边缘世界 RimWorld

边缘世界 RimWorld

[T] ExpandedCrops [B19]
114 条留言
Telkir  [作者] 2018 年 10 月 20 日 上午 7:22 
The 1.0 update is now available and you should follow the link in the description above to subscribe to it.
ogrijack 2018 年 10 月 19 日 上午 8:04 
1.0 update please :)
jpinard 2018 年 10 月 14 日 下午 11:41 
Cool!
Telkir  [作者] 2018 年 9 月 10 日 上午 10:50 
@Xordanus - It should be compatible.
Xordanes 2018 年 9 月 10 日 上午 7:56 
Is this compatible with "Master of Cooking" mod? (x5/10/20 multipliers)
Telkir  [作者] 2018 年 9 月 9 日 下午 12:53 
@Gurdel - I find that very hard to believe. ExpandedCrops is a pure XML mod and doesn't change stockpile zone logic in any way.
Gurdel 2018 年 9 月 9 日 下午 12:34 
This mod broke my storage areas. Can only store drugs and food now.
Chensar 2018 年 9 月 3 日 下午 3:50 
Yeah I've put Gourimet on top of this one. Seems to be working so far. I was a bit worried because both have soups
Telkir  [作者] 2018 年 9 月 3 日 下午 2:25 
@Sarah - Looks like you might be okay if you fiddle with load order, but I can't say for sure.
Chensar 2018 年 9 月 3 日 下午 2:15 
Hello just a question. Could I use this with Gourimet?
Telkir  [作者] 2018 年 9 月 2 日 下午 12:55 
As mentioned in the description, old versions of the mods are available through the RimWorld Nexus
Zebulon Fleuve-Tranquille 2018 年 9 月 2 日 上午 4:42 
i tried to use "Expanded Crops Lite B18" but it does'nt work
Zebulon Fleuve-Tranquille 2018 年 9 月 2 日 上午 4:41 
Hello sir, to begin with, thanks for your mod!
That would be great if you could provide us a link for B18 version.
Can't find it on the Ludeon forums page!
"The" SeanMacLeod 2018 年 8 月 31 日 下午 5:50 
@Telkir
:steamhappy:!
Vulnøx 2018 年 8 月 31 日 下午 12:42 
Thanks!
Telkir  [作者] 2018 年 8 月 31 日 下午 12:40 
Updated for Beta 19.
Myst 2018 年 7 月 16 日 下午 2:12 
Crystal this isn't for 1.0... but i can store my food fine in stockpiles...
yyy888444a 2018 年 7 月 14 日 上午 8:01 
Unsubscribed because there don't seem to be a way to store the food produced by this mod so it won't spoil
yyy888444a 2018 年 7 月 8 日 上午 7:28 
What flag do I need to put on my frozen stockpile to stock the lettuce? I keep losing them because they don't seem to go in food or prepared meals
Fluffy 2018 年 5 月 18 日 下午 10:38 
I'm having the same problem as Mysteria Spellweaver.
Whenever I build the cupboard it never shows up.
Silvermink 2018 年 3 月 20 日 上午 11:28 
Has anyone gotten this to work with Smarter food selection? I've tried what I thought would make them compatible but pawns don't eat the new foods.
Myst 2018 年 1 月 30 日 下午 2:29 
Why is it when I build the kitchen Cupboard it uses up the steel but the thing never"builds".. the colonist builds it but theres no physical item there
Telkir  [作者] 2018 年 1 月 19 日 下午 12:04 
@Gnaaa - The new crops are used for two added recipes that require them. Salad is like a fine meal except with slightly less nutritional value and a smaller mood buff. Tomato soup is like a lavish meal but with similar drawbacks.

To balance needing to grow and store the three different crops, both meal types need less cookery skill: a salad needs 4 compared to a fine meal needing 6, and the tomato soup requires 6 skill compared to the lavish meal's 8.

Hope this helps. :happy_creep:
Bistou 2018 年 1 月 18 日 下午 10:57 
what are the stats of the new crops ? are they just to make variety on the growing field or are they worth choosing over other crops ? i find it hard to want to grow other than rice :P
Purp1eH8ze 2017 年 11 月 18 日 下午 4:07 
Thanks for the reply :steamhappy:
Xam Huad 2017 年 11 月 18 日 上午 7:08 
Afaik, this new version breaks .17, so the old version is required (nexus).
Telkir  [作者] 2017 年 11 月 18 日 上午 2:16 
@dixie_mss - You should find this bug will be fixed in the A18 version that I'm about to push now.
Purp1eH8ze 2017 年 11 月 17 日 下午 6:24 
I'm also getting inactive kitchen cupboard and it seems to only be inactive with an electric stove. When I use a fueled stove, it works. (I would show a picture but i don't know how.)
Telkir  [作者] 2017 年 11 月 9 日 下午 1:49 
@Bludragon - Yes, but not until RimWorld A18 is officially released.
Bludragon 2017 年 11 月 6 日 下午 7:23 
can we look forward to a steam release of this mod?
Telkir  [作者] 2017 年 11 月 5 日 上午 7:36 
The A18 unstable prerelease of all TMods is now available through the Ludeon forum thread [ludeon.com]. :2017stickycrab:
Telkir  [作者] 2017 年 10 月 14 日 上午 10:51 
@KaT, @Caar - I can't offer a solution to you at the moment because this problem seems to be rather inconsistent in when it shows up, but I will make sure to keep a close eye out for it as I get ready for the update to RW A18.
KaT 2017 年 10 月 8 日 下午 2:13 
@Caar
Exactly my issue. It's so weird because it seemed to come out of nowhere.
Caar 2017 年 10 月 8 日 下午 1:36 
Yeah, I noticed this with the cupboard for quite awhile. Finally tracked down what mod it was coming from. See no errors, just shows as inactive when you click the cupboard and it also doesn't show those lines that show linkage to the stove (like the tool cabinet does for its targets).
KaT 2017 年 10 月 8 日 上午 9:15 
@Telkir Ok, I am feeling like I am totally missing something here, lol. I removed every mod except this one and it still shows the cupboard is inactive. I have it placed next to a regular electric stove...
KaT 2017 年 10 月 8 日 上午 8:42 
@Telkir
Ok, thank you.
Telkir  [作者] 2017 年 10 月 5 日 下午 12:22 
@KaT - There's no easy way - the only thing I can suggest is to check that the mod is working correctly by disabling everything else and starting a test colony. From there, gradually add back the mods you were using in small batches until you come across the problem again.
KaT 2017 年 10 月 4 日 下午 5:40 
The kitchen cupboard is inactive even while placed nearby a stove. It just started happening recently. I have a bunch of mods installed but nothing new. Any ideas how to troubleshoot this? I've tried fiddling around with the order but it hasn't changed anything. FWIW, the tool cabinet still works where it should...
Thanks!
krhfulcher 2017 年 9 月 2 日 下午 3:21 
Worked like a charm, thanks!! I was putting the line in the wrong place. Thanks again!!
Telkir  [作者] 2017 年 9 月 2 日 上午 1:24 
<Steam>/steamapps/workshop/content/294100/727124440/Defs/ThingDefs/ExpandedCropsItemsResources.xml

Find that file, add or change the line "<stackLimit>##</stackLimit>" at the end of each def. ## should be your desired size. Save.

If you're not seeing the effect you want in-game, make sure ExpandedCrops is loaded after (i.e. below) the Increased Stack mod, and see if that makes a difference.
krhfulcher 2017 年 8 月 30 日 下午 2:15 
Is there any way to increase the stack limit within the resource file? I run the Increased Stack mod and the new crops are basically unusable because vanilla crops stack to 750. I tried adding a
"<stackLimit>750</stackLimit>" line but that didn't work.
Dizzy Ioeuy 2017 年 7 月 27 日 下午 1:48 
I just wish i had a mod that replaced the ugly vanilla graphics with what these two mods have...
Icicle 2017 年 7 月 26 日 下午 2:58 
Thanks you for making mods that integrate well into vanilla (for my taste, vegtable garden for example is going overboard with additional stuff).
BioFringe 2017 年 6 月 19 日 下午 1:04 
I was on the fence with this mod as I wasn't sure if it would be too much cheesing for my taste but turns out that it's perfectly balanced in that regard. The subtle approach of this mod is very much appreciated. Thank you kindly for this.
Telkir  [作者] 2017 年 6 月 8 日 上午 1:04 
@van_nova - Bulk cookery recipes are included for all meals.

If you want to change this and aren't afraid of just deleting some lines from an XML then you can find this file and open it with a text editor of your choice (I recommend Notepad++)...

<Steam>/steamapps/workshop/content/294100/727124440/Patches/ExpandedCropsPatches.xml

Delete lines 4 to 34 inclusive. Save, run the game, and enjoy.
van_nova 2017 年 6 月 6 日 下午 10:21 
is the " bulk cookery bills" only for the added meal types or all. I right now us "Feed The Colonists", that add bulk meals for vanilla meal types.
So is short do i still need "Feed The Colonists" with this or Not.
Tyrant 2017 年 5 月 28 日 上午 12:54 
Integration with cuproPanda's Drinks mod would be neat.
CANALETA 2017 年 5 月 26 日 下午 6:53 
Thanks for the update :)
Wyhallunx 2017 年 5 月 25 日 上午 9:15 
Awesome, thanks :)
Telkir  [作者] 2017 年 5 月 25 日 上午 8:24 
@Áki - The update should be released well before the weekend, possibly within the next few hours.

Vegetable Garden already includes the new crops that are in ExpandedCrops and although they shouldn't be game-crashingly incompatible, you may see differences on tomatoes, lettuce, and carrots depending on your mod load order.

At this point, I'd say that ExpandedCrops is essentialy an extremely slim Vegetable Garden and you'll probably want to use just one or the other, depending on how complex you want your game to be. :)