Team Fortress 2

Team Fortress 2

Koth_ZeBunker [A9X]
88 条留言
Serge Ivanov 2024 年 7 月 28 日 下午 6:22 
The outside areas are nice and detailed but the indoor areas are super bare.
Reinharden 2019 年 2 月 15 日 下午 10:51 
this is banned in germany
Morty 2018 年 8 月 15 日 上午 2:49 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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sailor_rohan 2018 年 7 月 23 日 上午 1:29 
is not working

Shepherd 2018 年 2 月 16 日 下午 11:19 
Awesome
Triiodine  [作者] 2018 年 2 月 16 日 下午 11:08 
When we finish it yes.
Shepherd 2018 年 2 月 16 日 下午 10:36 
Are you going to put this in workshop then?

:o
Triiodine  [作者] 2018 年 2 月 16 日 下午 10:32 
It's already got HDR compiled and packed in. Do not make your own workshop copy, you can copy it over to SFM no problem already
Shepherd 2018 年 2 月 16 日 下午 10:11 
Mind if I port this to sfm? I will credit you guys.
mind goblin 2017 年 12 月 31 日 下午 8:54 
nvm
Triiodine  [作者] 2017 年 12 月 31 日 下午 8:52 
If I'm not mistaken the outside is already connected. Could you screenshot what you're talking about?
mind goblin 2017 年 12 月 30 日 下午 5:11 
connect the outside please and it's a good map
Sound Demon 2017 年 1 月 27 日 上午 4:01 
Четко, умеешь могешь.
Don Eduardo  [作者] 2016 年 10 月 9 日 上午 11:38 
What?
Pandora 2016 年 10 月 9 日 上午 10:36 
feel like the outside should be conected ...
GraviosGuy 2016 年 10 月 8 日 上午 11:58 
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=777289240
not sure if this was intentional but letting you know anyways engi can jump up the little clifs on the side and build stuff change if you want still a great looking map
Triiodine  [作者] 2016 年 9 月 4 日 上午 12:36 
@Chdata, already fixed that with clips and have added details to that room as well, expect it fixed in the next update.
Chdata 2016 年 9 月 4 日 上午 12:23 
Ahh disregard that, everything loads fine if it's packed in. There's no files for me to have conflicted because I don't have the external pack installed.

Things only broke cause I loaded a lot of maps in a row that didn't have their stuff packed.

Doing it again now, it's fine.

----

On to map suggestions ;p

http://imgur.com/a/jkjng

This area seems to be inescapable if you fall in.
Triiodine  [作者] 2016 年 9 月 3 日 下午 5:23 
@Chdata the maps is packed with the older version of the pack, so your files might be conflicted since we have yet to repack it with the new props and paths.
Chdata 2016 年 9 月 3 日 上午 10:50 
Unfortunately I can't host this map on my live server due to the asset pack requirement. The only maps I've been able to run from frontline are koth_trenchfoot and koth_avalanche.

More details here: https://tf2maps.net/posts/392537/

---

Or if it doesn't really require the external assets, it seems some stuff didn't load for me, but that might have also been from me trying to load other maps without the assets which screwed up some of my cache files.
Cpt. Sourcebird 2016 年 8 月 29 日 上午 12:18 
Now I want this in the SFM Workshop.
Is it okay for you to add this to the workshop? It'd be much appreciated!
Worm Girlfriend 2016 年 8 月 20 日 上午 2:48 
:D
Don Eduardo  [作者] 2016 年 8 月 20 日 上午 1:59 
kan ik proberen :spycon:
Worm Girlfriend 2016 年 8 月 19 日 下午 1:27 
the barren concrete areas could be filled up with stacks of unused mines and crates with ammo?
Maybe ad some rolled up and rolled out blueprints of the comic like fitting style of machines the mercenary's could have come up with ( like a bomb with a seat and a small coffee-bar to shoot into enemy ground to infiltrate them.
Worm Girlfriend 2016 年 8 月 19 日 下午 1:21 
Considering the side off this map, adding a LOT of signs is needed. Also the respawntimes and capture times/rates have to be looked into deeply, and if you manage to do this: Good job, lad! Beautifull map! Makes me want to play koth again.
Miso 2016 年 8 月 18 日 上午 4:26 
i agree with Just Pyro, two spawn doors would be better
:demoticon:
Deficit 2016 年 8 月 18 日 上午 4:19 
I already downloaded the map, but how do I play it? Also is there a server of people playing frontline's maps?
zdrsml 2016 年 8 月 10 日 上午 9:07 
2 spawn exit plz.
OverPovered  [作者] 2016 年 8 月 10 日 上午 8:23 
Here's a preview of what might be implemented in the next art pass phase (note an emphasis on "might"):

http://imgur.com/a/vbhLS
Don Eduardo  [作者] 2016 年 8 月 9 日 上午 11:07 
you can get out pretty easy on the side of the submarine but we can try making it easier
Zed Zeusington 2016 年 8 月 9 日 上午 10:29 
I've noticed that getting out of the water around the submarines on each side is very difficult. It's inconsistent when you'll pop out of the water and when you'll just jitter along the side of the pool for 2 minutes trying to get out. This is especially bad towards the front of each sub since that pool is so small you don't even have room to evade. Any chance on a fix?
Triiodine  [作者] 2016 年 8 月 8 日 下午 8:29 
Map just was updated, textures and everything you could want that's trench related.
ScottishDrunkard 2016 年 8 月 8 日 上午 6:23 
Get to ze bunker!
Howl' 2016 年 8 月 8 日 上午 12:08 
nice map
UhBreezyK 2016 年 8 月 7 日 下午 2:22 
anyone know any servers for this
GODS GOOFIEST GOOBER 2016 年 8 月 6 日 下午 9:34 
Yeah, if you fix this up, I could see this being a great addition to tf2.
S. HITMAN 2016 年 8 月 6 日 下午 8:04 
I like it. Pretty good for 72 hours. However, If you were trying to get this in tf2 as a full map. Fix the textures.
OrgatE 2016 年 8 月 6 日 下午 6:23 
Thats one small submarine.
Triiodine  [作者] 2016 年 8 月 6 日 下午 1:31 
We had, note the past tense, had the next version of the map ready but a lot of props mirrored incorrectly so the next version is going to take a bit longer than expected. Sorry guys, but thanks for the enthusiasm!
Paowix- 2016 年 8 月 6 日 上午 11:50 
I like the supply locker texture
Duke_Theos 2016 年 8 月 6 日 上午 8:52 
do the people complaining about how the dev textures are still there realise how f**king difficult it is to make a map, let alone texturing it , ANd all in 72 hours. just open up hammer editor and you'll soon realise
Duke_Theos 2016 年 8 月 6 日 上午 8:48 
bit clostraphobic
also I doubt the outside area will be used that much unless the two trenches link in someway
Grape 2016 年 8 月 6 日 上午 3:02 
:)

Gamer_X 2016 年 8 月 5 日 上午 9:49 
basicly junction 2? low ceilings in game that very relies on height advantages is not very good.
Sharp 2016 年 8 月 5 日 上午 4:06 
Wow, that's good. I like the details. It would be nice to have more use for the cover, but not in this game. Nobody will use it. Still, good job on everything and the lighting.
Triiodine  [作者] 2016 年 8 月 5 日 上午 3:32 
Actually speaking of dev textures, we're almost done with the trenches for both teams and will push the update for it by this Friday. Here, take a gander: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=737749846
Sharp 2016 年 8 月 5 日 上午 2:47 
@MaxAlokin Implying you could make anything better than this, without dev textures.

You can't, so stop complaining about the dev textures, infact, dev textures can be good to use form an artistic side of things. I imagine they will be stripped and properly textured later, of course.
ED DogBreaker 2016 年 8 月 5 日 上午 2:16 
this map looks EPIC
The Frivolous Johnder 2016 年 8 月 4 日 下午 6:38 
pootis
Tetragromaton 2016 年 8 月 4 日 上午 11:23 
are this map in beta ?