边缘世界 RimWorld

边缘世界 RimWorld

Infused
1,010 条留言
Amycolis 8 月 29 日 上午 8:50 
check github for information about 1.6 version, just wait it
Toxic Yui 8 月 16 日 上午 11:45 
I don’t want to sound like that guy — I really love this mod and wanted to enjoy it on 1.6. So I took inspiration from it and created my own version in my style: Artisan Touch for 1.6, in case anyone’s interested!
Laserintheface 8 月 7 日 上午 7:55 
Yes parabolic. it's just giving an ID error. You can also use Rimsort to ignore version warnings, the feature doesn't seem to save between lists though. There can still be errors.
l0v3rm4n69420 8 月 4 日 下午 6:36 
Maybe, but my OCD does not like the yellow triangle when i look at my mod list.
Parabolic 8 月 4 日 上午 7:03 
If people just want the 1.5 ID to be 1.6 doesn't that mean you can just launch with the mod and it'll still work regardless?
Revelence 8 月 3 日 下午 1:30 
@Noob Cannon That set of instructions actually fixed my issue with the empty infusers not working. I tried downloading the whole thing and installing as a custom mod. Not sure why it mattered since the code that seems to throw the error in my full download is identical. But I'm not complaining. Thanks for this different way to try it :Hire:
l0v3rm4n69420 8 月 2 日 上午 11:59 
1.6 would be nice but thats a lot of words below me so im gonna wait for someone who knows what they're doing
Noob Cannon 7 月 31 日 上午 9:54 
For those really want to play rim 1.6 with Infused:
1.Create a local copy of Infused, duplicate its 1.5 folder and rename the copy to 1.6. Open about.xml and add <li>1.6</li> under <supportedVersions>.
2.Download the source code from GitHub. Find Infused.dll in Assemblies folder, then copy it to replace the existing one in your local copy's 1.6/Assemblies folder.
3.Launch your Rim and enjoy your lightwalk invulnerable hypercharged glittertech glidewire pants of infinity.
Note that there might be unknown bugs or conflicts so use at your own risk.
ImTheLichBruh 7 月 27 日 上午 11:12 
1.6?
nanashi 7 月 26 日 上午 8:05 
1.6?
mr_aidar09 7 月 23 日 上午 6:07 
Update to 1.6
Revelence 7 月 20 日 上午 4:07 
Decided to have a go with what's on the Github and if you know what you're doing to download and install that it appears it's mostly working. Only thing I've run into is the empty infusion amplifiers don't work (Loaded ones do)
Theviqx 7 月 19 日 上午 12:50 
I really miss this mod :steamsad:
Sk 7 月 16 日 下午 12:23 
Just letting everyone know that someone is working on the mod on Github so hopefully we get a release soon.
ILikeWaffle 7 月 14 日 上午 5:55 
tried it with the 1.6, has a problem where animal wont turn hostile & seems like enemy won't die (even with no head)
Pr1mer 7 月 12 日 上午 6:30 
best mod i'd had
stefanjohne 7 月 11 日 下午 10:25 
@Charlote Infusion 2 won't be updated, so you are our only hope now. :-( Pleeeease update! ^.^
The Gunslinger 7 月 10 日 上午 11:43 
Plz update
Vanilla Coke 5 月 14 日 下午 5:46 
Is anyone else noticing that infusions (such as hypercharged) are not affecting accuracy values?
藍斯洛 4 月 6 日 上午 3:03 
infusions get removed whenever i reload a game+1
Ender 1 月 15 日 下午 4:11 
how does this impact the performance plz ?
Timo4545 2024 年 10 月 5 日 下午 6:24 
Can you make infusion amplifiers somehow?
Kendov 2024 年 9 月 19 日 下午 4:51 
@liz it is if you go with a magical-medieval, less so if you try to keep it realistic. you don't really need empty amplifiers unless you intend to move the infusions around, most infusions will come from crafting high-quality equipment.
lizidonggua2020 2024 年 9 月 18 日 下午 7:55 
is this mod friendli for a medival play through? Empty Infusion Amplifier seems to be a crypto tech level item
Anthropocene 2024 年 9 月 3 日 下午 9:21 
GOAT
Schadock [The Angeloids] 2024 年 7 月 15 日 下午 12:59 
infusions get removed whenever i reload a game
Jaypeeeee 2024 年 7 月 7 日 上午 9:37 
The merchants guild thanks you ser
bodison 2024 年 7 月 5 日 上午 10:20 
Thank you for the 1.5 update!
Amycolis 2024 年 6 月 30 日 下午 12:05 
check pr on github
Zasso 2024 年 6 月 29 日 下午 6:41 
Any news on an ETA for the 1.5 update?
Я з Донбасу 2024 年 6 月 18 日 上午 5:24 
1.5 ? plz
Amycolis 2024 年 6 月 16 日 上午 10:43 
some 1.5?
mefungpoo 2024 年 5 月 24 日 上午 8:08 
"Differences with Infusion2?"
- Infusion2 is actually updated to work with 1.5
Zasso 2024 年 5 月 19 日 上午 7:43 
@ᗩᒪᔕᗩYᖇ ᕼIᑎTᗩᖇ are you playing on 1.5 or a different version?
As far as I know the mod hasn't been updated to 1.5 yet so that could cause any number of issues.
𝔍𝔞𝔤𝔢𝔯 2024 年 5 月 18 日 下午 3:13 
When this mod is enabled, my pawns multi-hit at about 200-400 hits per second, regardless of whether they are holding a weapon or not.
ModMaster9000 2024 年 5 月 4 日 上午 7:00 
Buy them a coffee

BUY THEM COFFEE NOW...

MANY COFFEES, MANY MANY

IT IS THE ULTIMATE WORK DRUG
frost.9 2024 年 4 月 25 日 上午 8:00 
That mod is amazing, the game feels bland without it, i'm glad it will be updated, take your time and thank you.
The1Grenade 2024 年 4 月 24 日 下午 5:50 
Has anyone else noticed that infusions are rarely applied to Masterwork or higher?
It's so rare that I craft that high quality of item, but when I do I would expect to see an amazing infusion... is this intended behaviour - or am I just unlucky?
I know there are mod settings, but I haven't deviated from the defaults for this.
Ruggedgolem 2024 年 4 月 20 日 下午 5:12 
Apparently quite a few people don't know how to read, the mod author literally said they are working on an update. Have patience!
Citrix 2024 年 4 月 19 日 上午 7:17 
thanks for update!
crashday 2024 年 4 月 17 日 上午 11:09 
Please make a mod for 1.5
Bondrewd 2024 年 4 月 14 日 下午 4:35 
I shall be waiting for this mod to be updated. one of my favorite mods
Deniska 2024 年 4 月 14 日 上午 7:58 
Update!
The Gunslinger 2024 年 4 月 12 日 上午 10:02 
Plz update ! Ty
Charlotte  [作者] 2024 年 4 月 10 日 上午 9:11 
Yeah
Turambar 2024 年 4 月 10 日 上午 3:26 
Any update planned for 1.5?
Kendov 2024 年 3 月 17 日 上午 6:01 
@MusicManiac Aiming and cooldown are two different values, you have to be more specific what you're talking about. Aiming is the time between picking a target and firing, cooldown between firing and picking a target.
MusicManiac 2024 年 3 月 9 日 下午 4:57 
Is aiming time working for you guys? Ranged cooldown correctly displays the math applied by bonuses of weapon, for example, but aiming time remains unchanged. I don't know if it's just a visual bug or aiming time bonuses don't work
Kendov 2023 年 8 月 28 日 上午 11:00 
@PotatoLad I have like five different ones on one weapon but stopped there because it had 800dps and 1200% armor penetration lol. don't know if there's any upper limit other than diversity but doesn't appear to be any so far.