RimWorld

RimWorld

RT Solar Flare Shield
601 kommentarer
Ratysz  [ophavsmand] 21. nov. kl. 4:48 
@ClusterDuck: The on-load thing is a legitimate bug, thank you for reporting. Which of the buildings is it not working for?
ClusterDuck 20. nov. kl. 11:28 
Does not work when loading a save in which flare shield was active. It stops working and all the lights go out. Also does not work for some of the buildings.
Merkurio 18. nov. kl. 11:27 
Very good mod but 25kW is craaaazy
Ratysz  [ophavsmand] 5. nov. kl. 10:26 
@Matuzgooo: Per other comments, yes.
Matuzgooo 5. nov. kl. 1:40 
Does it work with VOID?
Wordor 3. nov. kl. 11:01 
25000 W????Author, link your mod to RimAtomic or provide the ability to adjust energy consumption via settings
Ratysz  [ophavsmand] 26. okt. kl. 4:52 
@Zankas: That one is deliberate - which you would know if you read the research project description.
Zankas 25. okt. kl. 10:48 
not sure if this is intended or even possible to change, The comms console isn't protected by the shield.
Ratysz  [ophavsmand] 16. okt. kl. 4:19 
@Karatejürgen: It's technically possible, but would require overhauling how the entire mod works. I don't have the time or energy to do that.
Karatejürgen 15. okt. kl. 8:58 
can you make smaller versions? i only want to protect specific eletronics from EMI.
Varthian 27. sep. kl. 11:27 
You probably need some battery, previously I noticed that even if you have enough excess power the it won't run it, but using batteries will work.
Ratysz  [ophavsmand] 24. sep. kl. 4:39 
@jucardi: Gonna need more than "it's not working" to diagnose the issue.
jucardi 23. sep. kl. 17:17 
Hi there, this isn't working for me, when a flare happens, it says it requires 25kW ad the grid excess is 38kW, so it should turn on but it doesn't
CalGamings 22. sep. kl. 16:44 
vreh I tried it on my gravship for the first time, extremely effective except that I needed to set up some Rimatomics level 2 nuclear reactor to be able to use it without making my ship a vegetable
Ratysz  [ophavsmand] 8. sep. kl. 10:21 
@Hodor: Does it do that during an active solar flare?
Hodor 7. sep. kl. 10:41 
not sure why my version says power needed is 50 watts. any tips?
Casval Zem Daikun 29. aug. kl. 9:41 
@Ratysz I'm a ♥♥♥♥♥♥♥ idiot. Thank you.
Ratysz  [ophavsmand] 29. aug. kl. 5:04 
@Casval Zem Daikun: Turn off "auto-scram on solar flare" on the reactor.
Casval Zem Daikun 28. aug. kl. 19:47 
Is there any plan to make this work with Rimatomics? It works fine for everything else but a Solar Flare still causes the reactor to go offline. Not sure if that'd be on your end or the Rimatomics end.
Chromium 27. aug. kl. 4:48 
Also, the text says , when dormant it uses puny energy but when the flare happens it switches to tremendous power consumption. I built one and it uses 50W ,I m waiting for a solar flare to see if the problem that others mentioned exist, but I doubt it
Chromium 27. aug. kl. 4:44 
Roger!
Ratysz  [ophavsmand] 27. aug. kl. 4:40 
@Chromium: Correct.
Chromium 26. aug. kl. 14:46 
Solar flares messages will still happen right? just not affecting your colony if you have a device like this
Chromium 26. aug. kl. 14:45 
Frak you Void, I have an answer for your artificial solar flares:buzzed:
Alaratt 15. aug. kl. 18:46 
It's 50W for my modlist too. Was an easy fix for me using RIMMSqol to put it back to 25000W. I don't think I have any mods that directly affect power other than VFE-power as well.
Ratysz  [ophavsmand] 12. aug. kl. 6:47 
@John doe: I have a vague memory of someone else reporting something like this. Wasn't able to reproduce the issue; we'll have to go through your mod list and the logs if you want to diagnose it.
John doe 12. aug. kl. 4:15 
Hi, not sure if I've done something wrong, but it is working as intended - nothing is disabled during a solar flare - except it's only drawing 50W. The only power mod that I have installed in VFE - Power.
MrT 9. aug. kl. 16:50 
Mostly working my first try on 1.6 so far!
Was tricky hitting that power demand though mid game.
Light ball and loud speakers didn't seem to get power during flare though.
Slaygate2077 8. aug. kl. 3:16 
this may need an update, its still labled as not compadable
Ratysz  [ophavsmand] 5. aug. kl. 10:38 
@amm90: It's doable, but it's not something I would want to make any time soon. Sorry.
amm90 5. aug. kl. 8:50 
Could you make a smaller version? Like, not too technologically advanced, because then this mod wouldn't make sense. It would have the range of a lamp; any object within that range wouldn't be affected by a solar flare. It lasts the entire solar flare, and then you have to recharge it. It might cost a lot of components to compensate.
5tratz 26. juli kl. 12:47 
I have done this manually, but just letting you know, adding this:

<generalTitle>Title Here!</generalTitle>
<generalDescription>Description Here!</generalDescription>

To your (ResearchTab.xml), give the tab a proper title and description, lol. I just love my game to have everything perfect, of course, remove the PlaceHolders I have already put, use it if you wish, but anyway, thanks for the great mod :Upvoter:
Kokorocodon 24. juli kl. 22:13 
It is useful for just that, I like this mod and it feels balanced
Vanquisher02 23. juli kl. 11:25 
Maybe a very useful device where you has lot of defences use energy grid and a big raid coming when suddenly a solar flare event coming later and you has very few way to defend your colony by forces
🖕💀🏳️
Chaoticrow 17. juli kl. 8:06 
@Ratysz Somehow without doing anything it fixed itself... Workshop magic.

Thank you for the response and help tho!
Ratysz  [ophavsmand] 14. juli kl. 14:53 
@Chaoticrow: Steam Workshop is having a normal one again. Unsubscribe and resubscribe to try and force it to re-download.
Chaoticrow 14. juli kl. 9:02 
It says here 1.6 compatible but in the game's mod menu it says the mod is for 1.5?
永远的赵日天 14. juli kl. 6:16 
Of course, there are many batteries,no mod batteries. bro,void batteries.emmm,I build it in wild, and the wires are also connected,i will check again.When solar flare erupts, it rotates very vigorously.but just no use i will check again,not your mod wrong,
Ratysz  [ophavsmand] 14. juli kl. 6:08 
@永远的赵日天: Or you don't have enough power. Do you have any batteries? Are you relying on a RimAtomics reactor? That one auto-scrams during flares, you should toggle that off.
永远的赵日天 14. juli kl. 5:53 
used,but still power down,maybe other mod wrong.
Ratysz  [ophavsmand] 14. juli kl. 5:33 
@永远的赵日天: Try again.
永远的赵日天 14. juli kl. 3:48 
need update
DuckGoosebear PrairieDogLover 13. juli kl. 16:15 
thanks so much
🌈✨Darkeasterbunny☭ 13. juli kl. 11:41 
We were hoping the necessary changes would be minimal and easily done. But thank you for the respons Ratysz and thank you for keeping this amazing Mod updated
Ratysz  [ophavsmand] 13. juli kl. 8:27 
Patience. You asking for 1.6 doesn't magically make the spare time I need to get it done.
LYan 12. juli kl. 22:07 
1.6plz:lena_woahh:
StemderS 12. juli kl. 4:56 
will be happy to get 1.6 :cat_kimi:
Ryuu 11. juli kl. 21:13 
we need it for 1.6 pls
oscarmdsh69 11. juli kl. 13:39 
1.6 update coming?
AikiAimi 10. juli kl. 5:07 
I have to reload save bc I got raid by huge amount of insectoid and get hit with solar flare and the shield didn't do anything (also during when I don't have any batteries lol)