安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Just next to a small knot of hate they inspire.
It took me a long time to decide to whack their skill up to max. I worried it would make missions too easy. Nah. Just not rage-quit-fests...occasionally...
I've tried making missions multiplayer in the past. It's a learning curve I've not climbed yet.
great idea with the car chase.
good work.
DANGER! Spoiler!
https://youtu.be/njMXwYbCAYo
By the way, the Enable Fatigue option is still there.
The fugitives escape is synced to the right trigger, so he's not sodding off too soon and the marker shows his location.