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пример: OverrideNamedEngramEntries=(EngramClassName="SB_EngramEntry_Shield_C",EngramLevelRequirement=0,EngramPointsCost=0,EngramHidden=False,RemoveEngramPreReq=False)
Well done bro!
- increase the resource requirements to at least 3x of the regular forge (and maybe you could add some metal requirements as well). It has better performance, it should be more expensive
- make the size comparable to the regular forge, and require platform (or foundation) to be able to be placed.
- keep the original forge (small, portable, placeable anywhere) as a different type like "portable smeltery" , but still it should have much higher requirements (in terms of engram level and materials), however could operate on gasoline. Still, it might kill other aspects of the game, but it is up to the people decide if they want to use it or not :)
Again, I think you really found out what is badly missing from the game (mid tier crafting station), but in a balanced way to not to kill the existing ones.
However, I think your forge is a bit unbalanced (smells like a cheat :) ), maybe that could be addressed:
- material requirements are half (or third) versus the vanilla forge while it is triple as good, not to mention it's other advantages....
your forge: 65 stone, 2 flint, 20 hide, 10 wood, 20 fiber
regular forge: 125 stone, 5 flint, 65 hide, 20 wood, 40 fiber
- the size of your forge is incredibly small (actually smaller than a fireplace), and as it can be placed anywhere and picked up freely (and only 4kg when you pick it up), it can be used like a mobile portable forge. Very cheety indeed :D