边缘世界 RimWorld

边缘世界 RimWorld

ED-SafeTraps
36 条留言
Hunter Biden 7 月 25 日 下午 6:18 
1.6 update
RankLord123 2019 年 3 月 17 日 下午 12:03 
Will this work on modded spike traps?
Jaxxa  [作者] 2018 年 4 月 1 日 下午 3:25 
What mods are you seeing incompatabilities with for Enhanced Options? And what issues are you seeing? I tried to designe the mod as much as I could so it would not caulse issues.
spike_mf 2018 年 4 月 1 日 上午 10:35 
and no I can't use you enhancment mod because that one will interfere with other mods I have
spike_mf 2018 年 4 月 1 日 上午 10:32 
Yeah visitors and traders gets trapped for me too, didn't at first, but suddenly they got stuck too, dunno if it's because I'm on a minus standing with them, yet not hostile.
groovybluedog 2018 年 1 月 19 日 下午 7:28 
I can't say if pets are working, but visitors get trapped still. Any way to exclude them so this is only hostiles, but both hostile 'characters' (humans/mechaniods/ect?) and hostile animals?
Jaxxa  [作者] 2018 年 1 月 4 日 下午 7:22 
Is it not working for pets now?
Captain 2017 年 12 月 31 日 下午 11:21 
Please make this affect pets!
Tyrant 2017 年 12 月 4 日 下午 10:15 
Could you make it affect pets too, and could you impose a major move speed penalty (perhaps the same as the one for moving rubble) to balance it out?
Jaxxa  [作者] 2017 年 12 月 4 日 上午 11:04 
@riftssirdrake Maybe, that will depend on how that mod works. XML only mods will work. If the mod uses C# that will depend on how much they have changed.
RiftsSirDrake 2017 年 12 月 4 日 上午 4:17 
Does this work with traps added by other mods as well, or just the vanilla ones?
DragonQueen20196 2017 年 12 月 1 日 下午 7:02 
B18?
The Meow? 2017 年 11 月 28 日 下午 2:00 
Can't wait for A18 !
Tyler 2017 年 11 月 22 日 上午 1:54 
Would appreciate an update! :)
itsnarkoz 2017 年 11 月 19 日 上午 3:09 
Upt., please.
Vortek Gamer 2017 年 8 月 3 日 下午 11:19 
just looking at the pick making me saying "Well then"
Klokinator 2017 年 6 月 20 日 下午 4:17 
Adding my input to the a17 help request. Supposedly traps don't trigger on colonists in A17 if you reset a trap right as a colonist walks over it, but that still happens.
Chakat Riversand 2017 年 6 月 20 日 上午 8:40 
THis is a musthave for the playable kobolds mod, due to them using traps, because, Kobolds!
wuxietianmo 2017 年 6 月 10 日 下午 9:06 
A17PLEASE
Matheryn 2017 年 5 月 25 日 下午 9:01 
need for a17 please
Hagamablabla 2017 年 1 月 7 日 下午 8:44 
No, CCL doesn't work with A15 or A16, and this mod requires it.
[RaW]Raider 2016 年 12 月 31 日 下午 6:10 
Does it work with A16? Anyone tried? Tag's a tag maybe it works?
ChildofGaia 2016 年 12 月 20 日 下午 9:33 
Will this ever get updated?
NexionSE of the Cm.G. 2016 年 9 月 10 日 下午 2:08 
hawk looks a littel parnnoid
Rem 2016 年 8 月 29 日 下午 7:00 
Can you upgrade it please
Raider1 2016 年 8 月 26 日 下午 1:22 
First let me say that without this mod i stopped using traps altogether. Too many horrible deaths! But I have had an issues with traders and visitors getting slaughtered while wandering around where they shouldnt. Is there anyway that this could be modified so that instead of not targeting colonists, traps only activate vs hostiles???
Kira 2016 年 8 月 12 日 下午 12:37 
Seems to not work with Combat Realism. I have ~60 mods, but after testing compatability I only had to remove this to fix everything.
Ant2001 2016 年 8 月 9 日 上午 9:56 
will pets be ok?
Trenze 2016 年 8 月 8 日 下午 4:29 
Thank you!
proventialdandy 2016 年 8 月 7 日 上午 5:12 
thank you
bigdog108 2016 年 8 月 6 日 上午 12:25 
thanks mate
Zularmas 2016 年 8 月 5 日 上午 10:03 
Finally ! You made traps usefull ! 3 Points for you ! Thanks :D
得之我幸失之我命 2016 年 8 月 4 日 上午 2:59 
Enemy wounded? Colonists will not?
Bazkur 2016 年 8 月 2 日 下午 5:19 
Will your tamed animals also be safe?
suivezlemir 2016 年 8 月 2 日 下午 3:58 
Thanks for this ! Is it compatible with other traps from mods ? (landmines mod for instance)
MicroTurtle 2016 年 8 月 2 日 下午 2:43 
Should have named the guy ED