XCOM 2
LW Mec Armor
67 Comments
vinistrifezza Mar 7 @ 4:52am 
this works with MEC Troopers mod?
Nero Sep 3, 2024 @ 4:36am 
too overpowered lmao
Spartan Striker Apr 2, 2022 @ 1:30am 
does this work with LWOTC?
Scroller Jan 28, 2022 @ 6:33am 
Given this mod won't work properly with 'Finite Armory'. I take it it won't work with the Covert Infiltration suite of mods?
☠Мрачный Типϟ May 25, 2021 @ 12:14pm 
need LWOTC version plz:steamthis:
Arkhangel Jan 10, 2019 @ 4:49pm 
@Superman: didn't play LW1 did you. Basically, it made two separate "lines" of MEC armor, all the D-named ones were more durable, all the V-named were more mobile. other than that, the MEC-4 and -5 and MEC-6 and -7 differed in their respective types by Tactical Flexibility (in LW1's case, more subsystem mounts, probably utility slots here) pr focusing on their line's specialty, Defense or Mobility.
superman81906 Oct 19, 2018 @ 3:02pm 
Can you get anymore confusing on if this works and for what?
anybis Aug 14, 2018 @ 1:16am 
@-bg- The author of the mod dont knows how to make a similar mod for XCom2. That's why I came to you. Please help me.
anybis Aug 13, 2018 @ 3:08pm 
@-bg- I and the author have confirmed that the mod is not working. Of course we ignore the warning. Moreover, the author made a special mod for about Xcom2 and it also does not work.
-bg-  [author] Aug 13, 2018 @ 2:42pm 
the mod works for both WOTC and vanilla, just ignore the warning and activate it
anybis Aug 13, 2018 @ 1:33pm 
@-bg- Good afternoon. He made a mod for "war of the chosen" He failed to make a mod for simple Xcom2.
anybis Aug 13, 2018 @ 11:44am 
anybis Aug 13, 2018 @ 11:41am 
@-bg- Good afternoon. He made a mod for"war of the elect." He failed to make a mod for simple Xcom2.
-bg-  [author] Aug 13, 2018 @ 10:53am 
anybis Aug 13, 2018 @ 4:43am 
@-bg- I'm willing to pay for creating a mod (building a Spark in 1 day) (a reasonable price, of Course)
anybis Aug 11, 2018 @ 8:03am 
Thank you for your wonderful fashion on "SPARKs".
I also like robots very much but they are built for a very long time....

And in fashion "long war" every day on account
anybis Aug 11, 2018 @ 7:57am 
@-bg- Good afternoon. Please tell me, can you make a mod for "Xcom2" to reduce the time of construction of Sparks? I really want that spark was built in 1 day.
Sebmaster777 Jul 29, 2018 @ 1:30pm 
Hi, I’ve been using this mod but I can’t choose any spark customization options? Is there any way to fix this?
Dio Sep 19, 2017 @ 12:31am 
Mod keeps crashing on WotC :(
slayer858 Sep 18, 2017 @ 9:15am 
Please update for WotC.
BrutHammer Sep 4, 2017 @ 12:13am 
Will you make this mod for WotCh?
SentySent Jul 19, 2017 @ 1:40am 
Hi again, would you consider adding ablative HPs to MEC-2, MEC-4, MEC-5 and MEC-7? I wouldn't mind if you need to reduce their health bonus and armor bonus for balance sake.
TheKinshin Jun 22, 2017 @ 7:54am 
hey there, i built some chassis, the mec 2, mec 3, mec 5, mec 6, i know it can sounds stupid but how do i use them? I already built the tier 3 armor for sparks (i didn't build the tier 2 becouse i got them at mid/late game) as you sayd the mod required, but the chassis are not showing up in my loadouts options. Am i doing something wrong? They are showing in the proving ground and i build a total of 4 chassis, but when i go to the loadout screen they just dont show up.
-bg-  [author] May 29, 2017 @ 1:17pm 
yes it is compatible, the only problem is I did not add cost customizations (you can still use XComStrategyTuning.ini to change difficulty specific ones)

XCOMLW_Overhaul.ini also lets you customize the cost of any tech
SentySent May 29, 2017 @ 10:12am 
Hi, is this mod compatible with LW2? If not, will you consider to make a LW2 compatible version of it?
Primus Feb 16, 2017 @ 7:13am 
I'm thankful for a fast response, in all due respect, if it doesn't bother you, can you be more specific like you are talking to a retard. Sorry for this ^^
-bg-  [author] Feb 16, 2017 @ 6:11am 
You need to copy paste the xcomcontent.ini of those cosmetic mods and add the name of these new armor options into it.
Primus Feb 16, 2017 @ 4:39am 
This mod is not seem to be compatible with SPARKS customizations. Example: Titanfall Sparks or any other. Even non modded ones. When I install it on my spark only customization I can make is 1-2 option between the appearance of the chasis. will it be dixed somehow?
-bg-  [author] Jan 26, 2017 @ 6:59am 
you can use things like pastebin
Defender Of Super Earth Jan 26, 2017 @ 1:16am 
i have the the xcomcontent of it but i cant post it as a comment.
-bg-  [author] Jan 24, 2017 @ 9:54pm 
it's just ini edits, you need to give me all the xcomcontent.ini of those cosmetic mods for me to merge them.
Defender Of Super Earth Jan 24, 2017 @ 8:29pm 
I like it but could you make this work with the cosmetic mods out there as well?
Phantom Jan 11, 2017 @ 5:45am 
Hey it would be really cool if the text for the spark chassis in proving ground has a little story instead of the stats, like all the other projects. For me it was like a spoiler when I first saw it. The picture could also be a other one, maybe you can use a picture from EW. Otherwise really great job you did imo.
Fat Idiot Thanos Dec 24, 2016 @ 6:43pm 
I currently have the devastator armor but I have none of the customization tier options I had before
Fat Idiot Thanos Dec 24, 2016 @ 6:37pm 
okay now how do I unlock the other appearances?
Fat Idiot Thanos Dec 24, 2016 @ 6:21pm 
yeah I mixed up the files
Fat Idiot Thanos Dec 24, 2016 @ 6:13pm 
wait, I may have mixed up the ini files
Fat Idiot Thanos Dec 24, 2016 @ 6:08pm 
I can't find the lines to uncomment

I found XcomContent.ini, but not the lines I need to edit out
Albino Blacky Dec 7, 2016 @ 1:06am 
Nvm I was able to put it in by copy pasting and deleting the my documents\config files :D
Albino Blacky Dec 6, 2016 @ 1:58am 
Hi, how do I add http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=812942004 as customizations for the armors? Is it a simple copy paste in the xcomcontent?
panagiwthsrx8 Nov 5, 2016 @ 6:04am 
this mod still works withou problem?
-bg-  [author] Sep 11, 2016 @ 8:47am 
I never encountered that when using this mod
Dracon Sep 11, 2016 @ 12:34am 
Since I have a similar mod: Doees this mod bug in a way that it makes spark look like he is a frozen solid statue when damaged in the armory too or will he remain fine and instead display the damaged effects?
-bg-  [author] Aug 29, 2016 @ 3:29pm 
in the xcomcontent.ini in this mod, there are many lines prefix with ;+, remove the ; if you have EW mec ports enabled and want those new armor to use the EW mec ports cosmetics.
Phantom Aug 29, 2016 @ 2:45pm 
Great mod! What do you mean with uncomment lines from EW mec ports?
Iceberg Aug 25, 2016 @ 10:11pm 
Latest update foreshadowing great things to come :steamhappy:
-bg-  [author] Aug 23, 2016 @ 2:09pm 
use console command LWArmorRefreshTechState to force a refresh, XCOM 2 has a really weird way to initialize research/proving grounds project as their game states are created before the project begins or becomes available.
MadHatter Aug 20, 2016 @ 10:49am 
Yea i don't see them anywhere. any advice?
-bg-  [author] Aug 19, 2016 @ 1:12am 
it's in the proving grounds, like the EXO abnd Spider suits
MadHatter Aug 19, 2016 @ 12:50am 
Hello, I'm not sure if im having problems with the mod or just not getting how to make the chassis. Are these suppose to show up as individual builds other than the default SPARK build or does it work like building armor where you get something random? I've cleared the config folder and varified like your guide said. Loaded up a pervious save with only LW mecs and this mod activated and I still don't see where to build them. Note: this save had some mods perviously added for it, which I got a warning on. the only one's that I believe would effect the same files as this would be LW_officerpack and more squad size upgrades. I'm not a mod maker so idk for sure on that. I can name the couple others that were used if it could help.