Starbound

Starbound

AnTiMonster
43 kommentarer
Solzucht 3. maj kl. 5:54 
this is AnTiMonster, what do you mean man
test 20. feb. kl. 4:56 
Does this work with AnTiMonster?
Davoker 6. maj 2023 kl. 16:39 
There are many subscribers currently, any confirm that it works well for 1.4 then?
AvnoHaveNoArts 11. juli 2022 kl. 18:38 
Anti-Monster or An-TEE-Monster
Grand Poo-Bah de Canadiannaise 6. mar. 2022 kl. 23:12 
hey this mod looks great!
I've been enjoying the look of it so far (i'm in the midst of testing a large combinations of mods)
So far, so good.
But... lol, there's on bug I found.
I saw a flying alien with no wings. Looked pretty funny.
Cthuloso 4. feb. 2020 kl. 13:17 
Does this work with Supper's Monster Additions?
cutieryan 1. juli 2019 kl. 19:56 
Does this still work in 1.4? It's a really old mod, so I kind of expect some problems with age.
(Awesome looking mod, btw.)
LordDeTracy 14. juni 2019 kl. 15:52 
Update needed. 1.4 is out.
Triel 19. nov. 2018 kl. 17:20 
this doesnt change monster drops right?
RizzCarlton 3. feb. 2018 kl. 8:09 
Brilliant, absolutely brilliant.
NoctisTheBogWitch 8. jan. 2018 kl. 18:52 
For @LookPro \/\/ I believe it is client side, but if you install it on a server, it will have no adverse affects... that's how it works on my server
Lookpro 6. jan. 2018 kl. 22:19 
is it client sided ? I mean, do everyone need to have this mod if it's on a server ?
Aibo8752 4. dec. 2017 kl. 18:44 
Can confirm compatible with 1.3. For now. Had a flying creature with that big weird eye head thing attack me so it's definitely compatible.
Vanicko 10. nov. 2017 kl. 22:40 
"DO NOT MESS WITH ME BIPED." -Super Mario Odyssey 2017
Nesali Morkez 28. juli 2017 kl. 22:26 
Compatible with 1.3???
Cipher97 16. juli 2017 kl. 1:08 
This compatible with 1.3? Kinda want to know before I download this and the other 2 AnTi addons
Doctopus 12. jan. 2017 kl. 4:22 
I love the variety this mod added to my playthrough. I especially appreciated the more goofy variants, those made me laugh out loud when I saw them, especially when I run into them during lategame in seriously dangerous environments. They really made my experience far better.

Thank you.
Lexdrix 28. nov. 2016 kl. 9:20 
why do they look like chicken nuggets with animals in them.
Mixelscraft64 18. okt. 2016 kl. 11:57 
when i uninstall this there still there
Tita 5. okt. 2016 kl. 19:24 
tag yourself i'm "no"
Snail0r 5. sep. 2016 kl. 9:30 
this bring some life in starbound
p6kocka 23. aug. 2016 kl. 23:52 
Should I unsubscribe your mod if I have it in Monster part mod pack?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=736752766
p6kocka 11. aug. 2016 kl. 23:27 
Ok. After restarting game it's working. Thanks anyway for the response. :steamhappy:
Annuschka  [ophavsmand] 11. aug. 2016 kl. 22:45 
@p6kocka That sounds odd. I just add graphics, no game logic. Can you send me your .log file somehow? You'll find it in Starbound/storage/
Oberic 11. aug. 2016 kl. 15:30 
New parts hype!
p6kocka 11. aug. 2016 kl. 0:52 
It seems i cann't attack some mobs
Words and Philosophy 6. aug. 2016 kl. 22:53 
that's amazing, along with all the other parts packs, this makes for some real goddamn aliens.
General Chaøs™ 4. aug. 2016 kl. 13:58 
After using this mod for a few hours I am impressed. At every turn I kept seeing mobs going wtf is that? lol then after I attacked it or it attacked me I am "ooooh". Its a great trick of the eye since it gives variety to their look. I have a few other mods that do the same thing with biomes so even though they they same, they visually look different.
UdderlyEvelyn 31. juli 2016 kl. 15:41 
Yeah not really expecting 100% complete documentation in screenshots, just a few examples - mixed with vanilla parts is actually not a bad thing, because it shows how it integrates. Thanks!
Annuschka  [ophavsmand] 31. juli 2016 kl. 14:34 
"Screenshots of generated monsters would be appreciated here." I see what I can do. First problem is: I have to visit and run around planets a lot. Second problem is: They are always mixed with the vanilla parts.
UdderlyEvelyn 30. juli 2016 kl. 4:40 
Screenshots of generated monsters would be appreciated here.
Kinasin 27. juli 2016 kl. 22:21 
Epic!
Cipher 27. juli 2016 kl. 15:32 
do /admin then /spawnitem shipT3 and it will repair your FTL :) Then you can test :)
Oberic 27. juli 2016 kl. 7:15 
@Foreck and @Annuschka Yes, these parts are compatible with my own. AnTi/Annuschka was actually my initial inspiration and study material for making my mod, my parts are likewise prefixed obe_
:)
pusswhackah! 26. juli 2016 kl. 5:28 
OMFG THE BUTT-TAIL IM DYING
Annuschka  [ophavsmand] 26. juli 2016 kl. 2:58 
"When are the monsters generated?" - Every time you visit or load a planet, it seems. So enabling and disabling the mod does not break the game. Monsters change appearance a bit, even on planets you already visited.
However I can't test it deeply, because my FTL drive is still broken. So if you find something odd, please comment into the Bugs discussion.
Elias 26. juli 2016 kl. 0:45 
When are the monsters generated? When you start a new game, when you first fly to a planet, when you first land on a planet, etc?
Annuschka  [ophavsmand] 25. juli 2016 kl. 15:20 
"Compatible with Obe monster parts right?" - Should be. These parts for generated monsters don't affect ANY vanilla file. They are completely separate. And I use a naming scheme that prevents accidental clashes with other mods. But I'll open up a Bug-Discussion in case something odd happens.
Foreck 25. juli 2016 kl. 12:02 
Much needed addition in a nice and creative way, good work!
Baleur 25. juli 2016 kl. 11:40 
Hope it works well with 1.0 :)
Compatible with Obe monster parts right?
countlessCritters 25. juli 2016 kl. 10:43 
This looks really good! Great job!
Mr.Worner 25. juli 2016 kl. 9:55 
Nice work!