Starbound
No Fall Damage
120 comentarios
WendyTerra 13 JUN 2024 a las 19:21 
I honestly just gave up and continued using the annoying bouncy effect I have to negate fall damage.

the eithian races (or w/e it's called) is abandoned, so I'd be getting nowhere with it anyway.
Suphax  [autor] 12 JUN 2024 a las 9:58 
Hi Terra, the error suggests, as well as it being the common denominator, that this is that mod at fault so you may get more luck on that mods page - my mod makes no attempt at loading objects and just injects some lua into the player object. Good luck! Sorry I can't be of more help. :)
WendyTerra 11 JUN 2024 a las 18:54 
yeah I noticed some weird issue with literally every fall damage related mod crashing with uh, I think it's eithian races? Whatever mod adds the avikan.

I noticed this in the logs.
[21:53:01.303] [Error] Application: exception thrown, shutting down: (ObjectException) Error loading object '/objects/avikan/wired/avikanracinggatefast/avikanracinggatefast.object': (MapException) Key 'metamaterial:theaRacingGateFast' not found in Map::get()
WendyTerra 11 JUN 2024 a las 17:55 
@Alext-10 if the mod didn't crash on startup then yes.
Alext_10 2 AGO 2022 a las 10:00 
oh boy now i can land on a planet from space...... right..?
Aethis 9 ENE 2022 a las 16:20 
the ruin's brain had so many corpses on it before.
now, you can look upon the energy waves and patterns instead of the casualty piles and patterns.
Gammaboy45 9 NOV 2021 a las 23:03 
Really helps to not have to worry about falls when you get tech mods that further increase mobility. Higher zoom levels cause performance issues and terminal velocity makes it really hard to determine when to try to counter the fall, and it feels like by the time you get any kind of multi-jump fall damage really shouldn't be a factor.
John27 2 OCT 2020 a las 13:08 
Super perfect mod, because fall damage on a free-running (as opposed to "cinematic") side-scrollers are out of place.
Artificer 26 DIC 2019 a las 6:22 
this is mainly useful if you have the portal gun mod
43770gaming 23 OCT 2019 a las 17:21 
With this I dont need the Gravity-Null back item, and now can properly swim.
*Yeets away backpack*
The Onibaku 11 JUL 2019 a las 3:48 
@suphax - stupid me wasnt launching the game via Steam (i was launching via 64-bit exe). Launching the game via Steam worked :) thanks for the great mod, man :)
Suphax  [autor] 10 JUL 2019 a las 11:15 
Restart steam - this definitely works with 1.4. lemme know if restarting steam works
The Onibaku 9 JUL 2019 a las 19:23 
i subscribed to this and it's not reflecting in my mods list, does this mean it's not compatible to 1.4? Thanks!
pepper 17 MAY 2019 a las 18:36 
wow terraria needs a workshop so this can be put there
I Like Shargs 1 MAR 2019 a las 10:29 
ok
Suphax  [autor] 1 MAR 2019 a las 2:21 
Because pretty early in the game you get an oxygen pack [starbounder.org], which prevents drowning.
I Like Shargs 26 FEB 2019 a las 9:09 
a mod that gives infinit oxygen
Suphax  [autor] 24 FEB 2019 a las 7:21 
What?
I Like Shargs 24 FEB 2019 a las 6:32 
why no drowning?
ajack235 24 FEB 2019 a las 4:17 
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PrelawGunmir 24 JUL 2018 a las 23:14 
I HATE fall damage.
PrelawGunmir 24 JUL 2018 a las 23:14 
10000000000000000000000000000000000000000000000000/10
instantly love it
Asparagus 25 ENE 2018 a las 19:55 
Is this vanilla server friendly?
Na'vora The Spider 31 DIC 2017 a las 11:55 
Heck if monsters cant take fall damage i think its only fair for us to have no fall damage
sÜssA 23 SEP 2017 a las 17:53 
still working?
Yveltal Regalia 10 SEP 2017 a las 3:51 
nah went through the mine with it on and it was fine then went in again later and it did that
Super Brasilis 31 AGO 2017 a las 9:54 
try to jump from 5 meters wall, and see if this mod will work, huh?
Yveltal Regalia 19 AGO 2017 a las 23:14 
it's caused a buffer error when going into the mine nearly at start
Prism 18 JUL 2017 a las 16:25 
NPCs don't take fall damage so why should you? Thank you for this mod. :)
Yupa miralda 24 JUN 2017 a las 9:25 
bite
Suphax  [autor] 12 JUN 2017 a las 6:01 
@QuickSilver - that's amazing hahaha
LENZ 11 JUN 2017 a las 14:19 
when im using this mod https://youtu.be/BRVzZzvBGOs?t=4
Suphax  [autor] 27 MAY 2017 a las 6:24 
I'll publish it to SBMods later :)
Myonne 27 MAY 2017 a las 6:14 
I'm really glad this mod exists; although, is it possible to get this mod somewhere else other than steam? Since I would love to use it on unstable aswell.
Suphax  [autor] 18 MAR 2017 a las 13:51 
@Glad you like it, Gunnerer.
Kyre 18 MAR 2017 a las 12:17 
I'm really glad for this, I decided to try out FU and it generates enormous hills/cliffs with wild abandon. Combining this with the terrible, floaty europlatformer-style controls (and FU's 'sliding on slopes) I find myself being more or less shot ouf oa cannon at all times when it comes to movement, so something that stops the game from punishing me for having the gall to expect to be able to move where I try to move is much appreciated.
Suphax  [autor] 28 ENE 2017 a las 17:06 
Yeah I did that yesterday, turns out it didn't like the picture being changed once uploaded, and there was nothing on Google about it so it took me some time to work out.
bk3000 28 ENE 2017 a las 17:01 
hmm
sometimes you need to agree again to the subscriber agreement
I've had issues in the past with the uploader hating : in my strings - dunno if they fixed it yet
sometimes Steam is difficult for no reason and you just need to try again later
Suphax  [autor] 28 ENE 2017 a las 17:00 
Fixed, gimme a shout the second a problem arises.
Suphax  [autor] 28 ENE 2017 a las 16:40 
@Darth - I've fixed the lua version, and tested it with FR and FU, individually and together, with and without my mod - just to be safe. Problem right now is I can't upload it. Getting error 25.
darthkemenner 28 ENE 2017 a las 15:25 
Thanks for rolling back. Your mod is working again for me.
bk3000 27 ENE 2017 a las 17:06 
In any case the FU guys currently know about the issue so I expect it would be fixed soon anyhow.
bk3000 27 ENE 2017 a las 16:29 
Also note that "priority" is funny. Lower numbers have a higher priority thus -1 will have a higher priority than mods not setting this(default value).

But high priority mods actually load first rather than last. So they're more likely to get over-written. So if you keep the "priority" attribute you may want to change the number to 10 or something.

I'd still recommend to add
"includes" : ["FrackinUniverse", "FrackinRaces"],
Suphax  [autor] 27 ENE 2017 a las 16:27 
@bk3000 - I shall do that as soon as I can tomorrow. Thank you for your help! I never asked but you still gave, very generous! :)
bk3000 27 ENE 2017 a las 16:06 
I also noticed the comments on FU about this and now I see you rolled it back. But the real problem comes from load order combined with FU doing something in a very odd way in
/scripts/mm_player_primary.lua
I think that's undoing all the function hooking for any mod that loads before FU. Perhaps I should talk to them about it.

But for you the fix is easy(besides rolling back). Add to your _metadata file
"includes" : ["FrackinUniverse", "FrackinRaces"],
Then you know your file will load after these mods(if present). It seems more reliable than "priority" and you won't get an error from not having those mods.
Suphax  [autor] 27 ENE 2017 a las 3:18 
Rolled back, sorry for anything important lost if you died :P<3
darthkemenner 26 ENE 2017 a las 20:38 
I think I did something wrong. Your mod was working fine for me until I subscribed to another mod. I thought that unsubscribing that mod would get this working again. However, it seems the changes it made were permanent and now I can't get this mod to work again. Any help would be greatly appreciated.
Gallum 26 ENE 2017 a las 16:48 
yeah Frackin Universe' LUA is overwriting this one. When you switched it from the player config to LUA that's what broke it.
Gallum 26 ENE 2017 a las 16:20 
Frackin Universe uses a LUA script for their fall values. Now being the simpleton that I am I can only connect the word LUA between the two mods and Frackin Universe is the only mod I have in common with Draco that would make any sense.
Gallum 26 ENE 2017 a las 15:33 
I don't have many of the mods he has and the ones I did have I had before this problem started