安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Change
printToAll(result, {self.getColorTint().r,self.getColorTint().g,self.getColorTint().b})
to
printToColor(result, player, self.getColorTint())
still have to check if it works
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=707878576
(i was trying to make it work but kept getting errors) :(
i'll add in a 4-sided dice.
it is actually quite difficult (or i haven't found a good way) to make it the player who clicked it color and i'm guessing you meant a d14 not a 1d4?
How hard would it be to change the text to the rolling player's color?
Also, can you make one with a 1d4?