XCOM 2
LW Mec Armor
67 comentarii
vinistrifezza 7 mart. la 4:52 
this works with MEC Troopers mod?
Nero 3 sept. 2024 la 4:36 
too overpowered lmao
Spartan Striker 2 apr. 2022 la 1:30 
does this work with LWOTC?
Scroller 28 ian. 2022 la 6:33 
Given this mod won't work properly with 'Finite Armory'. I take it it won't work with the Covert Infiltration suite of mods?
☠Мрачный Типϟ 25 mai 2021 la 12:14 
need LWOTC version plz:steamthis:
Arkhangel 10 ian. 2019 la 16:49 
@Superman: didn't play LW1 did you. Basically, it made two separate "lines" of MEC armor, all the D-named ones were more durable, all the V-named were more mobile. other than that, the MEC-4 and -5 and MEC-6 and -7 differed in their respective types by Tactical Flexibility (in LW1's case, more subsystem mounts, probably utility slots here) pr focusing on their line's specialty, Defense or Mobility.
superman81906 19 oct. 2018 la 15:02 
Can you get anymore confusing on if this works and for what?
anybis 14 aug. 2018 la 1:16 
@-bg- The author of the mod dont knows how to make a similar mod for XCom2. That's why I came to you. Please help me.
anybis 13 aug. 2018 la 15:08 
@-bg- I and the author have confirmed that the mod is not working. Of course we ignore the warning. Moreover, the author made a special mod for about Xcom2 and it also does not work.
-bg-  [autor] 13 aug. 2018 la 14:42 
the mod works for both WOTC and vanilla, just ignore the warning and activate it
anybis 13 aug. 2018 la 13:33 
@-bg- Good afternoon. He made a mod for "war of the chosen" He failed to make a mod for simple Xcom2.
anybis 13 aug. 2018 la 11:44 
anybis 13 aug. 2018 la 11:41 
@-bg- Good afternoon. He made a mod for"war of the elect." He failed to make a mod for simple Xcom2.
-bg-  [autor] 13 aug. 2018 la 10:53 
anybis 13 aug. 2018 la 4:43 
@-bg- I'm willing to pay for creating a mod (building a Spark in 1 day) (a reasonable price, of Course)
anybis 11 aug. 2018 la 8:03 
Thank you for your wonderful fashion on "SPARKs".
I also like robots very much but they are built for a very long time....

And in fashion "long war" every day on account
anybis 11 aug. 2018 la 7:57 
@-bg- Good afternoon. Please tell me, can you make a mod for "Xcom2" to reduce the time of construction of Sparks? I really want that spark was built in 1 day.
Sebmaster777 29 iul. 2018 la 13:30 
Hi, I’ve been using this mod but I can’t choose any spark customization options? Is there any way to fix this?
Dio 19 sept. 2017 la 0:31 
Mod keeps crashing on WotC :(
slayer858 18 sept. 2017 la 9:15 
Please update for WotC.
BrutHammer 4 sept. 2017 la 0:13 
Will you make this mod for WotCh?
SentySent 19 iul. 2017 la 1:40 
Hi again, would you consider adding ablative HPs to MEC-2, MEC-4, MEC-5 and MEC-7? I wouldn't mind if you need to reduce their health bonus and armor bonus for balance sake.
TheKinshin 22 iun. 2017 la 7:54 
hey there, i built some chassis, the mec 2, mec 3, mec 5, mec 6, i know it can sounds stupid but how do i use them? I already built the tier 3 armor for sparks (i didn't build the tier 2 becouse i got them at mid/late game) as you sayd the mod required, but the chassis are not showing up in my loadouts options. Am i doing something wrong? They are showing in the proving ground and i build a total of 4 chassis, but when i go to the loadout screen they just dont show up.
-bg-  [autor] 29 mai 2017 la 13:17 
yes it is compatible, the only problem is I did not add cost customizations (you can still use XComStrategyTuning.ini to change difficulty specific ones)

XCOMLW_Overhaul.ini also lets you customize the cost of any tech
SentySent 29 mai 2017 la 10:12 
Hi, is this mod compatible with LW2? If not, will you consider to make a LW2 compatible version of it?
Primus 16 febr. 2017 la 7:13 
I'm thankful for a fast response, in all due respect, if it doesn't bother you, can you be more specific like you are talking to a retard. Sorry for this ^^
-bg-  [autor] 16 febr. 2017 la 6:11 
You need to copy paste the xcomcontent.ini of those cosmetic mods and add the name of these new armor options into it.
Primus 16 febr. 2017 la 4:39 
This mod is not seem to be compatible with SPARKS customizations. Example: Titanfall Sparks or any other. Even non modded ones. When I install it on my spark only customization I can make is 1-2 option between the appearance of the chasis. will it be dixed somehow?
-bg-  [autor] 26 ian. 2017 la 6:59 
you can use things like pastebin
Defender Of Super Earth 26 ian. 2017 la 1:16 
i have the the xcomcontent of it but i cant post it as a comment.
-bg-  [autor] 24 ian. 2017 la 21:54 
it's just ini edits, you need to give me all the xcomcontent.ini of those cosmetic mods for me to merge them.
Defender Of Super Earth 24 ian. 2017 la 20:29 
I like it but could you make this work with the cosmetic mods out there as well?
Phantom 11 ian. 2017 la 5:45 
Hey it would be really cool if the text for the spark chassis in proving ground has a little story instead of the stats, like all the other projects. For me it was like a spoiler when I first saw it. The picture could also be a other one, maybe you can use a picture from EW. Otherwise really great job you did imo.
Fat Idiot Thanos 24 dec. 2016 la 18:43 
I currently have the devastator armor but I have none of the customization tier options I had before
Fat Idiot Thanos 24 dec. 2016 la 18:37 
okay now how do I unlock the other appearances?
Fat Idiot Thanos 24 dec. 2016 la 18:21 
yeah I mixed up the files
Fat Idiot Thanos 24 dec. 2016 la 18:13 
wait, I may have mixed up the ini files
Fat Idiot Thanos 24 dec. 2016 la 18:08 
I can't find the lines to uncomment

I found XcomContent.ini, but not the lines I need to edit out
Albino Blacky 7 dec. 2016 la 1:06 
Nvm I was able to put it in by copy pasting and deleting the my documents\config files :D
Albino Blacky 6 dec. 2016 la 1:58 
Hi, how do I add http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=812942004 as customizations for the armors? Is it a simple copy paste in the xcomcontent?
panagiwthsrx8 5 nov. 2016 la 6:04 
this mod still works withou problem?
-bg-  [autor] 11 sept. 2016 la 8:47 
I never encountered that when using this mod
Dracon 11 sept. 2016 la 0:34 
Since I have a similar mod: Doees this mod bug in a way that it makes spark look like he is a frozen solid statue when damaged in the armory too or will he remain fine and instead display the damaged effects?
-bg-  [autor] 29 aug. 2016 la 15:29 
in the xcomcontent.ini in this mod, there are many lines prefix with ;+, remove the ; if you have EW mec ports enabled and want those new armor to use the EW mec ports cosmetics.
Phantom 29 aug. 2016 la 14:45 
Great mod! What do you mean with uncomment lines from EW mec ports?
Iceberg 25 aug. 2016 la 22:11 
Latest update foreshadowing great things to come :steamhappy:
-bg-  [autor] 23 aug. 2016 la 14:09 
use console command LWArmorRefreshTechState to force a refresh, XCOM 2 has a really weird way to initialize research/proving grounds project as their game states are created before the project begins or becomes available.
MadHatter 20 aug. 2016 la 10:49 
Yea i don't see them anywhere. any advice?
-bg-  [autor] 19 aug. 2016 la 1:12 
it's in the proving grounds, like the EXO abnd Spider suits
MadHatter 19 aug. 2016 la 0:50 
Hello, I'm not sure if im having problems with the mod or just not getting how to make the chassis. Are these suppose to show up as individual builds other than the default SPARK build or does it work like building armor where you get something random? I've cleared the config folder and varified like your guide said. Loaded up a pervious save with only LW mecs and this mod activated and I still don't see where to build them. Note: this save had some mods perviously added for it, which I got a warning on. the only one's that I believe would effect the same files as this would be LW_officerpack and more squad size upgrades. I'm not a mod maker so idk for sure on that. I can name the couple others that were used if it could help.