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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2289694750&searchtext=crash+landing
You should use it instead this one. At last until i restore my interest to rimworld moddind, or something exceptional happen.
Cmon, guys!
Can someone call Katavrik?
Config error in RandomShipCrashIncident: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution. If this was intended, you can use the "ignoreIllegalLabelCharacterConfigError" flag.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
If you go to it and look at it:
<IncidentDef>
<defName>RandomShipCrashIncident</defName>
<label>random ship crash [CrashLanding mod]</label>
<category>ThreatSmall</category>
<targetTags>
<li>Map_PlayerHome</li>
</targetTags>
<workerClass>CrashLanding.IncidentWorker_EventRandomShipCrash</workerClass>
<baseChance>5.0</baseChance>
<minRefireDays>30</minRefireDays>
</IncidentDef>
You see [CrashLanding mod] surrounded by the 'illigal characters' it is talking about.
Config error in Main_BigShipCrashIncident: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution. If this was intended, you can use the "ignoreIllegalLabelCharacterConfigError" flag.
I was going to look into this myself, but my coding experience is in different languages, and considering there's already a mod for this...would be great if this could be implemented!
That petulant juvenile aside, I'm now getting the same errors as Talamar1.
Some additional info inside files in this foldier.
Btw, this is kind of cool, you know? You could create such an event - debris rain, that would randomly drop 10-50 small ship parts across the map to raind death and destruction, as some very rare, very difficult incident type :)
I have added 'Create incident' to my scenario.
First was 'Big Ship Crash'
Second was 'Starting Cryptosleep block crash', two days later.
I think this later even is debug, or something, because crypto blocks started raining all over my map, destroying everything in it.
If that is not enough, you can also increase the number of ship parts. Look how to do that somewhere on previous page in this chat.
- Added some additional checks to prevent spawning wrong pawns.
- Should be savegame compatible.
I'm aware it has something to do with other races (?) from what I've read but I don't feel like removing those mods just so this one doesn't break my game randomly.
You can do it manually in xml files inside the mod.
Go to mod foldier\1.3\Defs\CrashTemplateDefs\StartingCrashTemplates.xml
There two parts: Guaranteed and random.
In both parts find CryptosleepBlockCrashIncident. Or PrisonerBlock..., or another blocks.
In Guranteed set partsCount to 0. In random set partsCountLimit to 0.