Garry's Mod

Garry's Mod

HL1 to Gmod - We've Got Hostiles
37 kommentarer
radtech2 7. apr. kl. 14:48 
no textures :(
SK8BoredERrr 2015 29. dec. 2024 kl. 13:41 
WERE DO I FIND IT ITS NOT IN MY MAP POOL
☆GooberishWyatt☆ 3. mar. 2024 kl. 13:03 
why do the guns shoot error texts lol
John Halo 24. nov. 2023 kl. 0:24 
JRzockt make sure you have half life source installed and mounted
misiek60634 29. aug. 2023 kl. 15:27 
make more
JRzockt 30. juni 2023 kl. 7:40 
All the textures were missing. do i have to download those extra?
John83 25. dec. 2021 kl. 12:10 
Shit we got hostiles!
nys.nationalist 8. sep. 2021 kl. 14:50 
Noted!
Frankly Franky  [ophavsmand] 8. sep. 2021 kl. 14:18 
@moodic, as well, i beg you to organize your files, like textures, models, etc. Mine are all over the place and it was hard to pakrat the games files to upload. without deleting my whole HL2, Gmod, HL:S, L4D2 and CSGO folders im screwed
Frankly Franky  [ophavsmand] 8. sep. 2021 kl. 14:10 
@moodic, dont worry about it. Im happy to help anyone who is wanting to make maps for Source.

Talking about it makes me want to get back into converting more over. Think Moon. already did most HL:S maps into Gmod. Seen they've been porting Black Mesa maps too so looks like I'll need something else to make
nys.nationalist 7. sep. 2021 kl. 15:14 
Alright! I really can't thank you enough for responding and helping me out.
Frankly Franky  [ophavsmand] 6. sep. 2021 kl. 17:46 
@moodic, i havent done it in a while, but i used to decompile other peoples maps to see how they made them. Since this map uses only HL2 and HL:S textures and models, you should be able to decompile it with like bspsrc and see everything.
Frankly Franky  [ophavsmand] 6. sep. 2021 kl. 17:40 
@moodic, By tweaking I meant editing the light source to fit where it was originally. Meaning I would have to see where the original map had a light, and remake it in Hammer. Its time consuming, yes, but worth it if you want the map to look good
nys.nationalist 6. sep. 2021 kl. 16:26 
Although, I might ask what you mean by "tweaking."
nys.nationalist 6. sep. 2021 kl. 16:23 
Thanks for the response! I'll be sure to try and fix the lighting issue with your method.
Frankly Franky  [ophavsmand] 6. sep. 2021 kl. 14:28 
@moodic, If i remember correctly, the lighting was messed up for me as well. (Besides the env_light) Its been a while since I've done any work on these maps but if I remember correctly I had to tweak every light source. Certain maps it wasnt hard since there isnt alot to tweak.
nys.nationalist 1. sep. 2021 kl. 19:21 
Quick map question. whenever I de-compile a valve official source map, all the lighting is almost completely broken. Any way I could possibly fix this? I've looked almost everywhere.
Frankly Franky  [ophavsmand] 6. aug. 2020 kl. 10:34 
@SCP-035 , I could just use teleport triggers. thats the same way the original game did it (though, they were changelevel triggers). I will look into it after this next project.

Im trying to do "Questionable Ethics", it has some quirks due to it being like 3 levels all technically in the same set of hallways so lots of parts overlap and i have to get everything to line up and be correct textures. I dont have an ETA on when id be done with it
just soup can 5. aug. 2020 kl. 21:52 
@frankly franky in principle, you can just create a room with them, but do not do them themselves. sorry for my english, im russian
Frankly Franky  [ophavsmand] 4. aug. 2020 kl. 14:58 
Edit to my last comment--

Blast Pit would be too complex, not to mention the area with the arms or tentacles are 2 different levels and both are not the same size, and i cant shove a bigger map into a small one and call it a day. the size difference is just too big and i cant work some "creative manipulation" on it, or id just end up ruining the map. I might look into one of the other areas of the HL1 campaign
Frankly Franky  [ophavsmand] 4. aug. 2020 kl. 14:17 
@SCP-035 ,

im starting work on
c1a4
c1a4k
c1a4b
c1a4f
c1a4d
c1a4e
c1a4i
c1a4g
c1a4j

aka, Blast Pit. I've wanted to do another HL1 To Gmod conversion. I dont know if the tentacles will still work after converting but we'll see... :trophy:
just soup can 3. aug. 2020 kl. 23:11 
make blast pit pls
Frankly Franky  [ophavsmand] 6. juli 2020 kl. 13:27 
@ §bMilly~§3Dilly` , what?
d33r 4. juli 2020 kl. 4:04 
spawns?
saturn 28. juni 2019 kl. 15:46 
@NotFreeman Have you ever heard of Half Life:Source?
J.H. Brewster, Byzanium Master 29. juni 2018 kl. 8:46 
@Darius you do know that Hl1 And gmod are on two different engines?
prairie24 24. jan. 2018 kl. 14:17 
could you please do the mountain vista from surface tension?
DonKorniszone 26. nov. 2017 kl. 7:23 
Do i need half-life 1 ?
Roshiro 1. nov. 2017 kl. 12:35 
Great job, dude!
Big Nose Man 31. aug. 2017 kl. 21:25 
cool
Gasmask citizen 3. maj 2017 kl. 12:16 
To be fair there was the Ravenholm one,although it is very small and didn't include the last two maps
Frankly Franky  [ophavsmand] 27. apr. 2017 kl. 17:06 
@spadinner of the century, to make an entire map with every chapter while possible, it is not very wise to do such a thing. It would be too big, and to merge every chapter together would be torture
ADF-01 Falken 27. apr. 2017 kl. 15:20 
make more, and include every map inside
Gasmask citizen 13. apr. 2017 kl. 10:24 
Can you do the whole hostiles chapter? And maybe Surface Tension?
austria-HRE 28. dec. 2016 kl. 15:38 
Surface Tension pls?
Cptn4w350m354uc3 10. dec. 2016 kl. 15:02 
nice!!!!!!!!!!!:steamhappy:
Frankly Franky  [ophavsmand] 11. nov. 2016 kl. 4:55 
@Swagmag8, I don't know. It may, unless gearbox has different textures than the Source version.