Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Math Is Hard
37 条留言
陈二阳 1 月 11 日 上午 9:14 
111
Albarpin 2021 年 1 月 30 日 下午 1:00 
FİX THİS DUDE !
LotsOfS 2020 年 5 月 20 日 上午 9:11 
These are emoticons, not emoji :steamfacepalm:
Mock Army  [作者] 2018 年 12 月 14 日 下午 12:42 
That's good with me!
RockDood 2018 年 12 月 13 日 下午 6:58 
How would you feel if someone else's mod changed the behavior of your mod to either reset the toggle for the negative to be postive on a strike or add an indicator to the module to show if the number to be submitted is negative or not?
Mock Army  [作者] 2018 年 12 月 13 日 下午 3:45 
It is designed that way so that the defuser has to remember the state of what was pressed.
red031000 2018 年 12 月 13 日 下午 3:06 
what are your thoughts on adding an led to indicate what sign it currently is? if you've forgotton there's no other way of knowing what the sign currently is other than guessing
red031000 2018 年 12 月 13 日 下午 3:05 
if you mean does the sign reset, then it doesn't
Mock Army  [作者] 2018 年 12 月 13 日 下午 2:07 
That is intentional. Does the sign go away though?
red031000 2018 年 12 月 11 日 上午 7:01 
Hi mock army, I don't know if you're still active or not, but the - sign on emoji math doesn't reset after a strike, is this intentional?
SiberianShay 2017 年 11 月 18 日 下午 1:44 
Hello I am here to inform on a update on keep talking and nobody explodes the website has changed some there are now things on the side indicating if the modules work in update or not red triangle meaning unplayable yellow circle meaning problematic and question mark meaning still not sure if it will work please be ready to update your modules when update comes out.
Timwi 2016 年 10 月 18 日 上午 2:51 
The manual included with the mod has a broken picture in the top-right. The manual linked to in this workshop item does have the picture, but doesn’t use the proper font and styling. It would be cool if you could address these minor issues :)
McDude73 2016 年 10 月 17 日 下午 4:17 
After a bit of practicing (And getting used to what emoji is what number.) I finally got used to how to use this module.

Overall, this is a very clever one!
The Sojourner 2016 年 9 月 2 日 下午 12:53 
I absolutely love both of these modules. The short time on Needy Math is especially juicy xD
Mock Army  [作者] 2016 年 8 月 27 日 上午 7:03 
@tehdude94 Good catch. It was a bad merge with the source code that messed up the image. I've fixed the web version but I'll have to go back and fix the pdf versions when I have more time.
lmaomayo 2016 年 8 月 26 日 下午 3:23 
Is the picture for the Emoji Math manual supposed to be missing?
Quillcoat 2016 年 8 月 20 日 下午 5:47 
should be in the game.
saut; 2016 年 8 月 15 日 下午 4:28 
That would be a cool addition.
Mock Army  [作者] 2016 年 8 月 15 日 下午 3:29 
@rexkix I did think about splitting them. I'll see if I have the time and motivation to do that or I hope that a future update allows players to select which modules to enable.

For the module names, emoji is 'Emoji Math' and needy math is 'Needy Math'
rexkix 2016 年 8 月 15 日 下午 1:57 
Can you please split this up into two modules? Sometimes I want Emoji Math without getting the needy in the mix too.
rexkix 2016 年 8 月 14 日 下午 10:38 
What are the these module names in ModKit? I'd like to make custom missions with these modules. Thanks,
saut; 2016 年 8 月 13 日 上午 10:26 
Thanks for the help. tried it out this morning, was awesome, manual is much more clear now.
123 2016 年 8 月 13 日 上午 9:47 
good
saut; 2016 年 8 月 13 日 上午 4:48 
Ah, so just if there is one. Thank you so much for your help.
Mock Army  [作者] 2016 年 8 月 12 日 下午 7:00 
0-1=-1
You use the - button to get the negative.
saut; 2016 年 8 月 12 日 下午 6:59 
still dont understand the - button though.
saut; 2016 年 8 月 12 日 下午 6:56 
I love this game to pieces and think every addition to the game makes it that much better!
saut; 2016 年 8 月 12 日 下午 6:54 
i wasnt trolling and thanks for the help.
Mock Army  [作者] 2016 年 8 月 12 日 下午 6:50 
Not sure if you're trolling or not.

If 1+1 is displayed (or =(+=( in emoji) then you enter 2. It's not meant to be a trick question.
saut; 2016 年 8 月 12 日 下午 6:47 
I still have no idea. guess ill have to wait to figure it out.
Mock Army  [作者] 2016 年 8 月 12 日 下午 6:34 
You do the math ;)

Good point though. I'll update the manual to be clear that you need to do math.
saut; 2016 年 8 月 12 日 下午 6:24 
Yeah but do i submit the question or the awnser? and what is the - button for?
I thank you for the help though.
Mock Army  [作者] 2016 年 8 月 12 日 下午 6:23 
The manual says, '=' is used to submit the answer.
saut; 2016 年 8 月 12 日 下午 6:05 
The manual page doesent seem to include how to enter your awnser... so im totally stumped on how to solve this. could sombody explain this to me? or is learning part of the fun.
Mock Army  [作者] 2016 年 7 月 22 日 下午 3:15 
@Bashly
Thank you for the feedback. I was thinking of activating the module when it becomes active. I had forgotten how needy modules actually work. ;) Pre-entering the answer does make it too easy!

@rexkix
I'll take a look at the emoji module. I'll actually try out the controller since I've only been using the mouse.

The lack of a clear button on both modules is intended. Keep those hands steady!
rexkix 2016 年 7 月 22 日 下午 1:28 
1. I can't get it to allow me to enter numbers at all on the basic module. I can on the needy module. I've tried with both the controller and the mouse. I know others have been successful.

2. I can enter numbers on the needy module, but I find that the controller doesn't work as intended. It's not easy to go to the equals sign or the 7 key. Sometimes it works but usually it doesn't.

3. The needy module (and probably the normal one) need to have a clear key (like a back space) to clear out numbers that were entered by mistake.
Bashly 2016 年 7 月 22 日 上午 5:51 
I like this module; the emoji makes it that more complex than just a simple equation, especially when you have to decipher the orientation of the emoji as well as the specific emoji itself. And of course, the needy module is perfect in instililing that small amount of doubt in whether you can 'math' correctly or not under pressure!

As a suggestion, I'd make the question display on the needy module only come up when the module is active and starts ticking down; I was able to pre-enter the answer for the needy module way ahead of time, and then when the needy module activated, just press the '=' button to dismiss the module. The next sum then comes up immediately after as well, so I can then prep the module ahead of time again for the next activation.

Some other touches would be to have some audio feedback for the clicks of the buttons, especially on the regular module, as there's no visual feedback for what you have (or have not) pressed.