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报告翻译问题
Thanks twice, friend. Both for answering the question and for telling me there was a new faction I missed.
when studying the technology "Focused Kinetic Field" the possibility of building a portable reactor was opened. Recently I noticed that it simply disappeared from the technology and from the craft accordingly. Is there a possibility of its return? It was a good alternative to the gravgen energy cell. It gave more energy, but also required constant uranium, while gravgen gives less
Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [F:\SteamLibrary\steamapps\workshop\content\294100\736139206\Textures\Things\Building\SuppressorGun.psd], Length 145975 and internal path: Things/Building/SuppressorGun
Basically remove the .psd file and we should be good.
-The singularity projector require a focused kinetic field as a prerequisite.
On that note.. there is a typo in the first line of the description ( diverCified )
- The movement speed reduction effect of the Kinetic impact field has been strengthened.
- The name of this mod has been changed from Core to Murder Diversified.
Yes, that’s all.
The reason this mod was originally called Core was simply because it was my very first mod. And out of habit, the name just stuck. However, the name has caused quite a bit of confusion for many people. In truth, the only mod that ever depended on this one was Security Pack—and as of today, even that is no longer the case. So, it’s time to move on.
Of course, this doesn’t mean I’m abandoning this mod. Far from it—there’s still a lot that needs to be worked on. Please stay tuned. I promise I won’t let you down.
Sorry, I couldn't resist :)
<generalTitle>Title Here!</generalTitle>
<generalDescription>Description Here!</generalDescription>
To your (ResearchTab.xml), give the tab a proper title and description, lol. I just love my game to have everything perfect, of course, remove the PlaceHolders I have already put, use it if you wish, but anyway, thanks for the great mod
thanks for the awesome mod. I found a bug, where colonist doesnt care about the modular armor. When checked, it doesnt have any quality and if the 100 durability go 99 or less, they stop wearing it neither cant wear it.
Also, anyone know of Odyssey special weapons applies to these? Or only vanilla?
Yeah, aware it's a problem on my side not outfitting them with bionics but well ... anyway, excellent mod and hope it'll be around for 1.6!
- Table textures updated
- Some xml fixes.
- Now, the modular system is also applied to the Graydale helmets (for 1.6).
I see you updated the jotun armor earlier this month. Are you planning to update the rest of them? Thank you for your hard work.
- Jotun armor texture update
- 1.6 (unstable) update
- Weapon and armor stats have been adjusted to match the 1.6 update.
- A micro-missile launcher has been mounted on the Greydale modular rifle.