安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I understand, sometimes the motivation just isn't there :)
Your mod is really good and a lot more satisfatory than the Sparks - combined with the LW chassis he is a really good brawler!
I am very proud that his first attack was a 7% miss.
I can give you a very definite maybe on updating with more skills. I have vague plans for an extra, more defensive skill tree but as I've said before I've fallen out of modding XCom a little bit. I also have like two more SPARK classes in various states of completion I should probably finish at some point.
https://t.co/a5ajxQ7ymU
@Emong any chance that you will update this with LW skills - more skills and the last rank as well?
Entirely possible (the code would probably be mostly the same as Float with a different buff and a different trigger), though I've sort of fallen out of active XCOM modding for the moment (very busy right now, and playing a lot of non-XCOM games). I'll throw it on my ever expanding list of things I want to do, and if I ever happen to be in the mood to whip something together I might do it. No promises, though!
Apart from that I am really loving this class.
Would you have any use for prototyping this if I can rig it? I already want to try it with my Advent MEC mod since I need a more convincing anti-riot unit.