Starbound

Starbound

The XCOM Mod
105 Comments
Corrosion Apr 21, 2024 @ 2:51pm 
Can you fix this? When installed it crashes on startup. Which is a real shame because I was REALLY looking forward to play on this.
Potato127 Feb 27, 2020 @ 3:22pm 
i wish this was updated it doesnt work on a server
AtmosphericBurkle Sep 2, 2019 @ 9:40am 
hey i keep crashing when i get in the ranger
Quadinferno May 8, 2019 @ 8:35pm 
This is a while late, but I can't destroy the MECs.
Aries Feb 3, 2019 @ 6:04pm 
nevermind. another request i have is that you make the sounds a bit unique for each weapon. the plasma weapons should have a slightly more satisfying firing sound, and the mag weapons should have a little after effect, like the actual firing sounds in XCOM 2. the mag cannon is what i was looking forward to most and i was sad to see it only had the same sfx as the laser and plasma weapons
Aries Feb 2, 2019 @ 10:47am 
EXALT laser weapons?
Viking enjoyer Jan 27, 2019 @ 3:08am 
avaliable? oh you mean available!
Thumper Dec 28, 2018 @ 5:06am 
where do i get the holo globe
OverlandObject Nov 23, 2018 @ 2:48pm 
NPCs cant use the ranged weapons for whatever reason
TheGodEmperfur Nov 11, 2018 @ 7:46pm 
Also there are some errors with this mod that thankfully don't mess too much with the game, would you like to see the errors in my log file?
TheGodEmperfur Nov 11, 2018 @ 8:37am 
Can you update all the weapon descriptions so that they say their stats? Like attacks per second and damage per hit?
doogs9000 Sep 25, 2018 @ 4:48pm 
How do I get the Items???
The Gentleman Sep 20, 2018 @ 8:59am 
the gremlin doesn't work for me, how do you use it?
A horse Jul 22, 2018 @ 4:32pm 
vipers when?
Autumn Apr 5, 2018 @ 4:39pm 
@gsamurai17 That might be possible with tech, actually.
Gilt Onus Feb 8, 2018 @ 9:00pm 
If the guns hit anything then its not really immersive. gotta be only a 35 percent chance of hit even at point blank range for that.:steamhappy::steammocking::steamsalty:
Cephalopod Jan 24, 2018 @ 2:13pm 
That would be a huuuge ordeal and I don't know anything about how Starbound's code foundation works. But all the ways I've conceived it would be nigh-impossible without at least a minimal rework.
gsamurai17 Jan 12, 2018 @ 10:21am 
Is it possible to have psionic powers added?
Cracky6 Dec 24, 2017 @ 6:40am 
New leaked footage from Star Wars: The Last Jedi! (The hats both look like chinese take-out on their heads)
Kirkless1 Dec 23, 2017 @ 6:04pm 
Is there NPCs?
Icen Dec 3, 2017 @ 1:53pm 
This mod still works?
Solzucht Nov 26, 2017 @ 10:03am 
FU not compatible? i think i played it with this mod tough.-..
warmainiac Nov 12, 2017 @ 10:37am 
sprites need work
ryland Nov 10, 2017 @ 5:25pm 
From what I can tell Frackin' is not compatible with this mod. Godspeed if you intend to fix it.
Joe Dark Oct 21, 2017 @ 1:24am 
I could see this mod going next-level. Like with an X-Com science facility you study other races at (with your own race mostly understood by default). "Oh, you met some novakids - here, we can significantly boost your energy meter." There could be an engineering bay where you design mech parts instead of exploring and rng-grinding blueprints.
Pancakes and Syrup Oct 15, 2017 @ 3:04pm 
Is it Frackin compatible?
Lurmey Sep 1, 2017 @ 10:23pm 
Uhm, no stats on the weapons and no secondary actions, not even a flashlight on the rifles...
Lurmey Aug 25, 2017 @ 9:06am 
Also, I notice the armour sets on the Forums, why no Carapace, Titan, Archangel and Ghost armour from EU?
Lurmey Aug 25, 2017 @ 8:13am 
We need a mod to replace all species ships with the Avenger from XCOM 2!
Tanix Aug 16, 2017 @ 10:41pm 
MAN RUNNING AROUND HAS NEVER BEEN SO FUN.
(HINT HINT.)
Xyrkzes Aug 10, 2017 @ 3:31pm 
or anything really,
Xyrkzes Aug 10, 2017 @ 3:30pm 
where do you get the weapons??
orion♪ Aug 7, 2017 @ 4:49pm 
Hi, I need help finding an advent security card.
OverlandObject Jul 31, 2017 @ 6:17pm 
NPCs cant use the weapons
Slugnificently Done Jul 23, 2017 @ 8:12pm 
How do I get the items?
Juice Miginty May 20, 2017 @ 8:02pm 
WOOHOOHOOHOOOOO
I HAVE ALWAYS WANTED TO USE THESE WEAPONS
sdb62 May 13, 2017 @ 10:44pm 
Is it balanced?
#lesbiansfornorthernlion May 2, 2017 @ 6:58am 
This mod is amazing, but i would prefer the skyranger without wheels.
rory  [author] Apr 28, 2017 @ 12:39am 
@The Stalker, Thanks for the feedback, the problems that you listed are Fixed in the Starbound Forums version of the mod found here: http://community.playstarbound.com/resources/the-xcom-mod.3416/ This is because I have issues with updating the mod on the steam workshop so if you want the latest version I suggest trying out that one untill I get this fixed.
EdgelordEternal Apr 27, 2017 @ 9:06am 
A little feedback: I've only used the weapons that the Heavy class from Xcom 1 uses and the MECs. I find the LMG type weapons damage to be rather low, and the Blaster Launcher has no explosion, only dealing damage to a single target which must take a direct hit. I found two errors as well. For the Exalt Assault Rifle, a typo was made making it the "Exakt Assault Rifle". And the MEC MK3 is actually just the MK2. At first I thought it was just another typo but upon crafting and deploying it to check, I found it really was still just the MK2. I'll be checking the other content eventually but so far I reckon it's pretty good.
The Gentleman Mar 27, 2017 @ 5:07pm 
how do i get items
*Yuki* Feb 16, 2017 @ 8:47am 
all. They looks flat and paint-powered :rendoh: No shadows, etc
rory  [author] Feb 15, 2017 @ 11:01pm 
@*Yuki* not at the moment as the mech sprites are a pain to rework, Is there any parts in particular you feel like need fixing?
*Yuki* Feb 15, 2017 @ 12:51pm 
do you have plans to improve artworks of sets and mecha?
Delta4Phoenix Feb 14, 2017 @ 12:33pm 
Vigilo Confido, Commander.

Oh and very good mod. I actuallyplayed it before I knew what XCOM was.
selfKaiHarness -Ultima Weapon- Feb 14, 2017 @ 5:08am 
@Transparent Orange Chainsaw

Okay, reported that mod that an idiot just stole without credit. I would credit every time if a mod just got discontinued y'know?

That idiot just stole your wonderful work and just put it up here with a description worthy of a 7 year old. But thank god, i reported with a Mickey Mouse holding one of the guns from XCOM, pointing at the idiot's head, then executing him for stealing your wonderful work.

Besides, i'm willing to see forward your beautiful work. Besides, keep an eye for stolen work, kay? It CAN be a real problem.

rory  [author] Feb 14, 2017 @ 12:56am 
This guy has stolen another one of my mods :( Please report it here: http://community.playstarbound.com/resources/half-life-mod.3691/
and the original mod is here: http://community.playstarbound.com/resources/half-life-mod.3691/
rory  [author] Feb 14, 2017 @ 12:47am 
@The Honey Badger yeah, I reported him and provided a link to this page which is enough evidence for it to be taken down and him to be reported as a mod theif.
Schweitzer Cushy Feb 13, 2017 @ 10:58pm 
To get steam to intervene you only have to show authorship. Or, rather, that the uploader is not the author.
rory  [author] Feb 13, 2017 @ 10:44pm 
@Gabe "The Glueman" Degrossi I don't think so, thats only if someone uploads something that you have copyright of, like music or artwork. I'll have a look.