Stellaris

Stellaris

Wars make them hate you!
25 条留言
Dovahkiin  [作者] 2017 年 5 月 14 日 上午 10:28 
yup , it is still compatable. it should not be updated. let me know if it still has the red-!
Dovahkiin  [作者] 2017 年 5 月 14 日 上午 10:12 
that is a great question. let me check
Panopticon 2017 年 5 月 13 日 下午 7:27 
Is this compatible with 1.6?
Dovahkiin  [作者] 2017 年 3 月 11 日 下午 5:22 
uh. lol. ya i see that now.
echthesia 2017 年 3 月 11 日 下午 4:25 
immediately after I declare war they should reall
echthesia 2017 年 3 月 11 日 下午 4:25 
No, I mean the end is cut off.
Dovahkiin  [作者] 2017 年 3 月 11 日 下午 4:20 
nope. its correct
echthesia 2017 年 3 月 11 日 下午 3:55 
Uh, it seems your description got tachyon lanced.
Slynx Jewel 2017 年 3 月 6 日 上午 5:01 
interesting. i guess i'm doing something wrong. cuz after the fist war i usually end up in -400 - -1000+ with every non-xenophobic empire...
Dovahkiin  [作者] 2017 年 3 月 5 日 上午 10:15 
I am really looking foward to 1.5. Please be aware it will probably be a few weeks before i update my mods. Hopefully its will just be a matter of updating the version number, but since 1.5 introduces many changes there may be more work involved. Plus, i will be spending time actually playing the game. All that being said, i will update as soon as able. :-)
Dovahkiin  [作者] 2016 年 11 月 2 日 下午 6:52 
2 values:
# They declared war on us
opinion_declared_war = {
opinion = {
base = -100
}

decay = {
base = 4
}
}
shuulleech 2016 年 11 月 1 日 上午 5:29 
This mod replaces any vanilla files?
Dovahkiin  [作者] 2016 年 10 月 23 日 下午 6:36 
Updated for 1.3
Dovahkiin  [作者] 2016 年 10 月 23 日 下午 2:22 
working on updating
Dovahkiin  [作者] 2016 年 9 月 22 日 下午 4:15 
dude, i know just enough to tweek existing defines and that's about it. i did use c++ to edit.
kinngrimm 2016 年 9 月 22 日 上午 9:24 
how do you adress opinion_delacer_war ... option ... base from inside the decay statement? Is there a script syntax wiki for their engine?
kinngrimm 2016 年 9 月 22 日 上午 9:21 
# no idear what the syntax is but sth like the following would not work?
# They declared war on us
opinion_declared_war = {
opinion = {
base = -100
}

decay = {
base = 1
if opinion.base <= 75 then this.base=2
if opinion.base <= 50 then this.base=3
if opinion.base <= 25 then this.base=4
}
}
kinngrimm 2016 年 9 月 22 日 上午 9:17 
is that lua based scripting? Do we have the ability to make logical and mathematical statements? Can we define more variables and cosntants then by default available?
Dovahkiin  [作者] 2016 年 9 月 22 日 上午 6:00 
the base values without the mod are 'Base = -25' and decay base=1. if i remember correctly.
Dovahkiin  [作者] 2016 年 9 月 22 日 上午 5:59 
This mod is super simple and there are only 2 fields modified :

# They declared war on us
opinion_declared_war = {
opinion = {
base = -100
}

decay = {
base = 4
}
}

There is no way, to the best of my knowledge, to have the decay rate to be parabolic (for the lack of a better term). However, if you want, you can easily go into the file that you download for the mod and change the decay from 4 to something else like 3 or 2 and that will make the ramifications of war last longer. I say easy but it is a little conviluted since the file is within a zip.
kinngrimm 2016 年 9 月 21 日 下午 1:50 
mmm how about slowing down the recovery a little? Like first 25 points will substracted by 4 every year, then for the next 25 years 3 points every year, then 2, then 1. After initial fast recovery it stagnates mmm or the other way round first 25y 1 point, very high agression lvl for 25 years so to speak, then a faster recovery within 13 years, then only 6 years and then 3 years nearly nothing and gone. I think the last one sounds more realistic then the first one. 47 years all in all, also sounds close enough to reality. It would make for a more carefull consideration when to go to war with yet another species, also perhaps stacking up parrallel to one another enemy after enemy till they bound to gether against you ... chilly =)
Admiralthrawnbar 2016 年 9 月 21 日 下午 1:31 
It was worth a shot.
Dovahkiin  [作者] 2016 年 9 月 21 日 上午 9:20 
that sounds reasonable, however i don't think the game is set up that way. its just one number that they assign (vanilla i think is 25, this mod is 100) and then a standard depreciation each year, vanilla is -1 and this mod is -4.
kinngrimm 2016 年 9 月 21 日 上午 2:02 
not sure how it is in vanilla, but should a prolonged war, also stack up more and more negative points? So the longer a war the longer it takes to repair relations?
Admiralthrawnbar 2016 年 8 月 15 日 下午 12:13 
Can you make it so there is a difference between if you declared war on them or the other way aroundand a difference depending on who won.