Portal 2
Laser Emancipation
161 条留言
Spider_Dawg 11 月 10 日 下午 2:06 
"That little guy in the wall was cute. Was."
--Johnny Dangerously
c4shurik 2023 年 12 月 12 日 上午 7:45 
:p2cube:
lumpus2000 2023 年 8 月 27 日 上午 5:41 
funny ... for me was se first chamber under a Minute (maybe 30 Seconds) ... but this is only if you set the Portals in the first try at the right place :-)
THX fun to play !
SpielSatzFail 2021 年 8 月 14 日 下午 2:26 
The problem with laser maps is that the creator might have a simple solution in mind, but as long as the player does not see the crucial portal surfaces it can become hard ^^
So I agree Sagflaps, the second chamber was easier than the first. That's because in the second one you can better see the idea behind the puzzle ;-)
Tidus 2019 年 9 月 25 日 下午 4:32 
THX, very nice.
bullfrog 2018 年 4 月 27 日 上午 12:38 
Nice one. The first room I found harder, but it's actually easy, once you see the solution!
DarkCloud 2017 年 12 月 20 日 上午 3:44 
Thanks for the chamber. Found a different solution for the fist part. It hardly works but could "explain" how the chamber worked before it decayed. Solution.
Hellraiser 2016 年 8 月 4 日 下午 2:25 
Pretty easy but still enjoyable.
raq 2016 年 5 月 14 日 上午 7:51 
Well thought and fun map. Nice work with details
automorphism111 2015 年 10 月 21 日 下午 7:01 
Suprisingly, the first part of the chamber took me longer than the second.
Andi 2015 年 9 月 19 日 上午 11:02 
Great chamber, thumbs up.
danne11man 2015 年 3 月 8 日 下午 5:09 
A you meen the Core easter egg?
btw good laser map
Petutski 2014 年 9 月 22 日 下午 7:32 
Nicely done! Good brain exercise!
vioray 2014 年 7 月 26 日 下午 4:26 
very nice, requires quite a bit of thinking and planning
InfinityPlus05 (She/They) 2014 年 5 月 24 日 上午 6:14 
Hey, did anyone notice that easter egg in the secend room? =^D
(It was a corrupt android hell core stuck in the wall!)
neco 2014 年 5 月 19 日 上午 10:22 
Great! I remember to already have played that before......thumbs up! Splendid visuals btw.- loved it.
Now let's see if I can cope with the advanced version....
Ale 2014 年 4 月 29 日 上午 6:19 
Very good chamber, thank you! The design is brilliant and the cubes/lasers dynamic works well, simple but not simplistic. Going straight to test the advanced version!
Singh 2014 年 3 月 21 日 下午 6:33 
I like this one a little less than some of your others only because of the 2nd room. That said it's still a good solid fun map.

It's just a bit hard to register how stopping the laser or conversely starting it effects other things in the room. This is due to line of sight issues.

My Newest:

Mouse Eats Cat </3

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=240499358


Plus the Link to the collection

http://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=240500450
-|V|- Endgamer31 [Ћ] 2014 年 2 月 23 日 下午 6:58 
awesome! super hard! really makes you use both lasers and portals together!
Stratos  [作者] 2013 年 8 月 21 日 上午 7:18 
That's exactly what I want out of a puzzle, so I take that as a compliment. :D
jam.lab1 2013 年 8 月 17 日 上午 7:31 
Good, had me thinking.
Stratos  [作者] 2013 年 6 月 21 日 下午 6:35 
Thanks for the feedback folks. ^.^ Cogitation, I forgot what you were talking about, but then I remembered the first room. Yeah, not that proud of that anymore. Laser relay puzzles aren't the cream of the crop, so to speak. Hope you can forgive me. :P

@wildgoosespeeder: I'm not sure what music I used anymore. Never noticed the distraction myself, unless of course you found the easter egg.
Cogitation 2013 年 4 月 17 日 下午 12:46 
This is a good map, though it does rely on placing a portal on a wall segment that has fallen out of place, which at first glance doesn't look like it's intended.
wildgoosespeeder 2013 年 4 月 4 日 下午 12:43 
The decayed look and the up-beat sounds do not match this map. It felt very distracting.
LPChip 2013 年 2 月 7 日 上午 6:13 
This is a good map. Challenges are not that hard and can be solved by reasoning and carefully watching what's available. :) I love the mechanics in this map too.
mikemoody 2013 年 2 月 4 日 下午 2:51 
Thanks for a great challenge. I really enjoyed it... Thumbs up!!!!!!!!
GraveNoX 2013 年 1 月 31 日 下午 5:23 
Don't know how I solve it but I did it.
Stratos  [作者] 2012 年 8 月 27 日 上午 6:13 
Thanks! I see you're trying more of my maps. :D
NightHawk8P 2012 年 8 月 26 日 下午 6:34 
Nice map =)
Stratos  [作者] 2012 年 8 月 25 日 上午 5:44 
@MCA: Yes, that is the easter egg, but it's only the beginning.
Conundrum 2012 年 8 月 24 日 下午 11:51 
Do you mean the moving red thing? Nice job on map!
Stratos  [作者] 2012 年 8 月 13 日 下午 12:28 
Yay, good job! ;)
LiquidWater 2012 年 8 月 13 日 下午 12:16 
i found your easter egg ^_^

for those who havent found it, pay attention in the 2nd room
Stratos  [作者] 2012 年 8 月 5 日 上午 7:00 
@ModFire: Hahah, yeah, I know what you mean. ^^
@m-trex: That is a very strange bug. :O I don't get exactly what you mean but I have not heard of that before. Maybe you discovered some unintended solution.
m-trex 2012 年 8 月 1 日 下午 7:06 
Something went wrong in chamber 2, I didn't had to do anything with the triagle-laser, it disappeared with every onedot-stuff. I solved chamber 2 very quick.
ModFire 2012 年 8 月 1 日 下午 6:35 
Great Job! Lasers!! Agggggh! some many ways to point them!
Stratos  [作者] 2012 年 8 月 1 日 下午 3:42 
(continuing the above post)
I'm happy to hear you liked that cubedropper, it's actually one of my first design choises that steered me to my current mapping designs. :)
Good call on the playerclip, I didn't notice it was irritating myself, but a smooth ramp would help, yeah. And about the door frames... I'd lie and say I did that on purpose but to be honest I was just way worse in mapping back then, IMO. I made my own door frames where the default 32 units are a lot better. :P

I'd like to think I'll make the time to update this map once in the future, but to be completely honest I probably never will...
Stratos  [作者] 2012 年 8 月 1 日 下午 3:42 
(continuing the above post)
I'm happy to hear you liked that cubedropper, it's actually one of my first design choises that steered me to my current mapping designs. :)
Good call on the playerclip, I didn't notice it was irritating myself, but a smooth ramp would help, yeah. And about the door frames... I'd lie and say I did that on purpose but to be honest I was just way worse in mapping back then, IMO. I made my own door frames where the default 32 units are a lot better. :P

I'd like to think I'll make the time to update this map once in the future, but to be completely honest I probably never will...
Stratos  [作者] 2012 年 8 月 1 日 下午 3:37 
Thanks a lot for the precise feedback, BEARD!... ! :D

You're right about the first chamber, though while I don't want to use this as an excuse, that was one of my first puzzles in Portal 2 - ever. I just wanted to make a laser relay puzzle which I haven't done since for very specific reasons.
I'm glad you liked the second chamber, I agree it is the better one of the two. I'm happy to hear you liked that cubedropper, it's actually one of my first design choises that steered me to my current mapping designs. :)
Good call on the playerclip, I didn't notice it was irritating myself, but a smooth ramp would help, yeah. And about the door frames... I'd lie and say I did that on purpose but to be honest I was just way worse in mapping back then, IMO. I made my own door frames where the default 32 units are a lot better. :P

I'd like to think I'll make the time to update this map once in the future, but to be completely honest I probably never will...
David 2012 年 8 月 1 日 下午 3:01 
In the first chamber, I wasn't convinced that a solution existed before the chamber was destroyed. If it wasn't for that conveniently-angled panel, there' wouldn't be a way to redirect the laser with portals and complete the circuit. Otherwise it was a straightforward puzzle.

Second chamber was much more interesting, both visually and puzzle-wise. I liked the use of the elevator prop inside the chamber, I don't think I've seen that one before. It might have been worth placing a playerclip over the pyramid of steps, so that the player didn't 'judder' upwards. I wasn't sure what the laser emitted indicated with the triangle did.

I noticed that your door frames' spikes were visible - was this a deliberate part of the destroyed look?
Stratos  [作者] 2012 年 7 月 31 日 上午 6:24 
Don't be dissapointed if you fail, you wouldn't be the first. Tell me (on that map's thread) how it works out for ya'. ;)
UnableRogue 2012 年 7 月 31 日 上午 5:10 
Grrrr. Looks like I'm gonna have to conquer that last map. *grits teeth*
Stratos  [作者] 2012 年 7 月 31 日 上午 3:34 
He already finished all my maps! >:~D
UnableRogue 2012 年 7 月 30 日 下午 3:18 
Don't do it @SHEG He's luring you into a trap D:
Stratos  [作者] 2012 年 7 月 30 日 上午 9:53 
This one? Hah, you should try the advanced version. >:P
SHEG 2012 年 7 月 30 日 上午 8:49 
tricky :>
Stratos  [作者] 2012 年 7 月 19 日 上午 7:21 
Haha thanks. ^^ (Though the sleep thing confused me for a second, it's afternoon where I live. :P )
UnableRogue 2012 年 7 月 19 日 上午 7:16 
That map is diabolical. I was jumping from the start and as soon as I entered the first test I ran straight back out of the room. (You know why) THEN getting the exit door open with the secret outer door is the last straw. I need to sleep before tackling that final laser test. You are an evil, evil map maker. You'll make Glados proud.
Stratos  [作者] 2012 年 7 月 19 日 上午 6:17 
Oh, I probably will. That one is pretty hard for most people. Sorry, in advance. :P
UnableRogue 2012 年 7 月 19 日 上午 6:15 
No probs. Thanks for making various awesome maps so I can comment on them. I only found out the other day of how to follow someone so today I followed you. That's why I am playing your other non penrose maps. About to play the harder laser emancipation now. You may hear from me yet again tonight. :P