边缘世界 RimWorld

边缘世界 RimWorld

AdditionalLighting
42 条留言
Miha_metan 1 月 21 日 下午 10:52 
o7
GAMERCAT 2020 年 9 月 16 日 下午 11:44 
1.2 pls
Lorebot 2020 年 3 月 2 日 下午 8:10 
3 years on and I'm still hoping for an update to this mod :)
Lorebot 2017 年 6 月 24 日 上午 6:20 
I miss this mod a lot. The lighting options in vanilla are pretty awful :(
Gfurst 2017 年 6 月 18 日 下午 2:21 
I hope this come back someday!
xBlkMik3x 2017 年 3 月 2 日 下午 6:35 
Getting the following error on my game. Ticks with the floor lights on map but they are being built. There is no roof overhead...



http://textuploader.com/d18vf
TheFunnyOne1125 2016 年 9 月 23 日 下午 1:58 
We have to wait for CCL to update then more mods can update as well.
But as of the moment there are ither light mods out there that work without ccl.
If you can not stand vanilla lights.
Redstark Magnusson 2016 年 9 月 3 日 上午 9:55 
Hmm yeah i noticed this isn't working very well with A15... Ceiling lights are made from sandstone blocks, and even my edited costs for the lights is not loading properly.... Well, hope you can update soon, its a nice mod, better than having a lightbult and its socket literally just poking out of the ground.
Raider1 2016 年 8 月 30 日 下午 4:36 
Yeah it is only at the high zoom, just wanted to make sure that you knew. Thanks again for the great mod, I look forward to when you get the chance to update it for A15!
Skullywag  [作者] 2016 年 8 月 30 日 上午 11:04 
nope
Readynailer 2016 年 8 月 29 日 下午 11:36 
Does this work for A15?
Skullywag  [作者] 2016 年 8 月 26 日 下午 1:29 
Thats something in the vanilla rendering, it only happens at certain zooms and theres nothing i can do about it unfortunately, has bugged me for like a year.
Raider1 2016 年 8 月 26 日 下午 1:15 
This mod is awesome! One thing, there is a graphical artifact on the wall lights that shows up at the opposite end of the tile as the light itself. Otherwise really stellar mod.
71214n0 2016 年 8 月 22 日 下午 12:50 
mh, in my game path lights charge won't last half a night
吃肉肉 2016 年 8 月 21 日 下午 11:15 
love this one~
magnum2016 2016 年 8 月 16 日 下午 8:59 
Awesome mod i love you sweetie :)
Skullywag  [作者] 2016 年 8 月 13 日 上午 6:58 
ok had 5 mins spare, fixed fickable.
Skullywag  [作者] 2016 年 8 月 13 日 上午 6:54 
Quick update to to fix path lights not working as intended, vanilla compglower is bugged, switched to CCL added version. Ill look at the other stuff later.
FreedomFighter 2016 年 8 月 4 日 上午 11:42 
All of your light can't be switch off. Unless other mod mucking with it, then i don't know. Is it suppose to be that way? Btw, wall light seem to have lower light radius than normal lamp but it drain less than vanilla lamp so it is good trade. Ceilling light can be put into the wall and still shine the light out which is nice but is that intentded?
Lance Hardwood 2016 年 8 月 4 日 上午 9:24 
At least it does seem that way. But could be that I'm just blind ;)
Skullywag  [作者] 2016 年 8 月 4 日 上午 6:22 
o.O ummmm, let me look into that....
Lance Hardwood 2016 年 8 月 4 日 上午 5:16 
Is it intentional that you can't turn off the lights?
Sy 2016 年 8 月 1 日 上午 11:38 
they are indeed identical. i have two mods that edit resource costs, but those, too, have these exact lines. strange... ._.
i guess i'll just have to live with less glowy ceiling lamps for some reason. but thanks for the quick help anyway, i appreciate it!
Skullywag  [作者] 2016 年 8 月 1 日 上午 11:16 
hrmmm, the glower on them is identical, can you open the xml thingdef for the cieling lamp and compare it to the one in Mods\Core\Defs\ThingDefs_Buildings\Buildings_Furniture.xml standingLamp def. Looking at this bit:

<li Class="CompProperties_Glower">
<glowRadius>12</glowRadius>
<glowColor>(217,217,208,0)</glowColor>
</li>

They should be identical, if not let me know, well if they are let me know as well.
Sy 2016 年 8 月 1 日 上午 11:13 
not for me. :/
a single standing lamp makes the surrounding room much brighter than a single ceiling lamp in the same position does.
Skullywag  [作者] 2016 年 8 月 1 日 上午 5:20 
The ceiling lamp is identical to the standing lamp.
Sy 2016 年 8 月 1 日 上午 5:09 
is it intentional that the visual glow of ceiling lamps is much weaker/darker than that of standing lamps? and if so, is there a way i can modify it myself by editing some file, or would i have to create my own glow visuals from scratch?
Fidelfc 2016 年 7 月 31 日 下午 2:37 
Nevermind, i just realised that this is the (weird) way the game start tribals, not knowing eletricity bur already knowing how to build lamps...
Fidelfc 2016 年 7 月 31 日 下午 2:12 
Just one suggestion, i like to start tribal and it's weird that i already start with all this tech.
Skullywag  [作者] 2016 年 7 月 31 日 下午 1:33 
keep in mind the cell the wall light is in is NEXT to the wall, not where the image is, its a little graphical trickery, other wise the light wouldnt know which side of the wall to light if it was on the wall cell itself.
ScythianPriestess 2016 年 7 月 31 日 下午 1:25 
So i built a wall light, deconstructed the wall it was on, and now i can't get rid of the wall light. It looks pretty silly, i assume thats a bug?
Willowisp 2016 年 7 月 29 日 上午 9:38 
Hey Skullywag, loving this mod! Thank you man. Thumbs up incoming.
Skullywag  [作者] 2016 年 7 月 28 日 上午 9:09 
Wall lights dont require that much they take 50. Celings are a direct replacement for the vanilla lamps without having to see the ugly.
fatburner 2016 年 7 月 28 日 上午 8:19 
Ey, this mod is promising. But i feel its unusable because it requries the same amount of power as the vanilla game. 150w for a ceiling lamp is alot, especially if you wanna have a few :) thank you
Falcon Grey 2016 年 7 月 27 日 下午 12:24 
I agree with you Skullywag, there are TWO ways to do things. There is the safe way, then the risky way that is more convenient but also means the person INSTALLING the mod is taking the risk.

Sadly, the WORLD (and Steam) like to put the blame on the mod maker when it is actually in the end, the responsablity of the person installing the mod to their game through Workshop. I feel they need to place a manual control BACK into the hands of the players for updating Workshop mods in the game.

If my game breaks because I used the Steam version instead of the better manual one, I will take the blame and be annoyed at myself.
Skullywag  [作者] 2016 年 7 月 27 日 上午 1:53 
That is not the issue here, the versions are and (if i do my job right) will always be the same, the issue is steam autoupdating workshop content. I dont agree with it and I dont like it, therefore I will not be the one that breaks someones save, if you download from the forums YOU are in charge of updating it, we are doing work in CCL to make this easier for everyone. Using the steam version of CCL yes is convenient its also inherently risky, hence our reluctance to add it here in the first place.
Renay Edor 2016 年 7 月 27 日 上午 1:24 
@Skullywag your mod, your choice, I was mearly stating it for convenience, if people want to get the (probably better) version off of the forums they can, or they can be lazy (like I am XD) and get it from here on Steam. Now, i'm smart enough to realize if there's an error involving something to do with CCL, I go to the forums and see "oh, there's an update here, but not on steam" I download the up to date one, other people who just click without thinking, will begin to complain about it not working, and ruin if for those of us who are smart but lazy...
Skullywag  [作者] 2016 年 7 月 27 日 上午 12:32 
Id rather people grabbed it from the forums so no way im gonna link the workshop version. This was a conscious descision.
Renay Edor 2016 年 7 月 26 日 下午 6:34 
@Skullywag CCL has been released on the Workshop, you might want to add it as a dependency here for people. nvm, I forgot you were a co-creator XD but you should still make it a dependency here so people don't come with "why it no work! fix it!"
Hawke 2016 年 7 月 26 日 上午 8:57 
And yet another Skullymod I love! Thanks for Steaming it! :MMWhataday:
maxfire 2016 年 7 月 26 日 上午 3:54 
Hooray! Skullywag! best mods for every aspect of the game.