any way to assimilate the subject which is a pity as they are eating through my influence really badly with no real benefit.
As a result I would advice never to vassalize a pre-ftl nation that has opposing ideals to yours as you cannot influence them to change them. Maybe that should be something to focus on adding?
I'm going to take a peek inside and see what I can learn from your mod. If I learn something new I'll be sure to credit you as the source! Hope ya don't mind me being so nosy :P
Industrial Colony - Their spaceports produce ships for your fleet, at a reduced cost. The savings is passed on to you. There may be some loss of quality, but you get what you pay for.
State Wedding - elevate a protectorate to a higher form of vassal. Your heir marries their heir. For the rest of the game, their race can be leaders in your empire. Also gives an opinion bonus.
Negotiate Price - initiated by the vassal, when they want to go to war, obtain strategic resources, colonize outside their existing borders, have you terraform a planet for them, or when they want some other large favor. Your ambassador travels to their homeworld to negotiate a price for this favor. A high-skilled ambassador might be able to get an unusually good deal. A bad ambassador might cost an opinion penalty.
Subsidize Military - offer them a one-time grant of energy and minerals, which they will immediately spend on ships and stations.
Arms Deal - you give them some of your high-tech ships, for a fair price. The price could be collected in energy, minerals, food and/or strategic resources. Could be one-time deal or a monthly exchange. I'll gladly give them a destroyer a month for a shipment of Neutronium a month. A cruiser for their Dark Matter.
Political Leverage - spend lots of influence to make your vassal enact an edict. Opinion affected, based on which edict is enforced and on the ethics of the vassal.
Civilize the Barbarians - Spend even more influence to change their government type to the same as yours.
Negotiate Release - they get freedom from your rule, but at a price.
Feifdoms - pay taxes to overlord, but can also put up leaders.
Reservations - a way to integrate the weakest protectorates, who will never catch up. Systems become part of your empire, but you can't make any changes to any planet already settled.
Occupied Territory - a temporary vassalization after a war.
Autonomous Sector - vassal becomes a sector within your empire. You can't make changes within this sector.
Disbandment - each system in the vassal state is liberated as a separate vassal state, with which you can negotiate separate deals.
Holy Provinces - ethics edicts in your Fanatic Spiritualist empire will affect their ethics as your own.
Puppet State - you get to appoint their leader out of your leadership pool.
Only Vassals can be turned into Marches, through diplomatic missions.
A little code cleanup. The effects are less dependent on events, now. Hopefully, this will streamline the workflow and make the implementation of new features easier. :)