安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I hate this mod
All gamedesigners can say this mod is ♥♥♥♥♥♥♥♥
o my god this ♥♥♥♥♥♥♥ hard
All joking aside, I really did enjoy the level, although I suggest you consider placing a melee weapon at the start of floor 2. I literally had to restart because I carried a ranged weapon, meaning I was practically defenceless against those guys with the chainsaws.
The second floor requires you to be packing a melee weapon, it does not present one to you and you have no way to stop the chainsaw dude without one. This is bad design and frankly inexcusable given the first floor *does* provide you with a weapon.
If you re released this as a 6 level campaign that had no story but let you skip to a particular floor, I might pick it up again, but I'm not slogging through six floors in a row of trying to make a slow and purposeful puzzle game out of a high octane shoot em up.
Very good, author, you're done, don't listen to bombing ♥♥♥♥♥♥♥♥♥♥♥♥♥.
It's a good level I guess...
A+ on normal after 45 mins. anyone beat it on hard?