Portal 2
AiDoS Labs Part 4 "Getting used to the Fields, Good and Bad"
13 条留言
nock 2016 年 8 月 30 日 上午 2:11 
I've played through the first 8 of these. Below is the link to parts 1-4. Started a little slow for me, however it got better as it went on. The remainder (parts 5-8) will be out on my channel later today and I've got part 9 currently in my queue:

Blind Run: https://www.youtube.com/watch?v=GWOcjmHAKgY
Verkan 2016 年 8 月 2 日 下午 11:06 
класс
a Sack of Jawea 2016 年 8 月 2 日 下午 9:52 
pretty easy chamber. still nice
Me 2016 年 8 月 2 日 上午 10:42 
Nice one...
FinalDestiny 2016 年 7 月 31 日 下午 8:39 
nice
BUG 2016 年 7 月 31 日 上午 11:59 
Easy
Sejievan 2016 年 7 月 30 日 下午 8:43 
Screens are still oddly placed, ya could embed them into the wall and together with a brush made frame to make it more cool looking, puzzles are still simplistic, but fun to solve.
dven1 2016 年 7 月 30 日 上午 5:03 
Nice easy cube shuffling map, well made and lit. Thanks for your work.
3413 2016 年 7 月 30 日 上午 2:45 
thx it's easy
HeavyPYroman 2016 年 7 月 29 日 上午 10:43 
I do textures with hammer with youtube tutorials and nothing I cant do with it :/
GamerXD54 Labs  [作者] 2016 年 7 月 29 日 上午 10:05 
The screen was done in hammer, make a brush, name it monitor, then add the tv_dev texture tot he front, then set up a camera to what ever you want it to look at. Youtube is your friend :)
HeavyPYroman 2016 年 7 月 29 日 上午 9:48 
How you add thats block and screen?
Person Meetup 2016 年 7 月 27 日 下午 4:27 
I feel like you took a map you made with the in-game editor, played with it a bit in hammer, and then uploaded it to the workshop. This would be fine if you were retexturing the tests, but it is pretty much add in some slopes, a blue diamond thing, and a screen of Wheatly in a red light (Which is also created incorrectly). I ask that you read this guide before starting production on your next map: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=668125032