边缘世界 RimWorld

边缘世界 RimWorld

Medieval Shields
114 条留言
Pengus 8 月 2 日 下午 5:31 
LMFAO
Skullywag  [作者] 3 月 17 日 上午 6:14 
dude, 0.14 not 1.4, this aint getting updated.
Vincenator 3 月 16 日 上午 12:52 
CE compatibility when??
Sbevent 2021 年 12 月 21 日 上午 10:09 
It might just be me, but if you use this with CE then it doesn't work and just makes them dodge every attack that's directed at them, and sometimes a bug happens where raiders spawn with ~50 shields, giving them like 20mm RHA and I had to use dev mode to kill the raider.
Zebrakiller 2021 年 5 月 5 日 下午 7:34 
That's a shame I really enjoyed these shields. Thank you for the alternative
Skullywag  [作者] 2021 年 5 月 5 日 上午 2:32 
There was a continuation of this mod, here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1630607556
I dont have time to upkeep these mods anymore, as someone put below feel free to do whatever you want with them.
ShadowDW 2021 年 4 月 13 日 下午 12:45 
*For the record, I also am having the exact same issue as the poster before me. Upon equipping the shields, it makes the pawns undraftable and incapable of battle.

Is this mod going to be updated and become usable? Because I really love the idea and actually, I would love to see a few more varieties of medieval-style shields. Also, it would be really awesome if it were to work with the "Dual Wield" mod, because having the shield in the "off-hand" would be a rather interesting format when playing Medieval style.

Looking forward to a response from the Dev!
Zebrakiller 2021 年 3 月 15 日 下午 11:21 
I am using whatever the most up to date version is
MannenMyten 2021 年 3 月 14 日 上午 5:49 
@Zebrakiller are you using Rimworld version 0.14? If not, that's your problem.
Zebrakiller 2021 年 2 月 2 日 上午 12:01 
The shields don't work for me. Any time my colonists equip them I lose the ability to draft them.
BukTaki 2021 年 1 月 12 日 下午 6:30 
dude vasily if this one is not working there are a couple great shield mods
Dustin Echoes 2021 年 1 月 11 日 下午 2:46 
When update? JK. Also use CE, guys!
Redstark Magnusson 2018 年 12 月 19 日 下午 12:54 
So, apparently your current implementation causes MAI's to be completely invalidated, as they can't stay spawned for longer than 1 tick when forcefully spawned, and the Unactive ones can't be activated.

Error is:
Exception ticking Penny: System.NullReferenceException: Object reference not set to an instance of an object
at Shield.Harmonypatches.ShieldPatchWearApparel (Verse.Pawn_EquipmentTracker,RimWorld.Apparel) <0x000a5>
at (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker.Wear_Patch3 (object,RimWorld.Apparel,bool) <0x00554>
at AIPawn.AIPawnGenerator.GenerateBaseApparel (Verse.Pawn) <0x000ea>
at AIPawn.AIPawnGenerator.GenerateAIPawn (Verse.PawnGenerationRequest&,Verse.Map,int) <0x00603>
Thundercraft 2018 年 10 月 22 日 下午 6:58 
Check out the [A13] Skullywags Event mods [ludeon.com] topic on Ludeon forums. He states his mod license in the OP as, quote:
"License - You may do whatever you want with the code in my mods as long as you dont use it to make money in any way shape or form. This includes taking donations. Modpack owners I require a PM to request inclusion. Art within my mods may not be used without consent, some of the art was not done by me so PM me first."
Thundercraft 2018 年 10 月 22 日 下午 6:54 
@BukTaki
It would be awesome if you could release your update! But it does not look like the author is on Steam very often. And one has to be friended to someone before Steam allows one to send a private message to someone. To get in contact with him directly, have you considered sending a [PM] via the official Ludeon(dot)com forum? He's a forum moderator over there and he was active even today. (Hint: Go to the Members tab and click "Search For Members".)
BukTaki 2018 年 10 月 22 日 下午 3:37 
I was able to update this mod to work with 1.0 I made a few minor changes to the to hit calculation as well withyou're permission i would like to post it.
Lorebot 2018 年 10 月 21 日 下午 9:21 
any chance of this mod being updated for 1.0? I've been waiting since b14 for this mod to make a comeback >.<
Dumbledood 2018 年 10 月 11 日 下午 2:11 
I tried to use bows and arrows with the shields from this mod... and then realized duh, you need both arms to use a bow.
Alterhugo 2018 年 9 月 20 日 下午 3:31 
I also request the update of this mod.
Modraneth 2018 年 9 月 19 日 下午 12:00 
hello, update to B19 plz ???
jimray1992 2018 年 8 月 24 日 上午 8:49 
update please i miss it so much. i love having a line of shields infront of my archerys or or what have you :steamsad:
BukTaki 2018 年 7 月 26 日 上午 5:13 
I was able to update this mod to work with 1.0 I made a few minor changes to the to hit calculation as well withyou're permission iwould like to post it.
hmazuur 2018 年 5 月 25 日 上午 10:21 
pls update ♥
Freeasabird🕊 2018 年 5 月 5 日 下午 9:20 
Could you update this to v18 please!? >_<
Silent Service 2018 年 4 月 14 日 上午 4:58 
Skullywag, pls....
Almantuxas 2018 年 4 月 13 日 上午 3:41 
...the mod is A14, which is 4 versions back.
I myself tested it out on the current version (B18), and it's just game breakingly broken.
MedicCoco 2018 年 4 月 12 日 下午 12:11 
Does this work with Sidearms
MiamiHurricane 2018 年 3 月 17 日 上午 12:58 
??????????
Almantuxas 2018 年 3 月 9 日 上午 10:32 
I'd like to have this mod updated, since it gives my pawns a second chance to block damage, but at the cost of the shield getting damaged.
dingo 2018 年 3 月 7 日 下午 6:26 
needs an update bad
ransomware 2018 年 2 月 15 日 下午 6:38 
update pls
Deuce 2018 年 1 月 6 日 上午 10:50 
hey Scullywag, are you there? you could at least say something that you are going to update it someday or someone else can do it
Flesh Forge 2017 年 11 月 25 日 下午 10:17 
I miss this a lot, it was a really cool mod even if a bit rough around the edges :/
MiamiHurricane 2017 年 11 月 23 日 上午 10:57 
b18
quickrick1 2017 年 11 月 1 日 上午 8:08 
update it for alpha 18 pls
CrazedKiller 2017 年 9 月 5 日 上午 1:06 
Fix it, fix it, fix it, plz
✪ TobaeLover 2017 年 7 月 31 日 下午 1:59 
#BringThisBackPlz
Pacal 2017 年 6 月 24 日 上午 8:49 
No update. SAD.
Flesh Forge 2017 年 6 月 18 日 上午 2:55 
I miss this a whole lot :/
JakeSlayer 2017 年 6 月 12 日 上午 7:18 
Update to A17 please this mod is soooo cool...
Ltc. Frost 2017 年 6 月 4 日 下午 8:49 
Hoping that there is an update for A17 soon
Saphy Taff 2017 年 5 月 26 日 下午 7:40 
Hey there! This mod looks really interesting but it's heavily outdated, planning on updating it?
BEEF 2017 年 3 月 10 日 上午 5:27 
...

update it please

i can give you a copy of rust
BEEF 2017 年 3 月 6 日 上午 9:58 
nice idea, gonna try them and hope its not too overpowered ;-)
Echo 2017 年 3 月 4 日 上午 2:46 
Thanks Drecain!
Drecain 2017 年 2 月 20 日 上午 9:25 
I figured out how to add medieval shields to medieval times forges myself. If anyone else wants to do this as well here's how:

1. Make sure Rimworld is closed and go to Steam\steamapps\workshop\content\294100\728302374\Defs\ThingDefs and open Apparel_BucklerShield.xml with wordpad.

2. Find the line of code that reads

<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>

3. add <li>MedTimes_BlacksmithForgeTierTwo</li> so it reads

<recipeUsers>
<li>FueledSmithy</li>
<li>ElectricSmithy</li>
<li>MedTimes_BlacksmithForgeTierTwo</li>

4. save and exit

5. open Apparel_KiteShield.xml and find the same line of code

6. add <li>MedTimes_BlacksmithForgeTierThree</li> so it reads

<li>FueledSmithy</li>
<li>ElectricSmithy</li>
<li>MedTimes_BlacksmithForgeTierThree</li>

7. save, exit and you're done. Hope someone finds this useful :)
Drecain 2017 年 2 月 18 日 下午 2:14 
It would be nice if you could do a quick compability patch to make these shields craftable from the medieval times smithing forges.

Thanks for a great mod!
J.C Denton 2017 年 1 月 17 日 下午 6:36 
A16 Update available on his github: https://github.com/Skullywag/MedievalShields
Varlun 2017 年 1 月 16 日 下午 6:02 
There should also be a chance for the shield to even block in the first place, unless that also broke.