安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i can confirm this one is the one. i testet one gurilla op with kill all aliens and it finally works.
Please notice that the extension of the file should be set to chn.
Thank you for your awesome mod, I've been enjoying this mod very much! Still figuring a way to unlock that True Aim, though. :)
Thanks for your reply!
The Localization file is not called XComGame.int, but ModAchievementSystem.int
For this mod, it would be at SteamApps/workshop/content/268500/729582723/Localization/ModAchievementSystem.int
Every mod has its own ModAchievementSystem.int file. If you translate another mod's Localization file, the Mod Achievement System will use the right translation.
Another question is that if I translate the ModAchievementSystem file of another mod, say, A Better Advent, will the achivements pop up in Chinese, assuming the achivement system mod is installed?
Fortunately, it's just the screenshot and not in the game. Workshop doesn't allow me to change the preview image without updating, and I'm not ready to update.
Yes, they do.
Currently not. Any ideas?
When I have time, I'll open a suggestions thread.